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Good to know you have solve the problem =)
Steam sometimes failed to detect changes of workshop subscription. You may try re-subscribe to the mods you need as a workaround for this behavior.
You will get launcher from mod in required items.
Regard to github:
It is now only used for storing source code. The version of program currently released on it is an very old test version.
If needed, I can create a new release with latest version on GitHub, but I likely will not maintain it frequently.(so to speak, recommended get newest version from workshop)
It is a quiet complex question. Considering I am also using a complex approach at the same time makes it more difficult to answer.....
I may recommend you using examples in game folder\mods\tools\ExampleFiles3dsMax as a start.
We are using 3dsmax to import models to game, you will find the import plugins in same folder(mods\tools)
Unfortunately there is no some kinds of full tutorial or manual in this topic, but I could send you several(two actually) useful website/discord link:
GEM 2 Modding Community https://discord.gg/PwnEZfHy
MOW2 Official Manual (not complete) https://bestway-1.gitbook.io/documentation
Right, I should reformulate the question, I was thinking generally how to do any of it... like mesh editing, then texturing... And perhaps what tool(s) to use... And in the end how to actually put it in game... As a replacer for instance. Also sorry for the late response have morning shift and did overtime today.
If we are discussing character skinning:
No special treatment is needed for the head and tail. Simply skin them to a single bone to prevent distortion.
Not necessary, but a recommended option.