边缘世界 RimWorld

边缘世界 RimWorld

Dusk Wood Biome
80 条留言
Deadliest Income 16 小时以前 
after... some more extensive playing... the world seems to be full of blood... could use some rain lmao god knows how many animals my ghouls killed while i eat like a peasant
OkagrimGaming  [作者] 10 月 2 日 上午 2:23 
Thanks for the feedback :)
Deadliest Income 10 月 1 日 下午 7:05 
hmmm mayby tad bit too many sepulchrals and candles... could use more ruined variants to make it feel bit more Lost to the forest so to say mayby some ossuary walled structures randomly generated would feel nice, also on side note on current run i managed to go into an mixed biome province and one side constantly keeps spawning in mushrooms it physically cant nor normally would have because duskwood is so dark in general lmao- oh and personal recommendation make Patches(For Undead races and sanguophages)/Gene/&Precepts or smh to combat the Dusk fog negative thoughts as such races wouldn't really Care that the world looks like its dying
OkagrimGaming  [作者] 10 月 1 日 上午 2:37 
no problem :)
Slamurmum 10 月 1 日 上午 12:34 
Found it to be the Tweaks Galore mod and was the option "Impassable Deep Waters" Thank you again for the mod :D
Slamurmum 9 月 30 日 下午 10:46 
Yeah it might be one of the re-texture mods im using, i'll figure out which one is causing it. Loving the mod for the medieval undead playthrough thank you =)
OkagrimGaming  [作者] 9 月 30 日 下午 1:18 
The toxic waters are the basic ones in Odyssey (from the Scarland biome), at no point did I touch their code, so who knows where your bug comes from?
Slamurmum 9 月 30 日 上午 10:18 
I'm getting green and purple Vertical lines all over the Toxic Shallow Ocean Water and Toxic Deep Ocean Water from the Dusk Wood Biome. Not sure if it's an issue with Clean Textures or Outland - Terrain.. or just a user issue xD.
Qlamer53 9 月 23 日 下午 5:47 
if you want to do more undead i got some ideas. White walkers from GOG, PVZ Zombies, poxwalkers from warhammer, a strong enemy like the litch from adventure time, minecraft undead, lego skeletons, skyrim undead, maybe clash of clans skeletons just listing a few
Ronald Hardest 9 月 23 日 下午 12:16 
Is it possible to tweak the amount of Dusk Wood biome that spawns? I wanna make a world that's like 50% Dusk Wood.
doom king 9 月 20 日 上午 12:57 
how about some biome landmarks?
OkagrimGaming  [作者] 9 月 19 日 上午 9:43 
If I have the time, I will look into making a second biome included with this one that spawns in the snow region, probably based on the new snow biome introduced by Odyssey with probably some arctic animals adapted to the biome, who said zombie mammoth? But first I have a Vault-Tec gravship project and a wasteland biome on the go.
OkagrimGaming  [作者] 9 月 19 日 上午 9:38 
Arthas like it
тетеря, блин 9 月 19 日 上午 8:00 
snowy duskwood could be awesome.
Laquillare 9 月 19 日 上午 1:49 
I love the mod, wondering if you'd consider adding a version where the map is covered in snow.
El Coje Nunca 9 月 18 日 下午 4:21 
Hey man, any chance you could make a version for "Biomes! Core"? instead of something for oddysey?:steamhappy:
Satoshi Kun 9 月 16 日 下午 5:38 
I think the undead creatures need to be adjusted in some way? All of the death knights that I have gotten have spawned with old-age related health issues. It's probably a good thing, because they feel a little bit too powerful? They take off limbs left and right.

As funny as it is to see a two thousand year old death knight champion with dementia, a bad back, and several heart issues.
Krankus Wrexus 9 月 14 日 下午 10:30 
Could we get a variant of cursed guards that are armed
OkagrimGaming  [作者] 9 月 13 日 上午 8:36 
yep why not :)
Draco137955 9 月 13 日 上午 7:49 
is there any way that a possible future integration between this and the profaned might by puasible? would be really cool to see an undead dragon or colassus spawn as an event or rare enemy.
OkagrimGaming  [作者] 9 月 9 日 下午 1:10 
If you enjoy my work and want to support me in continuing my creations, consider buying me a coffee
OkagrimGaming  [作者] 9 月 7 日 上午 4:37 
Thank you :)
Poney-Demoniaque 9 月 7 日 上午 3:38 
We see the overlord inspiration for the Death Knigh ahah !
great job bro .
OkagrimGaming  [作者] 9 月 6 日 下午 7:13 
It's safe I think, but adding a biome during the game is not really a suitable thing. It's better to have a new save, at best you can use the map designer mode ^to integrate the biome. I advise you to do a test with a backup of the save, it's better to be sure if you try.
Z.E.R.T. 9 月 6 日 下午 6:43 
safe to add in my save ?
OkagrimGaming  [作者] 9 月 6 日 上午 9:13 
:)
Darkstar 9 月 6 日 上午 9:02 
- Increased the strength of Death Knights, making them now ravenous meat predators.

