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报告翻译问题






The issue with Fuelweaver’s so-called decay death when it drifts too far from the Atrium no longer counts as a valid kill. Even if you summon the Fuelweaver outside the Atrium using console magic, it will still perish but won’t be recorded as a proper defeat.
We also fixed an old problem where checklists reset or data disappeared on long-running worlds. When too many boss kills or player stats piled up, the network couldn’t handle all the data and some of it got lost mid-transfer. This update improves stability by optimizing traffic and splitting data into safer chunks.
And for collectors, the Ancient Ruin's Relic Chair and Iridescent Gem are now trackable in the checklist.
Thanks for keeping an eye on the Challenge Board.
Stay clever, keep your sanity high, and don’t let the dark whisper back!!
We will think about how to visually represent duplicate kills in the UI.
we expect similar requests to come up in the future (especially on long-running servers).
Since the UI/UX needs to handle this conveniently while remaining compatible with existing mod data, it may take a bit of time to implement.
What’s clear is that I fully agree on the need for this feature, and it’s now included in the development roadmap.
I’ve been trying to maintain backward compatibility as much as possible,
but it seems this tracking code update was affected.
(This update mainly involved panel UI adjustments, so I’m currently analyzing why there’s a data conflict issue with previous versions.)
I’ll also make sure to carefully review this area again if any further updates are made.
Thank you as always for your helpful feedback.
그래도 잘쓰고있습니다
중복 처치 회수 기록도 모드설정에서 추가할 수 있으면 좋을거같은데 예정에 없을까요
• Fixed the issue where a specific group element in the Perfect preset was not displayed correctly
• Fixed the click miss that occurred when selecting a preset for the first time after joining the game
• Fixed the issue where the first completed task did not trigger an announce on initial login
• Fixed the issue where the panel’s expanded or collapsed state was not preserved when moving between surface and cave
Thank you for recording and sending the detailed video. The root cause has been identified, and version 0.1.168 has now been released.
The cause was as follows.
In the Perfect preset only, the scroll area for one item in the bonus group was calculated too small, making the last item invisible even when scrolling to the bottom. The missing item was Warly’s Puffed Potato Soufflé (potatosouffle).
The issue did not occur in the Cooking preset, where all dishes rendered correctly, but it did appear in the Cooking tab of the Perfect preset.
All other state tracking and data operations were unaffected.
영상을 보실 수 있다면 확인해주세요. 모든 요리에 완벽하게 빗금이 그어졌으나 98%에서 진행도가 올라가지 않습니다. 보너스 목록에도 표시되지 않습니다.
Thank you for the report.
I’ve checked, and Puffed Potato Soufflé has always been included in the bonus list since it’s a Warly-exclusive dish.
Please make sure to complete all the required dishes for the cooking section to be marked with an underline.
Also, don’t forget that items like the Milkmade Hat and Amberosia are counted as cooking dishes, so please double-check that you haven’t missed them.
Thank you for the great feedback.
However, some types of tracking (such as the Hermit quest, distant boss kills, and synchronization between surface and cave servers) can’t be implemented with client-side functionality alone, so it would be difficult to support them.
If the mod were built using only the client-provided features, its functionality would be quite limited and could lead to an inconvenient user experience.
나머지 기능 ( ex 달성시 텍스트 팝업. 달성률 퍼센테이지 증가 등) 은 정상 작동합니다
목록의 모든 요리에 빗금을 쳤는데 요리 100% 가 안되길래 뭔가했네요
This mod helps with my ADHD, and I'd like to be able to use it in public servers.
We’ve been busy preparing a major update, so my reply is a bit late.
The current release only includes core features without the UI.
A full UI update and refreshed Workshop images and video will be coming soon
We also appreciate the kind design offers,
but since a redesign has already been in progress for weeks,
We’d love to hear your feedback once it’s released.
Further UX improvements are also planned,
and your suggestions will be reviewed and considered.
Thank you for your support,
and please look forward to the upcoming updates.
모드를 보니 기획, 아트 작업자 없이 1인 작업 중이신걸로 보이는데 혹시 제가 기획, 아트 작업에 기여를 해도 괜찮을까요?
이미 충분히 훌륭한 모드에 몇 가지 업데이트를 더하면 좋을 것 같아 말씀드립니다.
UI interactions are now shared between the surface and the caves!
Thank you for the feedback.
The feature to preserve personal board UI settings (position, open/closed state, selected menu) when moving between surface and caves is planned for the next patch.
As for the note-taking function, it doesn’t quite align with the purpose of this mod, so it’s unlikely to be included. We’d like to keep the mod from feeling overly complicated.
Thank you I’ve deleted the image
Do you think it’s better without it?