Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera 1.3.5 Public Beta
79 条留言
Erik Heinrichs 4 小时以前 
I'd like to import the Roman units from ED and CiG into the Grand Campaign. It would be really helpful if there was a Reform that would transition from Lorica Segmentata to Lorica Squamata... or maybe the Italian Swordman would be converted to an urban cohort... or something like that.

In the current public beta version, I'm getting an error when I try to add ED Roman units to the Grand Campaign using PFM. I guess it's just a limitation of my skills. :/
Joss 11 小时以前 
collecting units and building empire is biggest fun of total war imo, you guys did rome solid with auxillary system, but other factions feel dull with limited roster, its only boring when every faction or cultures shares same units like in vanilla or radious mod
[WTB] KingoftheWoods 13 小时以前 
why is the illyrian roster so heavily geographically limited. It's fine if they are limited in their roster size wise; why is such an uphill roster being made a steeper climb?
rome is on the doorstep, your culture is difficult to grow, the naval units should have a spear unit as the illy were famous for their boat spears, but migration isn't even an option because half of your limited roster is geo restricted.
i love playing the underdogs
growth is none even my 3rd class gets drained fighting rome, greeks outclass your hops, which is okay, the celts & thracians outclass your swords, again is okay, but ur cavalry is literally the worst in the ENTIRE game (why can't you have the merc cav in illy be the skirm cav?) and navy needs either numbers cause i can't out skirmish or outlast my opponents so i'm heavily encouraged to cheese.
so if illy could have maybe their roster not geographically restricted and their cavalry revamped they would probably make a decent faction with a challenge
oNe & oNLy Rammstein 16 小时以前 
@kam2150
sorry I read the comments in steam only now after discord, so you had to write it twice my bad.
I know melee attack doesnt help the charge but after the charge it does help, it all boils down to I want the cataphracts to feel more agressive but you made already the non AP Lancer more that way and teh cata more tanky. I get it now
kam2150 21 小时以前 
The small faction rosters ARE the fun ones, exactly due to limited resources, rather than bloating them into another bland, boring faction with access to everything.

Partially why I hesitated to update Numidia for so long was because how fun they were with limited units.

Bloat works for some factions like Seleucids, just to display how diverse their armies were but factions like Numidia don't need that and do not even have any good historical basis for it.
Joss 22 小时以前 
you guys managed to make Illyrian roster even smaller and more dull, love that extra low tier spearman for numidians, i'd give them access to garamantian and mauri rosters instead
i still dont understand why you give some factions such tiny roster and others you give big variety of same units, while also removing the availabilty of AOR for some factions starting areas while not expanding mercenary roster
best you can see via custom battles, some factions cant get 20 units together if you recruit each unit once, while others you cant fit all the units into same army
if you cant increase rosters, least you could expand AOR for cultures that are not factions and give access for every faction for all AOR for example kartli access for georgian levies or medium infantry, or scordisci access of cordinau orca aor
Would love if you can get global recruitment working, if would be fun in late game to see how many different aor or for Carthage different mercs you've collected via empire building
kam2150 10 月 3 日 上午 12:31 
waynemyler, make sure to load Beta on top and don't use other submods with Beta.
kam2150 10 月 3 日 上午 12:31 
Non AP damage heavy lancers have higher melee attack and small bonus vs cav. They are good at clearing out light units while AP damage heavy lancers have lower attack but can clear out armored units better while also having higher mass, which gives them better charge performance.

Remember that cavalry in Rome 2 is using mass for most of the charge damage, stuff like charge bonus is actually more useful for infantry, as cavalry is using charge bonus for few seconds AFTER charge ended.
kam2150 10 月 3 日 上午 12:26 
I recommend jumping to discord, I can explain how stats work and such, in more detail there.
kam2150 10 月 3 日 上午 12:26 
oNe & oNLy Rammstei, I am not sure you fully understand how stats work. E.g. attack has no impact on unit charge. Cataphracts have smaller attack but also, and what is more important, they have better anti infantry bonus (which adds to attack and damage when fighting infantry) while their damage has a lot of AP. What is most important for charging and pulling out is unit mass, which cataphracts have more than any other cav.

As for garrisons, there are already techs and buildings that buff garrison unit ammo by 50% quite easily.
waynemyler 10 月 2 日 上午 7:09 
so i just tried to start a Aurelian campaign and i can recruit no units only mercenaries plus all my towns and cities have no garrisons? not running any other mods?
DASMEXX Got the Cards 9 月 30 日 上午 3:37 
Those reporting issues etc, awesome feedback for the Devs.
Would help if these were posted on the DEI Discord by opening a ticket.

