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UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method)
I loaded them all first, started a play through. Found this mod and slapped it at the very end of my mod list and works fine.
By the way, maybe we could get multi-crafting/sculpting/etc?
Politics and ethics debate aside (which is a big thing to put aside but yeah), I always prefer a human touch to art as it's just a little more charming and relatable to me.
Since you've given me this gift (your mod), might as well give something back :)
People are more likely to take a peek at something "odd" or "unusual" like a Paint drawing than they are an uninspired AI generated image. No one is going to get "scared away" by authenticity. Especially when the subject is something actually desirable.
Besides that, and more importantly, your mod is capable of producing a visual change in the game, so why not use that? A screenshot of multiple pawns building/repairing/mending is kind of the obvious choice for advertising your mod, not slop that slides off the brain as soon as you see it or blends in with the rest of the trash. I kind of don't understand the thought process of creators who go for AI. Like...you go through the trouble of creating something unique or authentic just to do the exact opposite on the face of the creation; you know, the very first thing people see. Why? What kind of sense does that make?
@SpaceDorf The pawn with the highest construction skill that touched the building, so if all your bad pawns build 100% of it then it will be the one of them that is the highest skill. If your best pawn builds 1% and the bad ones finish the last 99% it will be your best pawn skill that only did 1% of it who rolls the final quality