安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I've tried to add "prefabs{is Plant}.lifeRequirements.LightPerDay.Base*=2" for example, but I'm not seeing the effect in the in-game wiki, or on the genetics screen.
Do these tweaks just won't work, or do I also need to change several other variables?
static.DynamicGasCanister.PressurePerTick
Since its shared, if you aren't increasing all of the dynamic gas tank volumes, the other smaller ones will become much slower
i modified prefabs{is DynamicGasCanister}.litres.
but gas output pressure is TOO STRONG.
i control the valve to increase 1kPa, but that Oxygen Tank emit gas over 100kPa.
how could i change this output rate?
I typed wrong prefab name(ItemGasTankStorage).
thank your help
prefabs[ItemGasCanisterEmpty].litres = 100 # basic canister
prefabs[ItemGasCanisterSmart].litres = 100 # smart canister
prefabs{is GasCanister}.litres *= 2 # double all canisters including liquid
or do you mean the gas tank structures?
prefabs[StructureTankSmall].volume = 10000 # small gas tank
prefabs[StructureTankBig].volume = 100000 # large gas tank
prefabs{is Tank}.volume*=2 # double all tanks including liquid and rocket tanks
by default it should look for tweakfile.txt in the same folder as the dedicated server executable. you can also change the TweakFIlePath setting in Bepinex/config/unlucky.tweaker.cfg. It can be set to an absolute path, or a relative path from the game executable directory.
i'll look into the ui render errors