Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Range And Damage - Infantry combat revised
30 条留言
cheeserexe 7 小时以前 
Hey, was gonna ask something, could you make a version for artillery? their range seems a little small for me
Distroyer_Guy  [作者] 10 月 28 日 上午 6:55 
Grenades are ok as they are, the ai already uses them quite frecuently, so maybe not grenades, you just gotta close the distance
Mk.V_Landship 10 月 27 日 下午 2:34 
idk, maybe upgraded grenades? or sum
Distroyer_Guy  [作者] 10 月 26 日 下午 10:14 
it depends, what would you suggest changing or adjusting?
Mk.V_Landship 10 月 26 日 下午 1:51 
When will the next update be?
(SPQR) MajorDodger [X]-[( )] 9 月 14 日 下午 8:04 
Thank you for such a fast fix. Awesome mate.
Distroyer_Guy  [作者] 9 月 14 日 下午 8:02 
Updated, reduce slightly the damage
(SPQR) MajorDodger [X]-[( )] 9 月 14 日 下午 6:34 
Could you do the range and make the damage like 2-3 times normal and not so harsh?
Distroyer_Guy  [作者] 9 月 14 日 上午 9:49 
Thanks for your feedback! the mod does do that, arty becomes vulnerable and should be look after by second line infantry and fortify their position againts infantry assaults (remember heavy/stationary MGs are devasting against infantry), against AI i would recommend using this mod with other mods that modify difficulty since vanilla tents to miss-use their forces and simply charge. as for casualties they are numerous and quick to pile up, so use of smoke and multiple infantry forces its required
Shaboopy-Nubbins 9 月 14 日 上午 8:33 
2: Too many instant dead. I love the idea of these firefights being quick, savage, and defining, they should be! But as it stands this mod has every single soldier a crack shot JSOC unit & the KIA - the pace at which they die - is too fast. Were walking super fast engagements with every unit hit in the dome KIA. The medics have no work to do! lol
Shaboopy-Nubbins 9 月 14 日 上午 8:33 
Observations:

1: It does some weird things to how the dynamic of other set pieces of the game play out. At 5x lethality there are frequently totally wiped out fields of battle, leading to lopsided engagements in the secondary front with tanks and arty especially. Arty is much more vulnerable as the soldiers feel God Tier compared to them now. At least for someone like myself who manages infantry fairly well & completed most missions on Hard, it feels like i'm steamrolling the A.I because simply said, they're just not anywhere near the level of a decent player at microing the individual units cover options and readjusting. I can effectively wipe multiple squads of germans and all their support pieces with a USA Ranger team. It's FUN! But definitely way overpowered.
Shaboopy-Nubbins 9 月 14 日 上午 8:32 
Interesting mod @Distroyer_Guy!

I had some great matches in local skirmish. I 100% see what your going for here and i FEEL the difference in the engagements with infantry. It is much more believable & devestating each infantry engagement.
Distroyer_Guy  [作者] 9 月 12 日 上午 11:20 
@Silent Heaven, have you tried erasing the mod files, desubscribing and re subscribing?
Distroyer_Guy  [作者] 9 月 12 日 上午 8:55 
Resource/set/stuff/
bossk123 9 月 12 日 上午 7:16 
Which files need to be modified to do this? I want a mod like this for every mod, I'm happy to do it myself if I knew which bloody files to change. Ive tried googling it to no avail. I would double ranges from this even.
LuxMolch 9 月 11 日 下午 11:32 
Very good Mod. Way better experience than Vanilla. Infantry is Not Just Canon fodder for vision now.
Distroyer_Guy  [作者] 9 月 11 日 下午 10:38 
Thanks for reporting, I’ll fix it right away
Silent Heaven 9 月 11 日 上午 10:22 
okay even with no other mods I keep getting the same error


Exception
Program will be terminated.
APP_ERROR: define not found
(C:\WORK\PROJECT_2\goh\GEM\source_work\eSDLReader.cpp
:455)
RIP=7ffe794f66ca [main_loop]
RAX=00000000 RBX=0521e920
RCX=00000000
RDX=00000000
RSI=00000001
RDI=0bad0001
RSP=0521e800
RBP=00000004
> file "/set/stuff/bazooka/panzershreck_43.weapon
14:
15:
("standard_slope"<<)
16:
("iron_sight_view" bone(foresight3) x(0.0)
y(-1.20) z(1.25) hide_hitmarker(0) hide_crosshair(1)
unlimitedRangeTPC(1))
17: }
18:
CALL TO ARMS - GATES OF HELL - v1.054.0 - standard x64 2025.08.21 14:01 -x64-b2d0b57d1 - 0x01660DFC
OK
X
Distroyer_Guy  [作者] 9 月 10 日 下午 10:29 
Which mods?
Silent Heaven 9 月 10 日 下午 9:48 
i think the last update to this broke it with a lot of other mods
Nordic Paws 9 月 10 日 上午 9:11 
If you put the arty crew at level 8 veterency through editor, they are a lot more accurate
Distroyer_Guy  [作者] 9 月 9 日 下午 11:08 
Arty isn’t supposed to be accurate, at least not in WW2, having them inaccurate forces you to invest heavily into them, 2-3-4 artillery pieces, to have an area of effect instead of pin point accuracy for each gun
Pantufa 9 月 9 日 下午 8:05 
I wanted to make a suggestion, increase the accuracy of large caliber artillery, 155mm onwards, it is frustrating to use them and realize that they miss almost all the shots and still take a long time to load, if you can do something in this sense it would be very good, it would make them really useful
SturmFuhrer_PK 9 月 9 日 上午 4:14 
mortars are fine
(SPQR) MajorDodger [X]-[( )] 9 月 8 日 下午 4:42 
Sounds good to me as Arty wasn't precise like it is today.
Distroyer_Guy  [作者] 9 月 7 日 下午 4:13 
i may tweak the accuracy but increasing their range would make artillery kinda pointless, the possible solution could be to increase the range but make them less accurate over distance
(SPQR) MajorDodger [X]-[( )] 9 月 6 日 下午 4:25 
Can you make Mortars more Accurate and increase their range. A 60m should be 200, 81m 250 and 120 should be around 450-500ms. That would be awesome.
Distroyer_Guy  [作者] 9 月 4 日 上午 9:56 
I didn’t modify the accuracy of any support weapons, just of the infantry weapons to make the infantry more valuable and effective, but if more people want that change I may modify it
TWITCH 9 月 4 日 上午 2:20 
how about mortars bro is it accurate?
TWITCH 9 月 3 日 下午 5:19 
yeah...