Stationeers

Stationeers

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Tweaker
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346.908 KB
9 月 2 日 上午 8:49
10 月 4 日 下午 7:36
4 项改动说明 ( 查看 )

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Tweaker

描述
Tweaker
Tweaker is the one-stop shop for making small tweaks to the game

On game startup, it runs a list of tweak definitions stored in your local tweakfile.
From the main menu you can test and add new tweaks with the builtin tweak editor, featuring full autocomplete suggestions.
Check the help/examples tab in the tweak editor for info on tweak syntax.

Example tweaks:
prefabs{is Cable}.MaxVoltage*=2 # double max voltage of all cables static.Centrifuge.RPMToProgressStandard/=2 # halve the processing time for ores in centrifuges

For more help or questions, try the Tweaker project thread[discord.com] in the Stationeers Modding Discord[discord.gg],
or the #modding[discord.com] channel in the Stationeers Discord[discord.gg].

This requires BepInEx and StationeersLaunchPad[github.com]
15 条留言
Loubi 10 月 27 日 上午 8:47 
Thanks, didn't saw it first !
tom_is_unlucky  [作者] 10 月 27 日 上午 8:23 
@Loubi on the main menu there should be an `Open Tweaker` button in the top right
Loubi 10 月 27 日 上午 7:51 
How to open the menu? I can't find it
tom_is_unlucky  [作者] 10 月 21 日 下午 5:51 
@Free Lunch the life requirements for the plants get loaded from the xml files, which happens after the tweaks run. so any changes you make to those just get overridden. i have some tentative plans to be able to support more things like this, but haven't gotten to it yet
Free Lunch 10 月 20 日 下午 4:22 
@tom; I'm trying to change game orbit time and some plant genetic requirements
I've tried to add "prefabs{is Plant}.lifeRequirements.LightPerDay.Base*=2" for example, but I'm not seeing the effect in the in-game wiki, or on the genetics screen.

Do these tweaks just won't work, or do I also need to change several other variables?
kongbro 10 月 17 日 下午 9:32 
appreciate for your help :D
tom_is_unlucky  [作者] 10 月 16 日 上午 6:53 
@kongbro there's one shared variable for all of the DynamicGasCanisters that controls how much its own pressure can go down per tick. sounds like you made its internal volume extremely large. try turning down:

static.DynamicGasCanister.PressurePerTick

Since its shared, if you aren't increasing all of the dynamic gas tank volumes, the other smaller ones will become much slower
kongbro 10 月 16 日 上午 5:09 
sorry but one more help plz.
i modified prefabs{is DynamicGasCanister}.litres.
but gas output pressure is TOO STRONG.
i control the valve to increase 1kPa, but that Oxygen Tank emit gas over 100kPa.
how could i change this output rate?
kongbro 10 月 14 日 下午 4:40 
@tom_is_unlucky oh THANKS!
I typed wrong prefab name(ItemGasTankStorage).
thank your help
tom_is_unlucky  [作者] 10 月 14 日 上午 10:11 
@kongbro do you mean the one for holding gas canisters? the canisters themselves have their own volume

prefabs[ItemGasCanisterEmpty].litres = 100 # basic canister
prefabs[ItemGasCanisterSmart].litres = 100 # smart canister
prefabs{is GasCanister}.litres *= 2 # double all canisters including liquid

or do you mean the gas tank structures?

prefabs[StructureTankSmall].volume = 10000 # small gas tank
prefabs[StructureTankBig].volume = 100000 # large gas tank
prefabs{is Tank}.volume*=2 # double all tanks including liquid and rocket tanks