Im no mod or admin/dev, but ive been following these guys for sometime and want nothing but greatness for them - all the hard work they put in.
oNe & oNLy Rammstein 9 月 28 日 上午 7:24 
@kam2150 sorry for for not clearing it up more Im talking only about the Empire Divided campaign, in the normal one missile unit perform better because most units have less armor
83 9 月 28 日 上午 6:16 
Hey dude love the mod, gave a 5 star review!! Did you ever think of upgrading the garrisons for cities for more fun late games? For example I'm playing as Boii now and the fully upgraded civic buildings garrisons are so lame haha, like L4 slavery gives you gallic tribesmen and L4 civic (yellow) cavalry building just gives you 1 basic gallic horsemen. I just think IRL if you had a massive stable complex in a city there would a garrison of elite troops. It could make it way more fun defending and attacking cities if the units you use / face in the early game are different in some way to the late game garrison. Right now the garrison armies Turn 1 are the exact same as turn 100
oNe & oNLy Rammstein 9 月 28 日 上午 12:44 
@kam2150 thanks for the response I accept the idea of cults staying forever maybe some futher tweaks needed for balance

Im not arguing with you that bows do dmg and and can be very usefull when buffs kick in. they point beeing when buffs kick in, the normal circumstance is a garrison bow unit shoots its 15 volleys in no time has no ammo and is useless. my tipp would be make them have more ammo and the buffs less focused on more ammo

As for cathaphracts I get your point, I also would accept more charge dmg. I just want to point out that if a catphract unit gets +3 attack (so normally a total of 14 for roman units) than it performs just as it should, charges and kills good offensivly.
It just feels right that way in game playing. Some medium lancers for other factions also have high attack 16 which makes them very good at what they do, go in charge kill and go out
my tipp would be give all lance cavalry minimum attack of 13 and make them more expensive in turn (15%)
ddorazz 9 月 27 日 下午 2:56 
In Empire Divided is impossibe to recruit, cties have no garrison
kam2150 9 月 26 日 上午 11:54 
Apax, are you using other mods?
kam2150 9 月 26 日 上午 11:53 
Iron Duke, very much possible, especially towns revolting since game gives you deetailed breakdown of what causes them to lose Public Order.
kam2150 9 月 26 日 上午 11:52 
Riekopo, load order is listed in the opening paragraph, Beta, goes before the main mod.
kam2150 9 月 26 日 上午 11:52 
Powerloungen, verify game files and disable other mods. In general, submods should not be used with Beta.
kam2150 9 月 26 日 上午 11:51 
Cults can't be destroyed, you need to work around them.
kam2150 9 月 26 日 上午 11:47 
In case of cataphracts, if anything, they should lose melee attack since they did not perform that good in melee, even against lighter cavalry but could get even better charge instead.

Even now, cataphracts are the best chargers you can get and outperform all other units heavily and are overall the best cavalry you can field.
kam2150 9 月 26 日 上午 11:45 
oNe & oNLy Rammstein, ranged units are extremly powerful, as Media Atropatene you can pretty much run archer based armies and once buffs kick in, battles often end before enemy even reaches your line.

You simply view missile units in wrong way. Due to HP system, ranged units might do not that much kills but outperform melee units in total damage done. As missiles drop more randomly, their damage is spread across entire units. You can test it easier in new games, where you can see HP deplete live on the UI. On average, missile units do not get kills until their target already lost 30-40% of TOTAL HP. After that, each volley does more and more kills but its best to switch targets, as that unit is now extremly weak and make for a perfect target for your cavalry to charge in.

16 Horse archers with 4 cataphracts is probably most OP army you can make in DeI, using above strategy.
kam2150 9 月 26 日 上午 11:42 
serialnoobkiller, units in TW games have minimum amount of men left before unit disbands.

