席德·梅尔的文明VII

席德·梅尔的文明VII

Units Class Expanded
23 条留言
DerpyPineapple 10 月 19 日 上午 7:11 
Bug report: The 3D model of the Stradiot seems to be some kind of American civilian unit.
Edit: Same with the Trench Infantry, but only on opposing civs.
saimnaeem 9 月 22 日 下午 10:57 
How do the ai empires handle the new units? Do they build them, and is the impact neutral positive or negative to their fighting abilitiy
The Lil Awoo 9 月 16 日 下午 12:26 
Any chance we could get a mod that makes all unit icons like the ones added? I deeply prefer these vs the standard in game icons. Great work <3
LikeABith 9 月 15 日 下午 2:06 
why are my cataphracts just napoleonic generals who shoot bullets out of thin air
Kody 9 月 10 日 上午 11:55 
Cool mod. Some feedback:

I feel like Light Cavalry should have a higher flank bonus than Light Infantry due to those horseback units, and later, vehicles having devastating medium to heavy weaponry mounted on them.
lieutenant74 9 月 9 日 下午 12:05 
yes my bad, all good, hoping to see more moding in your work
maybe another line at the sea force?
Renouf 9 月 9 日 上午 9:39 
Other units that naturally make sense as Light Infantry: Shawnee's Kispoko Nena'to (Forest raiding parties ambushing and sneaking back into the trees rather than line infantry), Buganda's Abambowa (IRL King's bodyguards, in-game intended to be raider units who could use the mobility), Hawaiian Leiomano (Literally aren't wearing armour, and intended in-game to be anti-infantry units which fits with your Light Infantry niche)
Renouf 9 月 9 日 上午 9:38 
@SpatialX Sorry I worded it poorly, it was the 'content configuration validation failed' issue Nikonastra had rather than a crash. And thank for you listing the unique units and implementing my suggestions!

If I can make another minor note I think Immortals and Medjay should be switched around. I think Medjay should be light infantry because they were wandering desert nomads known for their archery skills rather than an army who would've lined up in formation. Plus having a ranged attack would make their 'Increased Combat Strength when Garrisoned' thing actually usable as a melee unit. For Immortals, the fact they were a Heavy Infantry unit based around formation is one of the few things we actually know about them, but I can understand why you've made them Light Infantry since they have bows and that that cool ranged attack that goes unused in game. Maybe you could just make them Heavy Infantry with a ranged attack like Ming Xunleichong?
SpatialX  [作者] 9 月 9 日 上午 8:26 
@Renouf, I didn't got any crashes, but that's probably because last update I tried to add DLC support (despite not owning the DLC's), so I probably made an error but couldn't test it. Anyway new update, reverted the DLC changes.

@lieutenant74, tested it and worked just fine :/
Can't understand how in this situation the heavy cavalry could breaks, as modern heavy cavalry is the same as vanilla.
For the line infantry, you might be confused as I changed what upgrades to what. Light infantry upgrades to rifle infantry, while line infantry upgrades to trench infantry (unlocked only at mass production). Also, if you have Mobilization researched (which unlocks Assault Company), you will be able to produce/upgrade it only after unlocking Trench Infantry...
Unless your problem isn't that, in which case I got no clues.
Nikonastra 9 月 9 日 上午 8:12 
well i didnt need to test much, i saw this updated most recently and im getting the bug where, even on a new game, it spits out content configuration validation failed; bit of googling later, leads to mods being broken and i shut this one off, and it worked immediately. however, i do not want to play without this, so i shall wait for it to be functional before continuing to play
Renouf 9 月 9 日 上午 7:23 
@SpatialX You might want to roll back the most recent update, it crashes the game
lieutenant74 9 月 9 日 上午 6:05 
i just tested this mod with russian empire, it creates a mess while researching tier 2 for line infantry (no upgrade available), the heavy caverly also no upgrade, rifle infantry is ok
SpatialX  [作者] 9 月 9 日 上午 6:03 
@Renouf, thanks for the precision. Sadly I don't know how to fix that, I copied methods used by other mods, and this bug might also occur for any mod using this method...

@lieutenant74, feedback taked, the motorized infantry now has the same 3D model as the army commander, which from turn 50 is a car. If you unlock the unit any sooner, it will appear as a horse untill turn 50.

@CoachGunns, no other civ VII mods have unique 3d units models, we will have to wait that firaxis release the "art tools" for that. (still i'm no 3D modeller, I had no idea how to make 3D models for civ VI).
CoachGunns 9 月 7 日 下午 5:42 
this mod would be really good with unique 3d models
lieutenant74 9 月 7 日 下午 12:16 
@SpatialX i think its the portrait called, i meant that it looks like the WW1 tank and not the real Motorized Infantry, i wish i could help you with that, thank you anyway!
Renouf 9 月 7 日 上午 6:51 
@SpatialX I was playing Amina of Egypt. Just went back and checked the game - my Javelineers actually had the correct appearance, it was specifically my ally Ibn Battuta of Carthage that had guys in wigs as his Javelineers. I popped into a quick game and tested Carthage as the player and my Javelineers appeared normal so I assume it's an issue only affecting units belonging to other AI civs
SpatialX  [作者] 9 月 7 日 上午 5:51 
@Renouf, the unique units all have been modified to either replace their light or heavy counterparts, and gain the same abilities as their replacement.
Whoever, this is not currently reflected in UI, the unique units description have not been modified, and the replaced units are still visible in the tech tree.
In the mean time I'll update the mod page to show unique units classes.
SpatialX  [作者] 9 月 7 日 上午 5:18 
@Renouf, I'm not sure how to help, the dandies in wigs is the by default unit model, which are replaced with the visual-remaps files.

I redownloaded the mod to test it and everything was fine, if i were you I'd try to redownload it too.

But just to be sure, what civilization were you playing when you got the bug? Also, are the unit still bugged in later eras (you can quickly verify this by starting a new game on later eras and buy the units turn one).

I also like your suggestions, i'll try add them (after resolving your bug)
Renouf 9 月 7 日 上午 3:11 
Also it would be cool if one of the classes of unit inherited the Assyrian Magarru's 'can move after melee attacking' feature and one of them had the Bulgarian Tarkhan's 'pillaging only costs one movement'. My pick is Light Infantry for the first one for cool guerilla war type hit and run tactics with their ability to cross terrain better and Light Cavalry for the second one so you can do calculated Bulgaria / Mongol style swift raids for yields. These are two base game mechanics locked to one civ that would be pretty fun to have as alternate combat styles on everybody. Also how does this mod interact with unique units? My Medjay were getting the Heavy Infantry buff but the game just called them a unique infantry unit. Can we get a list somewhere of what becomes what?
Renouf 9 月 7 日 上午 2:53 
How can I get the models to appear in my game like the screenshots? All of my Javelineers are Elizabethan dandies in wigs
SpatialX  [作者] 9 月 7 日 上午 1:04 
@lieutenant74, if you are talking about the units portrait, I'm working on it. If you mean something else, please develop your idea, which UI are we talking about ?
jloud0116 9 月 6 日 下午 7:34 
the game needs this
lieutenant74 9 月 6 日 上午 11:00 
looks promising, will you be able to create new Motorized Infantry UI in the future?