Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

29 个评价
冻鳗冲击! —适用于地狱之门的卡通渲染着色器
   
奖励
收藏
已收藏
取消收藏
FX: FX
Total Conversion: Total Conversion
文件大小
发表于
更新日期
20.088 MB
9 月 10 日 上午 6:31
10 月 18 日 上午 12:32
3 项改动说明 ( 查看 )

订阅以下载
冻鳗冲击! —适用于地狱之门的卡通渲染着色器

在 FNSOIDATHQ 的 1 个合集中
Shader Mod(s) by Federation Studio | 联邦工作室的着色器模组合集
3 件物品
描述
快速介绍:这是一个卡通渲染mod

建议画质设置:
打开HDR
关闭环境光遮蔽
关闭胶片颗粒度

以下设置按照喜好选择
FXAA : 关闭=优化非卡通模型效果 打开=优化卡通模型效果
阴影:我尽可能优化了阴影的表现,但是就我而言效果仍然很烂。请酌情开启。



⠀⠀⠀⠀⠀⠀⠀让我之后再进行文书工作...
⠀⠀⠀⠀⠀⠀⠀以下内容复制粘贴自PBR mod,作为使用参考



==警告==


你必须从 “着色器模组支持 启动器”(SMS Launcher) 启动游戏。否则着色器将不会正常编译!
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3410344592
关于启动器的详细用法参见其的创意工坊页面

==警告==

-1. 支持我们的工作
如果你喜欢我们的成果,请给本mod一个肯定的评分,不胜感激 =)

如果可能,可以通过以下途径直接支持我们:

Ko-Fi [ko-fi.com]

mod网站主页(包含国内赞助方式) [fed-studio.com]

因为该项目的性质(参见网站主页),资金支持直接决定项目的开发和维护是否正常进行。

0. 快速入门
通过以下步骤快速激活本mod!
  • 订阅卡通渲染 mod和启动器
  • 在创意工坊文件夹中找到启动器的exe文件,通常在SteamLibrary\steamapps\workshop\content\400750\3410344592\GOHShaderModdingSupportLauncherWPF.exe
  • 将GOHShaderModdingSupportLauncherWPF.exe移动到你喜欢的位置,然后打开它!
  • 在Mod管理器中加载所有需要的mods
  • 通过启动器选项卡->主游戏/编辑器按钮启动游戏
  • 享受游戏!

在快速流程中遇到问题?尝试以下针对特定问题的解决方案!
启动游戏后快速闪退
  • 使用管理员模式打开启动器
  • 如果仍然不行,尝试将启动器添加到杀毒软件的白名单中

无法打开启动器
  • 尝试使用备份版本GOHSMSLauncherWPFNet6.exe
  • 如果你在使用旧版本windows系统,例如windows 7/8。启动器很可能尚不支持你的电脑!通过官方网站[fed-studio.com]填写需求列表让我们知道你需要支持!

mod管理器失效
  • 关闭GoH的steam云存档
  • 点击启动器->实用工具->打开着色器缓存文件夹
  • 找到gates of hell\profiles文件夹
  • 检查其中的文件夹,并确定你的用户(一般是修改日期最新的那个)在名称排序下的第一个
  • 如果不是,删除其他文件夹直到你的用户排在第一个
  • 出现该问题主要是因为目前启动器不支持多账户。通过官方网站[fed-studio.com]填写需求列表让我们知道你需要支持!
32 条留言
FNSOIDATHQ  [作者] 10 月 24 日 下午 5:55 
mykaDehr1,
Good to know you have solve the problem =)
Steam sometimes failed to detect changes of workshop subscription. You may try re-subscribe to the mods you need as a workaround for this behavior.
mykaDehr1 10 月 24 日 下午 5:35 
so i uninstalled the game, reinstalled it then it finally downloaded the workshop mods? as they apparently weren't downloaded before... weird. it works now :D
FNSOIDATHQ  [作者] 10 月 24 日 下午 4:58 
mykaDehr1,
You will get launcher from mod in required items.

Regard to github:
It is now only used for storing source code. The version of program currently released on it is an very old test version.
If needed, I can create a new release with latest version on GitHub, but I likely will not maintain it frequently.(so to speak, recommended get newest version from workshop)
mykaDehr1 10 月 24 日 下午 4:30 
when i subscribe to the mod, it doesn't download the GOHShaderModdingSupportLauncherWPF.exe launcher, i got it from the git hub, but when i run it, its a different version and when i launch the game it "fails to load shader.pak" and crashes
FNSOIDATHQ  [作者] 10 月 23 日 下午 12:54 
Mori,
It is a quiet complex question. Considering I am also using a complex approach at the same time makes it more difficult to answer.....

I may recommend you using examples in game folder\mods\tools\ExampleFiles3dsMax as a start.
We are using 3dsmax to import models to game, you will find the import plugins in same folder(mods\tools)

Unfortunately there is no some kinds of full tutorial or manual in this topic, but I could send you several(two actually) useful website/discord link:

GEM 2 Modding Community https://discord.gg/PwnEZfHy
MOW2 Official Manual (not complete) https://bestway-1.gitbook.io/documentation
Mori 10 月 23 日 上午 10:56 
Hey-a

Right, I should reformulate the question, I was thinking generally how to do any of it... like mesh editing, then texturing... And perhaps what tool(s) to use... And in the end how to actually put it in game... As a replacer for instance. Also sorry for the late response have morning shift and did overtime today.
FNSOIDATHQ  [作者] 10 月 22 日 下午 1:52 
Hi Mori,
If we are discussing character skinning:
No special treatment is needed for the head and tail. Simply skin them to a single bone to prevent distortion.
Mori 10 月 22 日 上午 10:09 
Hey, sorry if I'm bothering. I was curious if you could tell me how to do what you did except with different models if possible. I wanna do something similar with non human models. I basically just wanna change heads and add tails
FNSOIDATHQ  [作者] 9 月 23 日 上午 7:33 
Ishida Mitsunari,
Not necessary, but a recommended option.
Ishida Mitsunari 9 月 23 日 上午 7:00 
Oh okay then. So Do I need this for Girls frontline alliance then?