全面战争:战锤3

全面战争:战锤3

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Formations Full version
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battle
标签: mod
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18.513 MB
9 月 1 日 上午 1:58
9 月 30 日 下午 8:29
11 项改动说明 ( 查看 )

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Formations Full version

描述
This is The full version of the Mod with all addons.
If you have this one, you don't need any other version of formations addons.

Get behind my shield Azumgi!

This is Battle overhaul to make melee units more relevant and range units to fulfill their support or specialized roles while keeping the vanila game feel.

All "line infantry" style units with shields, spears and halberts got eather shieldwall, spearwall or phalanx formation.
Bestial and monstrous units excluded.
Dwaf- special formations unlocked by tech tree (testudo formations) renamed from shieldwall to shieldscreen.

Swift attacks are better with formation off. When you attack with formations on units will charge out and breake the formations.

Be avare of enemy artilery and magic as it is more potent to close formations.
Missile units have to attack from flanks and rear to harm close formations (apart from phalanx)

AI usage is on. However...The AI use them mainly in melee fights but does not triggers them every time. Thats Game Developer problem, I tired every single possible setting with AI usage.

Animations changes: No more spinny, jumpy animations that cataplut soldiers into enemy ranks where they die. They fight in ranks and use atack animation on place or with one step out and back.

Why did you created this mod?
-because I like the backbone of my armies build by regular units to make it more lorefriendly. I use hight tier special units as elite support or special task force. The current META in the game is sadly to spam high tier units which makes battles extreemly boring for me personaly (the doom stacks). Formations give you room and time to maneuver or make shieldet units actualy work against missiles.However! If you just keep you soldiers in front on attack agains better units long enough, you will loose!


You can build your own Version of this mod with only those features that you like:

1.Base Version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561979869

2.Animations: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561229824

3.Stat Buffs (defence, Mass): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567919282

4. Formations for Chaos and Norsca: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567919026

5.Formations for Lizzardmen: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567919194


Recomended Mods for more immersion
(the ones that I run this with), they are all compatible together and with my mod as well:
1. Shorter weapon trails
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2857602959

2. Resized lords and heroes
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789865816

3. Distinct faction towers
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2978043725

4.Better Camera
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789858755

5.Better Sound Levels Mod v7.3
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2963986848

6.Thundering Cannons (Appropriate firing sounds for Dwarf, Empire, and Vampire Coast cannons)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2868333328

7. No more Yeeted Units
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2808726207

Huge thanks to
Main inspiration for this mod was "Formations 3"

I used the art and some scripts from Formations 3 mod. Huge Thanks to its authors without them, I would not be able to create this as I learned a lot while studying their mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2822827945

For Other Modders: Feel free to use any of this in your work :)


FAQ:
1. Is the mod save-compatible?
-Yes, at least vanila save safe. Probbably with many other mods as well as long as they don't add new stuff that would be missing when you load that savefile.

2.Does AI use the formations as well?
-Yes. It is not perfect but it use them in melee combat now and then.

3. Could you bind all formations for all nations to skill tree like vanila dwarfs have theis vanila shieldwall(testudo) formation?
-Sadly no. I don't know how to do it.

4. Submod for my favourite mod that adds aditional units?
-No as well. I would love to, but I don't have time for that. Its extreemly time consuming. Its not hard just time consuming. So maybe its time for you to shine and create it for the rest out there. They would love it :) all you need is Rusted Pack File Manager made by Frodo: https://github.com/Frodo45127/rpfm/releases, if you plan on edditing animations as well which is absolute black hole sucking your entire lifetime you need Asset Edditor https://github.com/donkeyProgramming/TheAssetEditor/releases, and its lot of work!

5. Is it Multiplayer compatible?
-honestly I don't know as I don't play MP. Theoreticaly if your oponent has it installed it should work. But I am not sure. Try it! Let us know.

You can support me if you like and buy me a Pancake!
https://buymeacoffee.com/arcaion
热门讨论 查看全部(1)
0
9 月 17 日 上午 11:56
More advanced Info about animations changes
Arcaion
151 条留言
Zorag 5 小时以前 
Hey! Could you remove the note about formation glitching out from the tooltip? I think having it on the modpage is more than enough
i am fast as f boy 10 月 13 日 上午 12:57 
Привет, очень нравится твой мод, будет ли дополнение к моду SFO?:LIS_pixel_heart:
ioci 10 月 11 日 下午 6:37 
is it possible to make every unit to use the formation by default?(if they have a formation)
so that the AI don't use formation problem will be gone
Arcaion  [作者] 10 月 9 日 上午 9:39 
is that a dlc unit or mod unit ? I tried to give formations to dlc units as ell but i do not own every dlc so it is posible that i missed some
dj turnt 10 月 9 日 上午 6:00 
Sorry, didn't compute to me that the Sigmar's hiers units are additional units. That explains why its incompatible
dj turnt 10 月 9 日 上午 5:56 
I believe this is incompatible with sigmar's heirs. Provincial units don't have formation abilities while non province units have formation abilities. ie, "Riekland spearman" dont have phalanx while "spearman" have phalanx
Aven [Spaniard] 10 月 9 日 上午 4:44 
Thank you, this adds another lvl of deep in the game and would be nice for pike and shoot stylegame
Arcaion  [作者] 10 月 8 日 上午 10:58 
lol thanks man, actualy the hardest part was edditing animation in asset edditor and reasigning them
Space Jazz 10 月 7 日 下午 7:50 
That's fucking wiiiiillllddddd, you really should be getting paid lmao, I only made one mod in my life (Plus Brown War Bears for this game) but all I had to do was change a couple variables and use the assets they made, I can't imagine doing allllll that lmao, tysm trooper you/re the reason warhammer and games like it are alive pretty much