Stationeers

Stationeers

Tweaker
15 条留言
Loubi 10 月 27 日 上午 8:47 
Thanks, didn't saw it first !
tom_is_unlucky  [作者] 10 月 27 日 上午 8:23 
@Loubi on the main menu there should be an `Open Tweaker` button in the top right
Loubi 10 月 27 日 上午 7:51 
How to open the menu? I can't find it
tom_is_unlucky  [作者] 10 月 21 日 下午 5:51 
@Free Lunch the life requirements for the plants get loaded from the xml files, which happens after the tweaks run. so any changes you make to those just get overridden. i have some tentative plans to be able to support more things like this, but haven't gotten to it yet
Free Lunch 10 月 20 日 下午 4:22 
@tom; I'm trying to change game orbit time and some plant genetic requirements
I've tried to add "prefabs{is Plant}.lifeRequirements.LightPerDay.Base*=2" for example, but I'm not seeing the effect in the in-game wiki, or on the genetics screen.

Do these tweaks just won't work, or do I also need to change several other variables?
kongbro 10 月 17 日 下午 9:32 
appreciate for your help :D
tom_is_unlucky  [作者] 10 月 16 日 上午 6:53 
@kongbro there's one shared variable for all of the DynamicGasCanisters that controls how much its own pressure can go down per tick. sounds like you made its internal volume extremely large. try turning down:

static.DynamicGasCanister.PressurePerTick

Since its shared, if you aren't increasing all of the dynamic gas tank volumes, the other smaller ones will become much slower
kongbro 10 月 16 日 上午 5:09 
sorry but one more help plz.
i modified prefabs{is DynamicGasCanister}.litres.
but gas output pressure is TOO STRONG.
i control the valve to increase 1kPa, but that Oxygen Tank emit gas over 100kPa.
how could i change this output rate?
kongbro 10 月 14 日 下午 4:40 
@tom_is_unlucky oh THANKS!
I typed wrong prefab name(ItemGasTankStorage).
thank your help
tom_is_unlucky  [作者] 10 月 14 日 上午 10:11 
@kongbro do you mean the one for holding gas canisters? the canisters themselves have their own volume

prefabs[ItemGasCanisterEmpty].litres = 100 # basic canister
prefabs[ItemGasCanisterSmart].litres = 100 # smart canister
prefabs{is GasCanister}.litres *= 2 # double all canisters including liquid

or do you mean the gas tank structures?

prefabs[StructureTankSmall].volume = 10000 # small gas tank
prefabs[StructureTankBig].volume = 100000 # large gas tank
prefabs{is Tank}.volume*=2 # double all tanks including liquid and rocket tanks
kongbro 10 月 14 日 上午 4:34 
how should i edit gasTankStorage capacity?
Destari 10 月 6 日 下午 5:36 
@tom_is_unlucky, awesome and thank you for the fix, I appreciate it.
tom_is_unlucky  [作者] 10 月 4 日 下午 7:37 
@Destari 0.1.3 has the fix for the errors during startup on dedicated server
tom_is_unlucky  [作者] 10 月 4 日 下午 7:08 
@Destari It should support dedicated servers, however I haven't tested it yet so there might be a few issues.

by default it should look for tweakfile.txt in the same folder as the dedicated server executable. you can also change the TweakFIlePath setting in Bepinex/config/unlucky.tweaker.cfg. It can be set to an absolute path, or a relative path from the game executable directory.

i'll look into the ui render errors
Destari 10 月 4 日 上午 10:42 
Does this support dedicated servers at all? I am struggling to find the correct place to find the tweakfile on Linux, and there are UI render errors in the console when loading the mod on a server.