- Added a variant: the Death Knight Champion, wielding a larger weapon and shield, stronger, bigger, and rarer.


Noice! :bullhead:
OkagrimGaming  [作者] 9 月 6 日 上午 8:43 
Sheep: Why not
OkagrimGaming  [作者] 9 月 6 日 上午 8:43 
Update:

- Increased the strength of Death Knights, making them now ravenous meat predators.

- Added a variant: the Death Knight Champion, wielding a larger weapon and shield, stronger, bigger, and rarer.
OkagrimGaming  [作者] 9 月 6 日 上午 7:07 
Zert: Because, less dependancies, more poeple can use it :)
Darkstar 9 月 5 日 下午 11:34 
I also wanted to suggest a mod for you Undead Playthrough collection, but it won't let me comment there: One with Death.
Darkstar 9 月 5 日 下午 11:30 
@Sheep - Mashed's Bloodmoon is pretty good for werewolves

@Okagrim - Love the creepy vibes this gives. Works well as a gloomier version of Lightless Empyrean :)

Btw, do the Death Knights need buffing to make them more intimidating? I just saw a hungry Scaradon (from Mythic Ages: Megafauna) take one down like it was a big sheep.
Z.E.R.T. 9 月 5 日 下午 10:48 
why you didnt add it with the profane mod since its could me a addon
Sheep 9 月 5 日 下午 10:09 
I know this isn't WoW based entirely, but could we maybe get werewolves for the thematics or a form of horror event? Cool mod!
OkagrimGaming  [作者] 9 月 5 日 下午 4:06 
make some backup of you're save before test like that ^^
OkagrimGaming  [作者] 9 月 5 日 下午 4:02 
maybe map designer, you can manualy add biome with it
PlayerZeroFour 9 月 5 日 下午 3:46 
Do you know if there's a mod to spawn new biomes midgame?
OkagrimGaming  [作者] 9 月 5 日 下午 3:35 
yep you can but the biome didn't spawn midgame, it's for newgame
PlayerZeroFour 9 月 5 日 下午 3:09 
I know it's probably not, but I need to ask; is it possible to add this mid game?
OkagrimGaming  [作者] 9 月 5 日 下午 1:26 
Thank you very much, my goal was really to have a dark fantasy atmosphere
FeralFerret 9 月 5 日 下午 12:59 
I absolutely love this biome. The vibes are immaculate.. really reminds me of the forest area in Bloodborne. I really like how you incorporated items from Dark Ages - really sells the mood of the place. Top notch work!
OkagrimGaming  [作者] 9 月 3 日 下午 12:38 
@TSense: They are infected and cursed, but they are normal animals; predators remain predators, however.
TSense 9 月 3 日 下午 12:25 
The Zombie Animals / Skeletons are permanent hostile or work as normal Animals?
OkagrimGaming  [作者] 9 月 3 日 下午 12:21 
amadeus123: I may make this specific modification for anomaly
kolcio138 9 月 3 日 上午 11:59 
id be cool if these could wander into the player map outside of the dusk wood biome as an incident or while the deadlife weather is happening
amadeus123 9 月 3 日 上午 8:36 
could this undead creature generate bioferrite? it's seems like a land Clouded by Deadlife dust permanently
OkagrimGaming  [作者] 9 月 3 日 上午 6:49 
For Faction choose biomes Idk if it work, just try out.
OkagrimGaming  [作者] 9 月 3 日 上午 6:48 
The profaned it's fully compatible
OkagrimGaming  [作者] 9 月 3 日 上午 4:07 
Update
- Removal of the dependency on Anomaly
- Added a substitute weather in case Anomaly's "dusk fog" is absent
- Added corrupted spider to the biome