We have made that cap a bit higher so that conquering is not as easy but it also heavily boosts AI.
AI is unable to disband units so that way it is more likely to also suffer loss of some units, which it can later replace.
kam2150 9 月 26 日 上午 11:40 
danwright405, still few months away.
Apax 9 月 26 日 上午 8:21 
Is it not possible to occupy settlements in Caesar in gaul?
Iron Duke 9 月 25 日 下午 5:21 
I played 3 Cornielius Rome Campaigns. Impossible. By turn 5, 2 cities revolt and at war with Eprius.
Riekopo 9 月 25 日 下午 12:13 
Load order?
Riekopo 9 月 25 日 上午 11:27 
Would be cool to see the other Chad Emperors from the Dovahatty videos on YouTube. Scenarios for those Emperors I mean.
Powerloungen 9 月 25 日 上午 7:33 
It crashes in a few seconds on the white starting screens :(
oNe & oNLy Rammstein 9 月 25 日 上午 4:45 
In the Empire divided campaign cults and gatherings cant be deytroyed? is this intentional or just intended after a certain date?
oNe & oNLy Rammstein 9 月 25 日 上午 4:45 
In unit balance I noticed ranged weapons no matter which faction are underpowered in this campaign, most bow units cant even kill each other with the high armor ratings they have. I would increase all the ranged damage by 3, AP stays the same and +4 ammo on bows and +1 ammo javelin skirmishers

All cataphract lancers have to low of an attack value, I would give them +2 attack and increase the cost a bit (all factions and cultures). They dont fell like elite cavalryin any way, the normal Ala is better in most chases but AP and charge dmg. For all cavalry the wedge formation is not worth activating, without it its the same and overall more mobile

Also about cavalry I noticed standard Heavy skirmish cav in better than most others, they dont have the strong charge but the very high speed gives them also a perfect charge, so they have armor, javelins are fast and perfect for killing fleeing enemys and fighting any foe
serialnoobkiller 9 月 24 日 下午 1:56 
sorry but why the hell do i lose an entire unit after a battle when 20/90 are still alive? it gets disbanded wtf kind of mechanic is that
danwright405 9 月 24 日 上午 8:10 
when does this go live? will it make my current campaign not playable
Squanchy 9 月 24 日 上午 1:31 
@MarcusAurelius load this above the main mod, custom battle isn't fleshed out only the campain
MarcusAurelius 9 月 24 日 上午 12:20 
what is the mod list order? I am having vanilla empire divided troops showing up in custom battle
Shwe Easy 9 月 23 日 下午 4:14 
Palmyra is impossible, She starts with no way to increase public order at all. its a multicultural empire and every province has like 1 or 2 cults that also just destroy public order. there are rebellions every turn, can you guys make it so a pro multicultural empire like palmyra doesnt get -20 PO in every province, it doesnt make sense, it should be a faction trait. Thats not to mention that in both my playthroughs the entire world declares war on me while im trying to defend settlements from 20 stack elite roman unit rebels. I had to quit once i conquered anatolia and carthage as the PO and enemies were just too overwhelming it wasnt fun anymore.
$BOOE PG120aKaBOTO #ANDYMAN 9 月 23 日 上午 4:08 
Too Good!
iqann 9 月 22 日 上午 7:34 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \
αλεύρι 9 月 21 日 下午 7:35 
Cant play this game without your mod anymore, simply like that! :heavyarmor::heavyarmor:
Maj2012 9 月 20 日 上午 3:38 
back for this and this alone, reinstalled now to try! thank you
GreenJKing 9 月 19 日 下午 11:54 
Fantastic update! Keep up the great work :steamhappy:
Shwe Easy 9 月 19 日 下午 5:46 
ok you were right, i had too many mods. fixed the issue. great mod though. One thing I wish was changed is that zenobia can not have good social order at all.
kam2150 9 月 19 日 下午 3:00 
If you have crashes, then check your submods (of which you should use none with Beta) and verify your game files.
KoreanBest 9 月 18 日 下午 2:04 
... ? 3turn crash / again play game re crash T_T
AnalRun 9 月 18 日 下午 12:21 
had a firewall windows crash after like 12 turns or 15 yesterday...should i accept that one? coz i cancel...idk why u need a firewall permission...or maybe its just a random CTD? thx for the mod i know its on beta yet...but good work! and another one how i should put in order in the MOD MANAGER UI? thx again
Badie 9 月 18 日 上午 9:49 
Germanic tribes need a overhaul, nothing special about them
Ruf 9 月 18 日 上午 5:18 
often crashes
genghiskhan92 9 月 18 日 上午 1:41 
great update- is there a reason unit names in Caesar in Gaul are not in the usual DEI style, i.e they are all in english ? not a complaint i'm just asking
kam2150 9 月 18 日 上午 12:20 
Shwe Easy, it is not due to this mod.

You either are above max mod limit (35) at which point you have a lot of incompatible stuff anyway or you have incompatible mod turned on.