Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Divide et Impera 1.3.5 Public Beta
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标签: mod, Overhaul
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更新日期
1.094 GB
9 月 8 日 下午 5:03
9 月 21 日 下午 5:43
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Divide et Impera 1.3.5 Public Beta

描述
Requires Divide et Impera to play.

The 1.3.5 Public beta has arrived! Featuring phase one of our Empire Divided overhaul, our Caesar in Gaul overhaul, various faction overhauls for the Grand Campaign and much more! Please make sure you have the main mod installed and load this above (before) the main mod.

Main Features:
- Empire Divided overhaul - Please be aware this in the very early stages and will have plenty of work ahead! Lots of anachronistic elements still around, see patch notes for details.

- Caesar in Gaul overhaul - from the bottom up, redone and rebalanced in full

- Mauryan, Numidians, Illyrians overhauled in the Grand Campaign

- Improved turn times via script changes

- Various UI improvements

- Tons of smaller changes and fixes


Our Discord group can be found here: Join Discord![discord.com]

Please consider donating to support the mod[divideetimperamod.com], thanks!
79 条留言
Erik Heinrichs 1 小时以前 
I'd like to import the Roman units from ED and CiG into the Grand Campaign. It would be really helpful if there was a Reform that would transition from Lorica Segmentata to Lorica Squamata... or maybe the Italian Swordman would be converted to an urban cohort... or something like that.

In the current public beta version, I'm getting an error when I try to add ED Roman units to the Grand Campaign using PFM. I guess it's just a limitation of my skills. :/
Joss 9 小时以前 
collecting units and building empire is biggest fun of total war imo, you guys did rome solid with auxillary system, but other factions feel dull with limited roster, its only boring when every faction or cultures shares same units like in vanilla or radious mod
[WTB] KingoftheWoods 10 小时以前 
why is the illyrian roster so heavily geographically limited. It's fine if they are limited in their roster size wise; why is such an uphill roster being made a steeper climb?
rome is on the doorstep, your culture is difficult to grow, the naval units should have a spear unit as the illy were famous for their boat spears, but migration isn't even an option because half of your limited roster is geo restricted.
i love playing the underdogs
growth is none even my 3rd class gets drained fighting rome, greeks outclass your hops, which is okay, the celts & thracians outclass your swords, again is okay, but ur cavalry is literally the worst in the ENTIRE game (why can't you have the merc cav in illy be the skirm cav?) and navy needs either numbers cause i can't out skirmish or outlast my opponents so i'm heavily encouraged to cheese.
so if illy could have maybe their roster not geographically restricted and their cavalry revamped they would probably make a decent faction with a challenge
oNe & oNLy Rammstein 14 小时以前 
@kam2150
sorry I read the comments in steam only now after discord, so you had to write it twice my bad.
I know melee attack doesnt help the charge but after the charge it does help, it all boils down to I want the cataphracts to feel more agressive but you made already the non AP Lancer more that way and teh cata more tanky. I get it now
kam2150 18 小时以前 
The small faction rosters ARE the fun ones, exactly due to limited resources, rather than bloating them into another bland, boring faction with access to everything.

Partially why I hesitated to update Numidia for so long was because how fun they were with limited units.

Bloat works for some factions like Seleucids, just to display how diverse their armies were but factions like Numidia don't need that and do not even have any good historical basis for it.
Joss 20 小时以前 
you guys managed to make Illyrian roster even smaller and more dull, love that extra low tier spearman for numidians, i'd give them access to garamantian and mauri rosters instead
i still dont understand why you give some factions such tiny roster and others you give big variety of same units, while also removing the availabilty of AOR for some factions starting areas while not expanding mercenary roster
best you can see via custom battles, some factions cant get 20 units together if you recruit each unit once, while others you cant fit all the units into same army
if you cant increase rosters, least you could expand AOR for cultures that are not factions and give access for every faction for all AOR for example kartli access for georgian levies or medium infantry, or scordisci access of cordinau orca aor
Would love if you can get global recruitment working, if would be fun in late game to see how many different aor or for Carthage different mercs you've collected via empire building
kam2150 10 月 3 日 上午 12:31 
waynemyler, make sure to load Beta on top and don't use other submods with Beta.
kam2150 10 月 3 日 上午 12:31 
Non AP damage heavy lancers have higher melee attack and small bonus vs cav. They are good at clearing out light units while AP damage heavy lancers have lower attack but can clear out armored units better while also having higher mass, which gives them better charge performance.

Remember that cavalry in Rome 2 is using mass for most of the charge damage, stuff like charge bonus is actually more useful for infantry, as cavalry is using charge bonus for few seconds AFTER charge ended.
kam2150 10 月 3 日 上午 12:26 
I recommend jumping to discord, I can explain how stats work and such, in more detail there.
kam2150 10 月 3 日 上午 12:26 
oNe & oNLy Rammstei, I am not sure you fully understand how stats work. E.g. attack has no impact on unit charge. Cataphracts have smaller attack but also, and what is more important, they have better anti infantry bonus (which adds to attack and damage when fighting infantry) while their damage has a lot of AP. What is most important for charging and pulling out is unit mass, which cataphracts have more than any other cav.

As for garrisons, there are already techs and buildings that buff garrison unit ammo by 50% quite easily.