边缘世界 RimWorld

边缘世界 RimWorld

MultiConstruction
77 条留言
SUN-Control 1 小时以前 
The error occurs when there are a large number of corpses and disposal is performed.
SUN-Control 1 小时以前 
I can say with certainty that this mod is causing the red error text. I was able to reproduce the issue when testing with the base game and the speed limit removal mod,
SUN-Control 1 小时以前 
started 10 jobs in one tick. newJob=DoBill (Job_18703) A = Thing_TableButcher13802 jobGiver=RimWorld.JobGiver_Work jobList=(DoBill (Job_18683) A = Thing_TableButcher13802) (DoBill (Job_18685) A = Thing_TableButcher13802) (DoBill (Job_18687) A = Thing_TableButcher13802) (DoBill (Job_18689) A = Thing_TableButcher13802) (DoBill (Job_18691) A = Thing_TableButcher13802) (DoBill (Job_18693) A = Thing_TableButcher13802) (DoBill (Job_18695) A = Thing_TableButcher13802) (DoBill (Job_18697) A = Thing_TableButcher13802) (DoBill (Job_18699) A = Thing_TableButcher13802) (DoBill (Job_18701) A = Thing_TableButcher13802) (DoBill (Job_18703) A = Thing_TableButcher13802)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method)
󠀡󠀡󠀡⁧⁧melty 10 月 21 日 上午 10:25 
hi do you know the tps cost of this mod and the other multi-mods too ?
vexxn0va 9 月 30 日 上午 9:38 
are you planning on making several colonists work on one project at the same time?
ZzZombo 9 月 28 日 下午 6:07 
Please add a check that a task has finished to pawns still en route to a project. Very often late builders arrive just to leave instantly.
吕小布 9 月 26 日 下午 11:54 
As someone has reported before, items at work will be removed by others, causing interruption of work.hope it will be repaired as soon as possible. thx~~
Valentine 9 月 24 日 下午 6:32 
This mod works fantastically, I use combat Expanded and a bunch of other mods.

I loaded them all first, started a play through. Found this mod and slapped it at the very end of my mod list and works fine.
sea_pro 9 月 24 日 上午 10:03 
the mod seems to have caused my pwan to remain in a 'waiting' state
Sonic_ept 9 月 20 日 上午 2:24 
BUG! The mod is good and logical, but there is a bug that caused it to be disabled. When a pawn on the workbenches begins to melt weapons/make bodrin/disassemble clothes, the pawns assigned to the "carry" take away the object being melted without letting them finish their work! I hope the author can fix it.
jaeger972 9 月 19 日 上午 3:50 
This is great. Now we just need MultiMining :D
oinko sploinko 9 月 15 日 下午 5:53 
@kev, Haven't experienced that in my large mod list.
Monochrome 9 月 15 日 下午 12:36 
Btw, if 2 pawns are building furniture, how is the quality of the finished product decided? I'm assuming whoever started it first or something?
kev675243 9 月 14 日 上午 12:19 
I think this mod seems to also unintentionally enable multihauling, as in multiple pawns trying to haul the same thing (seems harmless till the error logs come back and lag)
mayonez 9 月 13 日 上午 6:59 
i was thinking to myself 2 weeks ago: "damn, is there a mod to let multiple people to work on the same thing? i have three builders and two of them barely get to do anything". this works nice.
oinko sploinko 9 月 12 日 下午 3:14 
@Kowhaifan, The mod is really well-made though?


