边缘世界 RimWorld

边缘世界 RimWorld

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MultiConstruction
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Mod, 1.6
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62.258 KB
9 月 5 日 上午 7:40
9 月 6 日 上午 8:30
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MultiConstruction

在 Kenzej 的 1 个合集中
MultiMods
4 件物品
描述
Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle? Me too!

This mod allows multiple pawns with construction work enabled to work together on the same blueprint. Walls go up faster, furniture is finished quicker, and big projects feel like a team effort.

It works with repairs too! Several pawns can help patch things up in emergencies.

Configurable settings:

Enable/disable multi-construction and multi-repair separately.

Minimum work threshold slider (default = 0 = everything).

Efficiency scaling with diminishing returns for balance.

Only pawns with construction priority enabled (or assigned by Complex Jobs) will join in.

Works along-side quality builder but everything market with QB will only be worked on by your highest construction skill pawn.

Works with [FSF] Complex Jobs and it's devided priority for Construction and repair.

This works with both vanilla and modded buildings.

Requires Harmony.
Load after Harmony. Position anywhere relative to other mods.

Check out all my other multi-mods in my collection: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3562566168
热门讨论 查看全部(2)
6
9 月 6 日 下午 1:20
Bugs
tanyfilina
1
9 月 5 日 下午 6:31
Request?
Ciurrus
78 条留言
Wilihey 11 月 15 日 下午 3:37 
genuinely brilliant
SUN-Control 10 月 25 日 上午 8:19 
The error occurs when there are a large number of corpses and disposal is performed.
SUN-Control 10 月 25 日 上午 8:16 
I can say with certainty that this mod is causing the red error text. I was able to reproduce the issue when testing with the base game and the speed limit removal mod,
SUN-Control 10 月 25 日 上午 8:12 
started 10 jobs in one tick. newJob=DoBill (Job_18703) A = Thing_TableButcher13802 jobGiver=RimWorld.JobGiver_Work jobList=(DoBill (Job_18683) A = Thing_TableButcher13802) (DoBill (Job_18685) A = Thing_TableButcher13802) (DoBill (Job_18687) A = Thing_TableButcher13802) (DoBill (Job_18689) A = Thing_TableButcher13802) (DoBill (Job_18691) A = Thing_TableButcher13802) (DoBill (Job_18693) A = Thing_TableButcher13802) (DoBill (Job_18695) A = Thing_TableButcher13802) (DoBill (Job_18697) A = Thing_TableButcher13802) (DoBill (Job_18699) A = Thing_TableButcher13802) (DoBill (Job_18701) A = Thing_TableButcher13802) (DoBill (Job_18703) A = Thing_TableButcher13802)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method)
󠀡󠀡󠀡⁧⁧melty 10 月 21 日 上午 10:25 
hi do you know the tps cost of this mod and the other multi-mods too ?
vexxn0va 9 月 30 日 上午 9:38 
are you planning on making several colonists work on one project at the same time?
ZzZombo 9 月 28 日 下午 6:07 
Please add a check that a task has finished to pawns still en route to a project. Very often late builders arrive just to leave instantly.
吕小布 9 月 26 日 下午 11:54 
As someone has reported before, items at work will be removed by others, causing interruption of work.hope it will be repaired as soon as possible. thx~~
Valentine 9 月 24 日 下午 6:32 
This mod works fantastically, I use combat Expanded and a bunch of other mods.

I loaded them all first, started a play through. Found this mod and slapped it at the very end of my mod list and works fine.
sea_pro 9 月 24 日 上午 10:03 
the mod seems to have caused my pwan to remain in a 'waiting' state