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Edit: Same with the Trench Infantry, but only on opposing civs.
I feel like Light Cavalry should have a higher flank bonus than Light Infantry due to those horseback units, and later, vehicles having devastating medium to heavy weaponry mounted on them.
maybe another line at the sea force?
If I can make another minor note I think Immortals and Medjay should be switched around. I think Medjay should be light infantry because they were wandering desert nomads known for their archery skills rather than an army who would've lined up in formation. Plus having a ranged attack would make their 'Increased Combat Strength when Garrisoned' thing actually usable as a melee unit. For Immortals, the fact they were a Heavy Infantry unit based around formation is one of the few things we actually know about them, but I can understand why you've made them Light Infantry since they have bows and that that cool ranged attack that goes unused in game. Maybe you could just make them Heavy Infantry with a ranged attack like Ming Xunleichong?
@lieutenant74, tested it and worked just fine :/
Can't understand how in this situation the heavy cavalry could breaks, as modern heavy cavalry is the same as vanilla.
For the line infantry, you might be confused as I changed what upgrades to what. Light infantry upgrades to rifle infantry, while line infantry upgrades to trench infantry (unlocked only at mass production). Also, if you have Mobilization researched (which unlocks Assault Company), you will be able to produce/upgrade it only after unlocking Trench Infantry...
Unless your problem isn't that, in which case I got no clues.