全面战争:战锤3

全面战争:战锤3

Formations Full version
152 条留言
Dont 8 小时以前 
Does it work with skaven ?
Zorag 14 小时以前 
Hey! Could you remove the note about formation glitching out from the tooltip? I think having it on the modpage is more than enough
i am fast as f boy 10 月 13 日 上午 12:57 
Привет, очень нравится твой мод, будет ли дополнение к моду SFO?:LIS_pixel_heart:
ioci 10 月 11 日 下午 6:37 
is it possible to make every unit to use the formation by default?(if they have a formation)
so that the AI don't use formation problem will be gone
Arcaion  [作者] 10 月 9 日 上午 9:39 
is that a dlc unit or mod unit ? I tried to give formations to dlc units as ell but i do not own every dlc so it is posible that i missed some
dj turnt 10 月 9 日 上午 6:00 
Sorry, didn't compute to me that the Sigmar's hiers units are additional units. That explains why its incompatible
dj turnt 10 月 9 日 上午 5:56 
I believe this is incompatible with sigmar's heirs. Provincial units don't have formation abilities while non province units have formation abilities. ie, "Riekland spearman" dont have phalanx while "spearman" have phalanx
Aven [Spaniard] 10 月 9 日 上午 4:44 
Thank you, this adds another lvl of deep in the game and would be nice for pike and shoot stylegame
Arcaion  [作者] 10 月 8 日 上午 10:58 
lol thanks man, actualy the hardest part was edditing animation in asset edditor and reasigning them
Space Jazz 10 月 7 日 下午 7:50 
That's fucking wiiiiillllddddd, you really should be getting paid lmao, I only made one mod in my life (Plus Brown War Bears for this game) but all I had to do was change a couple variables and use the assets they made, I can't imagine doing allllll that lmao, tysm trooper you/re the reason warhammer and games like it are alive pretty much
Arcaion  [作者] 10 月 7 日 下午 6:23 
nope, everything done by hand, alone. People have no idea what labor hides behind mods.
Space Jazz 10 月 7 日 下午 4:37 
ty, damn tho this mean you had to go in and add that to every unit which looked like it should have it? please tell me you had an add all tool lol.
Arcaion  [作者] 10 月 7 日 上午 10:04 
unit
Space Jazz 10 月 7 日 上午 1:27 
Is this faction specific in any way? or unit specific? like zombies for example shouldn't know anything
Arcaion  [作者] 10 月 5 日 上午 1:26 
formation mechanics is hardcoded in Total war engine and does not allow shooting. Its not mod bug its a game mechanic
GreekOverlord 10 月 4 日 下午 6:00 
I think there is an issue with darkshards as it appears to me they stop shooting when you have a formation enabled - may be another mod conflicting otherwise?
deathtrooper900 10 月 3 日 下午 8:05 
So just want to make sure I'm not crazy, the Skaven don't get this right? I was kind of hoping my clanrats or stormvermin might.
Arcaion  [作者] 10 月 3 日 上午 4:15 
I was thinking about it as well. Will do so in the future
Guardsmann 10 月 2 日 下午 9:50 
Amazing mod. Would you ever consider making a version that is player-only? The current TWWH3 battle AI is kind of a mess and I've noticed enemy AI toggling the formations on/off seemingly at random.
Algonquin 9 月 30 日 下午 1:34 
Please make a testudo formation for Kislev soldiers!!
Werebear 9 月 30 日 上午 10:23 
@Arcaion

The Saurus Old Bloods are the most notable for having an "Instinctive and predatory" formations. But in all the art of the Saurus from warhammer fantasy they are shown preforming shield walls and formations

Temple-guard are like Saurus on steroids... So I am sure despite them being mentioned in like a line of text somewhere that they'd follow this use of formations given that they are lizardmen elite infanty.

I dont know if Skinks do? Im pretty sure, given they speak and communicate with a lot of foreign parties like dwarves, elves and so on that they likely would adopt them so its not too lore breaking. Im just not sure what CA was going for with the shield variants of the units for front line infantry use, when they never use any semblance of a formation at all lol? They always end up being surrounded or shot into the middle of the enemies ranks...

I hope in some ways this helps.

https://www.youtube.com/watch?v=3lWdJw5L5zQ&t=392s
Arcaion  [作者] 9 月 29 日 下午 11:47 
skip the "2.Animations" subscribe all others and you have full version without animations so it is compatible with other animations mods

1.Base Version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561979869

2.Animations: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561229824

3.Stat Buffs (defence, Mass): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567919282