By the way, maybe we could get multi-crafting/sculpting/etc?
Joof 9 月 12 日 上午 9:46 
Nice mod! It'd be cool if these were consolidated into a single mod with a settings menu ;)
FrenPat 9 月 12 日 上午 8:35 
@Nok
Politics and ethics debate aside (which is a big thing to put aside but yeah), I always prefer a human touch to art as it's just a little more charming and relatable to me.
FrenPat 9 月 12 日 上午 8:31 
@Kenzej Cool, I sent you a message! :)
Nok 9 月 11 日 下午 10:50 
Man, these crybabies would have mental break downs if they saw Ark Survival Ascendedds mod browser, the vast majority of mods have AI thumbnails, it doesn't matter lol, I'm here for the utility of the mod, thumbnail could be a crying toddler and it wouldn't matter at all
siad 9 月 11 日 下午 9:49 
I LOVE THIS MOD !!
Kowhaifan 9 月 11 日 下午 6:41 
SHIT MOD USING AI THUMBNAIL!!! ARHHHTH:fuuu:
Kenzej  [作者] 9 月 11 日 下午 2:28 
@FrenPat That sounds awesome! I'll add you on steam right away :-)
Kenzej  [作者] 9 月 11 日 下午 2:28 
@heretic I get what you’re saying about screenshots and unique covers. I just don’t have the time to redo the art at the moment, so I’m keeping the current image until I either revisit it or a kind soul reaches out who would like to help me remake the art for these mods of mine. Thanks again for your feedback.
FrenPat 9 月 11 日 下午 12:43 
Okay I have something @Kenzej, can I send you a preview?
FrenPat 9 月 11 日 上午 11:05 
Want me to draw you something quickly? For free of course.
Since you've given me this gift (your mod), might as well give something back :)
heretic 9 月 11 日 上午 11:04 
@Kenzej
People are more likely to take a peek at something "odd" or "unusual" like a Paint drawing than they are an uninspired AI generated image. No one is going to get "scared away" by authenticity. Especially when the subject is something actually desirable.
Besides that, and more importantly, your mod is capable of producing a visual change in the game, so why not use that? A screenshot of multiple pawns building/repairing/mending is kind of the obvious choice for advertising your mod, not slop that slides off the brain as soon as you see it or blends in with the rest of the trash. I kind of don't understand the thought process of creators who go for AI. Like...you go through the trouble of creating something unique or authentic just to do the exact opposite on the face of the creation; you know, the very first thing people see. Why? What kind of sense does that make?
Kenzej  [作者] 9 月 11 日 上午 10:37 
@heretic I get where you’re coming from, but my goal was just to share the mod for free. The AI image was a way to have some cover art without delaying the release or spending money I don’t have. And honestly my Paint artwork might scare more people away than AI art ever could, but I appreciate the suggestion!
heretic 9 月 11 日 上午 9:24 
You don't have the skill to open Paint and scribble something?
Kenzej  [作者] 9 月 11 日 上午 5:29 
Hi, I will look into all the errors and bugs that you all are getting. Been quite busy over the weekend and the week. And for those wondering about the image being AI, it is and I'm sorry that it is but I have absolutely 0 artistic skills and I don't really have a budget to pay someone to make a nice image for these mods since I make 0 money off of these mods. I understand the implications of using AI for images and how it may affect artists but I don't really have the time, skill nor budget to create something myself and for that, I'm sorry!
Xaephia 9 月 11 日 上午 12:43 
After some experimentation I've also confirmed that this mod is causing the problem DeleteC and Baba Yaga are experiencing - pawns will haul ingredients on benches to their stockpiles before work is done. Job info widget yields an index of [2] for the hauling, though this was heavily modded so things might be jumbled
k1llg0r3 9 月 10 日 下午 7:28 
does this work with achtung?
gizmoraynor 9 月 10 日 下午 6:15 
@vexxn0va usually most mods work on previous versions
The Guy in Your Closet 9 月 10 日 下午 6:00 
Who cares if it's AI? It's a free mod, it's not being sold for profit, and the title explains what it does
Eggnog 9 月 10 日 下午 1:29 
i agree with @salty_lightning68, mspaint is generally more appealing to people than AI, or even a screenshot painted over
vexxn0va 9 月 10 日 下午 12:16 
can this be used in 1.5 or is it only 1.6?
Baba Yaga 9 月 10 日 上午 2:43 
Me too I have problem when paws do something to workbench other paws takes idegrends to stockpile :/
DeleteC 9 月 10 日 上午 2:21 
When faced with the same problem, one person will forcibly interrupt the other who is in the process of making something and will move the materials being worked on, which will lead to a cycle of production between the two people. Sorry, this is machine translation.
salty_lightning68 9 月 9 日 下午 7:08 
Im getting the feeling that the thumbnail is ai, if im right i hope you will make a nice screenshot for the mod to replace it since using ai makes the mod look lower quality.
BeaThePANcake 9 月 9 日 上午 8:05 
hello, thanks for the amazing mod! this seems to also extend itself to multi-mine, my pawns mine the same rock without any speed bonus
Desmond1004 9 月 9 日 上午 1:51 
ty for the mod. i can not wait for the mult-haul. keep on the good work!
talias 9 月 8 日 下午 12:08 
I'm also running into issues with hauling. Pawns are hauling things from workbench another pawn is working. The item is not being reserved by the working pawn..
Monbland 9 月 8 日 上午 10:00 
Added this mod to my QOL collection, I hope the author doesn't mind the link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3533709853
Kenzej  [作者] 9 月 8 日 上午 6:31 
@Certified Table Enjoyer It should do yes ^^ Let me know if otherwise
Certified Table Enjoyer 9 月 8 日 上午 4:01 
Would this also apply to constructoids?
Almandine-17 9 月 7 日 下午 8:57 
This mod is an absolute banger that's never leaving my mod list. Thank you for sharing!
SpaceDorf 9 月 7 日 上午 8:11 
Kenzej [author] 5 Sep @ 5:59pm
@SpaceDorf The pawn with the highest construction skill that touched the building, so if all your bad pawns build 100% of it then it will be the one of them that is the highest skill. If your best pawn builds 1% and the bad ones finish the last 99% it will be your best pawn skill that only did 1% of it who rolls the final quality
Rayสาหร่าย 9 月 7 日 上午 8:10 
Is it possible for a pawn to fail to build if the skill difference is too great?
-=GoW=-Dennis 9 月 7 日 上午 7:18 
How is the end quality determined if multiple pawns with different skills are working on it?
KeiChan0215 9 月 7 日 上午 5:30 
Same issue with @KawwaK, I think it touches hauling deffs for some reason.