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报告翻译问题









The issue with Fuelweaver’s so-called decay death when it drifts too far from the Atrium no longer counts as a valid kill. Even if you summon the Fuelweaver outside the Atrium using console magic, it will still perish but won’t be recorded as a proper defeat.
We also fixed an old problem where checklists reset or data disappeared on long-running worlds. When too many boss kills or player stats piled up, the network couldn’t handle all the data and some of it got lost mid-transfer. This update improves stability by optimizing traffic and splitting data into safer chunks.
And for collectors, the Ancient Ruin's Relic Chair and Iridescent Gem are now trackable in the checklist.
Thanks for keeping an eye on the Challenge Board.
Stay clever, keep your sanity high, and don’t let the dark whisper back!!
We will think about how to visually represent duplicate kills in the UI.
we expect similar requests to come up in the future (especially on long-running servers).
Since the UI/UX needs to handle this conveniently while remaining compatible with existing mod data, it may take a bit of time to implement.
What’s clear is that I fully agree on the need for this feature, and it’s now included in the development roadmap.
I’ve been trying to maintain backward compatibility as much as possible,
but it seems this tracking code update was affected.
(This update mainly involved panel UI adjustments, so I’m currently analyzing why there’s a data conflict issue with previous versions.)
I’ll also make sure to carefully review this area again if any further updates are made.
Thank you as always for your helpful feedback.
그래도 잘쓰고있습니다
중복 처치 회수 기록도 모드설정에서 추가할 수 있으면 좋을거같은데 예정에 없을까요
• Fixed the issue where a specific group element in the Perfect preset was not displayed correctly
• Fixed the click miss that occurred when selecting a preset for the first time after joining the game
• Fixed the issue where the first completed task did not trigger an announce on initial login
• Fixed the issue where the panel’s expanded or collapsed state was not preserved when moving between surface and cave
Thank you for recording and sending the detailed video. The root cause has been identified, and version 0.1.168 has now been released.
The cause was as follows.
In the Perfect preset only, the scroll area for one item in the bonus group was calculated too small, making the last item invisible even when scrolling to the bottom. The missing item was Warly’s Puffed Potato Soufflé (potatosouffle).
The issue did not occur in the Cooking preset, where all dishes rendered correctly, but it did appear in the Cooking tab of the Perfect preset.
All other state tracking and data operations were unaffected.
영상을 보실 수 있다면 확인해주세요. 모든 요리에 완벽하게 빗금이 그어졌으나 98%에서 진행도가 올라가지 않습니다. 보너스 목록에도 표시되지 않습니다.
Thank you for the report.
I’ve checked, and Puffed Potato Soufflé has always been included in the bonus list since it’s a Warly-exclusive dish.
Please make sure to complete all the required dishes for the cooking section to be marked with an underline.
Also, don’t forget that items like the Milkmade Hat and Amberosia are counted as cooking dishes, so please double-check that you haven’t missed them.