4. Formations for Chaos and Norsca: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567919026

5.Formations for Lizzardmen: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567919194
Keerp 9 月 29 日 上午 6:53 
@Aracaion @Murthor i might be blind, i don't see anything in the description about a version that's compatible with reloading animations
Arcaion  [作者] 9 月 28 日 上午 1:48 
@Murthor Oathstone read the description. There is a version which is compatible with reloading animations mod.
Murthor Oathstone 9 月 24 日 下午 5:02 
This mod breaks the gun reloading mod
Tottisimo 9 月 24 日 下午 12:51 
This mod somewhat breaks AI in battle. Always they advance and then some units rotate and move back, make their formation and watch as their other units get slaughtered, then after some time they disband formation and go die themselves. Happened against Dark elves, Undead.
Arcaion  [作者] 9 月 24 日 上午 11:50 
@oleary7792 you can easily do it in asset edditor by deleeting hu1_chaos_halberd.bin whic is located inside animations/database/battle/bin/@fromations.animpack
Arcaion  [作者] 9 月 24 日 上午 11:46 
hi the SFO with run with it i think but only vanila units will be using formations. Maybe in the future when i have time again i will make one for SFO as well. I have never played SFO so it will take time to learn the mod at first and than make formations submod
MisterIgor 9 月 24 日 上午 9:22 
Is this compatible with or at leasts runs well with SFO and other mods that adds factions like OvN series and Cataphs SR ??
oleary7792 9 月 23 日 下午 11:25 
Is it possible to change the halberd units idle animation to something like the peasant spearmen? Halberds like the kislev warriors holding their halberd perfectly vertical is a little strange because after they attack they go back to the vertical animation for a second and then back to attacking and it looks kinda jarring and glitchy. Or is that something I could do on my own without too much learning? This is honestly the only thing I'd love to see differently, this is a fantastic mod and I appreciate your work here.
Azarashi (Esp) 9 月 22 日 上午 4:14 
oooooh dios mio al fin, muchas gracias!
Marvin 9 月 21 日 下午 2:45 
Does it work with Formations 3 ?
KidouKenshi22 9 月 20 日 下午 4:53 
will they have still all attack animations when not in formation?
opgplay236 9 月 19 日 上午 7:55 
can you make formation for hybird unit ? for example grudge raker since they bring shield instead of pike and shot it become shield and shot , the front unit shielding when the other shooting

it's already kinda work as default but their mass is just too low so when they got push the formation become messed up and they all engage in melee , but if just the front row engaged the other shoot just fine
Waun 9 月 17 日 下午 5:18 
Good work with the mod. I do like how it keeps some units more viable. I absolutely think this should be in the game. But I do not like how it makes the AI even more 'cheese-able'. A single unit with silver shields, well placed, can occupy most ranged troups of the AI for basically the duration of the battle. Maybe lower projectile defence? Just for better overall game balance.
deathtrooper900 9 月 16 日 下午 5:05 
@Kagerou Absolutely, it really keeps those peasent spearmen viable!
Kagerou 9 月 16 日 上午 11:23 
Does it work with grand cathay?
Arcaion  [作者] 9 月 14 日 上午 1:59 
@TheLoneCenturion I ported those animations from different culture to another (for example from kislev to empire) using asset edditor, I did that 2 years ago with Asset edditor, Problem is that right now asset edittor is not fully compatible with newest verion of Warhammer 3 and it causes problems while exproting and importing animations frmo one skeleton to another.
Arcaion  [作者] 9 月 14 日 上午 1:56 
Indirect Update: I disected this mod into small version so you can build your own version to your liking
You can build your own Version of this mod with only those features that you like:

1.Base Version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561979869

2.Animations: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561229824

3.Stat Buffs (defence, Mass): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567919282

4. Formations for Chaos and Norsca: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567919026

5.Formations for Lizzardmen: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567919194
Arcaion  [作者] 9 月 14 日 上午 1:54 
TheLoneCenturion 9 月 13 日 下午 6:20 
@Arcaion You should do a version with only the animation changes so I don't have to work on my mod anymore XD

I had been wanting to do something about the meh WHI animations for some time but only manged to change the pick rate (I haven't dabbled in it in a year since I have not had time).

The animation part of your mod essentially does what I wanted better so there is definitely an audience for it. I would love to dig back into how you ported those animation sets to empire from other factions.
Arcaion  [作者] 9 月 13 日 上午 8:15 
When you turn mod formations off yes. When you turn Formation itself off in Battle the animations stay. I will update the version without animations that I made. It will be compatible with other animations mods.
HotdogPanda 9 月 13 日 上午 4:20 
Thanks for the quick answer. One more question, do animations revert to normal when Formation is OFF such as jumping and spinning attacks?
Arcaion  [作者] 9 月 13 日 上午 3:47 
Probbably few animations would conflict, maybe if you prioritise matched combat in the load order it can work, you have to try.
HotdogPanda 9 月 13 日 上午 2:20 
is it compatible with matched combat mod?
Bpa200760 9 月 12 日 下午 12:46 
I was going to make a suggestion to make a square formation for ranged units (more so streltsi and hybrid units)
Arcaion  [作者] 9 月 12 日 上午 1:13 
@Kix no, not yet.
Arcaion  [作者] 9 月 12 日 上午 1:12 
that's the new holding animation I borrowed from pikes. So you can easier see the difference between halberts and great axes in the battle. Its only when they march or stand idle. They fight still like a polearms unit. Without the spinning animation.
DazMaZ 9 月 11 日 下午 6:52 
I'm not sure if anyone else said something about this yet, but I was going to play a campaign as Khonre and my chaos warriors are holding their halberds like great swords.