Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Range And Damage - Infantry combat revised
   
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9 月 2 日 下午 9:33
9 月 14 日 下午 8:00
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Range And Damage - Infantry combat revised

描述
Tired of your smg infantry not being able to defend itself just because they are a few meters away and the arbitrary range limit makes the guns useless?
ME TOO i set all infantry weapons ranges to 120 meters, and up the damage 5x as for increased lethality
Rocket launchers have also recieve increased ranges, all the faust have the range associated with their names and all shoulder launchers (panzerschreck, bazooka and recoiless m8) now have 100 meter range to give the tanks Coaxial some fighting chance

Infantry should be the jack of all trades in the battlefield, the most dominant forces if used correctly, and their hard counter should be other infantry forces, this is what this mod aims to address.

The firefights should be more lethal between infantry forces, all infantry weapons should be lethal at 120mts but still have a role to play, so SMGs cant be dominant in long ranges but are a very useful tool to close distances and suppress defenders, rifles can drop attackers from a distances and MGs can hold down entire sectors, while autorifles and assault rifles are versatile tools of war making the battlefields more dinamic and tactical in nature.

AT infantry are deadly to tanks, and within 100 mts are a death sentence for any armour opponent not paying attention
30 条留言
cheeserexe 1 小时以前 
Hey, was gonna ask something, could you make a version for artillery? their range seems a little small for me
Distroyer_Guy  [作者] 10 月 28 日 上午 6:55 
Grenades are ok as they are, the ai already uses them quite frecuently, so maybe not grenades, you just gotta close the distance
Mk.V_Landship 10 月 27 日 下午 2:34 
idk, maybe upgraded grenades? or sum
Distroyer_Guy  [作者] 10 月 26 日 下午 10:14 
it depends, what would you suggest changing or adjusting?
Mk.V_Landship 10 月 26 日 下午 1:51 
When will the next update be?
(SPQR) MajorDodger [X]-[( )] 9 月 14 日 下午 8:04 
Thank you for such a fast fix. Awesome mate.
Distroyer_Guy  [作者] 9 月 14 日 下午 8:02 
Updated, reduce slightly the damage
(SPQR) MajorDodger [X]-[( )] 9 月 14 日 下午 6:34 
Could you do the range and make the damage like 2-3 times normal and not so harsh?
Distroyer_Guy  [作者] 9 月 14 日 上午 9:49 
Thanks for your feedback! the mod does do that, arty becomes vulnerable and should be look after by second line infantry and fortify their position againts infantry assaults (remember heavy/stationary MGs are devasting against infantry), against AI i would recommend using this mod with other mods that modify difficulty since vanilla tents to miss-use their forces and simply charge. as for casualties they are numerous and quick to pile up, so use of smoke and multiple infantry forces its required
Shaboopy-Nubbins 9 月 14 日 上午 8:33 
2: Too many instant dead. I love the idea of these firefights being quick, savage, and defining, they should be! But as it stands this mod has every single soldier a crack shot JSOC unit & the KIA - the pace at which they die - is too fast. Were walking super fast engagements with every unit hit in the dome KIA. The medics have no work to do! lol