Stellaris

Stellaris

Leader Creator
19 条留言
Cheesemongle  [作者] 11 月 12 日 下午 7:25 
do console "effect add_situation_progress = 50" with the situation view open, it speeds that up. change 50 to any number
MFDOOM 11 月 12 日 下午 5:59 
I know it may not be what you planned, but id be cool to get a version which is a little more "cheaty"
alankraskow 11 月 7 日 下午 10:02 
@Cheesemongle you are too kind! But it will be my pleasure to give the credit where credit is due. Thank you so much!
Cheesemongle  [作者] 11 月 7 日 下午 4:03 
take anything u want from this with or without credit tbh
alankraskow 11 月 7 日 下午 2:44 
Hey @Cheesemongle this mod is absolutely outstanding! I wanted to ask if you would allow me to use this script for a mod of mine I'm working on? :)
Will credit you fully ofc, as this script is beyond my skills anyways lol
Кибран Коммандер 11 月 1 日 上午 9:37 
It's enough when you know English, but in other languages ​​the meanings are broken and go through (____) without description, and this way it will be intuitively clear to anyone
Cheesemongle  [作者] 11 月 1 日 上午 7:54 
The menu displays the traits the leader has, that's more than enough
Кибран Коммандер 11 月 1 日 上午 7:22 
Each trait has its own picture, you need to add a picture corresponding to the leader's character trait to each line of the leader's creation
Cheesemongle  [作者] 10 月 26 日 上午 3:10 
What is "image of specialization"
Кибран Коммандер 10 月 26 日 上午 2:29 
It would be great if each trait selection was accompanied by an image of specialization, just like when choosing events in which a certain trait gives a new selection option (or like the direction of the state, for example, militarists have a unique dialogue with their icon in the selection in the event).
SirBlack 9 月 19 日 下午 2:25 
i wish there was a way to just shuffle the portrait without shuffling the traits
Cheesemongle  [作者] 9 月 19 日 上午 5:31 
clone_leader already copies all traits, that's not my issue
the issue is the other way around, the command copying those traits also includes chosen one / event traits, and modded ones. which i do not want to be cloneable
[JdG] Pejman 9 月 19 日 上午 5:06 
I remeber a mod that had a way to clone leaders, you don't need to worry about any traits IIRC there is way to just mass copy trait (IIRC it made leader target of event and then new leader.traits = targetleader.trait or somthing like that to mass copy the traits)

I think I found it, it was Unique Ascension Perks 's "leader upload" perk
Cheesemongle  [作者] 9 月 18 日 下午 7:26 
1 only a couple of game rules (can_leader_get_council_trait, can_leader_get_normal_trait)
2 yes
Red Fang 9 月 18 日 上午 8:53 
I have 2 questions:

1. Does this edit any vanilla file?
2. Is this save game compatible?
Cheesemongle  [作者] 9 月 17 日 下午 11:01 
i dont want to deal with specific traits and stuff so copying leaders is a no-go (cuz of special leader traits)
[JdG] Pejman 9 月 17 日 下午 2:08 
What about making a copy of an existing leader ?
Stern 9 月 17 日 下午 1:48 
Hello, I translated your mod into French. The translation is available on my translation pack.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513691177
alankraskow 9 月 16 日 下午 12:30 
Love this idea, was planning on making something similar in the past, but with new unique frames like the ones paragons have.