武装突袭3

武装突袭3

Pinned Down A Total Combat Immersion Mod
227 条留言
Mikey74  [作者] 10 月 23 日 下午 1:04 
Thanks for the feedback. 😊 Glad you're enjoying this.
TurkishSoap 10 月 23 日 上午 11:34 
It works flawlessly now, thank you so much
VonScheer 10 月 22 日 上午 7:32 
works on dedicated, perfect. Thank you.
Mikey74  [作者] 10 月 22 日 上午 4:31 
Updated. Let me know.
VonScheer 10 月 21 日 下午 9:53 
I suspect something happens on the whitelisting functions stage. Will see and test when update rolls out.
Mikey74  [作者] 10 月 21 日 下午 8:29 
I've got an update coming. Don't know that it'll fix the issue. Just a hunch at this point.
VonScheer 10 月 21 日 上午 9:48 
I would try to see what causes the problem, if anyone wants to collaborate it will be much appreciated. Reforger right now is not the best platform for COOP.
VonScheer 10 月 21 日 上午 9:43 
Can confirm, remoteExec gets suspended on dedicated. Really sad because mod is superb
Mikey74  [作者] 10 月 20 日 下午 9:41 
@TurkishSoap PD i guess is just not Dedi friendly. I'm moving on to Reforger I think.
TurkishSoap 10 月 19 日 下午 10:05 
Absolutely love this mod, I've been playing ArmA for over a decade and it's truly nice to have AI that is not completely brain dead.

However, not sure if this is just me, but this mod seems to be overriding CfgRemoteExec in some way as it is totally preventing a great number of functions from being executed when this mod is ran on a dedicated server. Am I missing something? Thank you
Mikey74  [作者] 10 月 19 日 下午 6:21 
@minecraft with gadget Thank you! I appreciate the good review. :)
minecraft with gadget 10 月 19 日 下午 5:18 
I really can't put into words how gamechanging this is. Awesome mod!
Octopuss  [作者] 10 月 14 日 上午 10:44 
@HappyRooster007
Try decrease PDTC's player suppression recoil buffer (default is 0.91), and if you still feel kicky, decrease the camera shake.
anyway,give it a test then you will find balance
HappyRooster007 10 月 14 日 上午 3:10 
@Octopuss

Thanks for answer. So what should I do to achieve the best compatibility with ARCC? Btw, I don't want change settings of ARCC. What values should I change in PDTC so that ARCC remains unchanged?
Octopuss  [作者] 10 月 11 日 下午 9:38 
@Cooltiger09
If you start a new game of AU with PDTC, I recommend set the AU parameter of friendly/enemy skill on very high. Default normal value could result very low AI accuracy while under fire due to PDTC.:steammocking:
The Legend 10 月 11 日 下午 6:09 
Thanks for the detailed description. Will try it out.
Cooltiger09 10 月 11 日 上午 10:15 
it seems to work amazingly with Antistasi Ultimate!
Mikey74  [作者] 10 月 10 日 下午 8:59 
@Cooltiger09 I haven’t tested PDTC with Anti Ultimate, so I can’t confirm full compatibility. If it mainly changes AI accuracy or difficulty settings, it should work fine. If it modifies suppression, stances, or AI behavior logic, there’s a chance of overlap. Best bet is to test them together and see if anything conflicts. Let me know what you find — I’ll note it in the compatibility list.
Cooltiger09 10 月 10 日 下午 6:18 
is this compatible with Anti Ultimate?
Octopuss  [作者] 10 月 7 日 下午 8:38 
@HappyRooster007
I run tests when I see the comment.The animation of ARCC works since PDTC doesn't affect anim. But the recoil change (for example I set RCC recoil 0.0 and turn off the unpredictible recoil),while using PDTC and player under heavy fire, the recoil increased by PDTC setting still as vanilla. so you may use ARCC/RCC together with PDTC, but you may give it a try first to avoid sudden high recoil increase.
or you can set PDTC's player recoil increase while under fire setting value lower(default is 0.91) to make ARCC/RCC works smoother with PDTC.
Nice day!:steamhappy:
HappyRooster007 10 月 7 日 下午 3:24 
@Octopus

I already asked the author about compatibility with ARCC in the comments, and he wrote that it shouldn't be a problem.
Octopuss  [作者] 10 月 7 日 上午 5:48 
@The Legend
One more thing: Put PDTC at the last of your loaded mod list.
Octopuss  [作者] 10 月 7 日 上午 5:40 
@The Legend
Thx for using PDTC
Animated Recoil Coefficient Changer mod could resulting in player recoil increase while under fire feature of PDTC,so not recommend using PDTC and ARCC together, if you need such recoil change, maybe try the Recoil Coef Changer.
and don't use AI accuracy fix mod with PDTC , or the AI units accuracy could be 0%.and if you using PDTC , i recommend you setting the overall AI skill/accuracy in higher value (1.0/0.8 or above).
Lambs danger maybe compat with PDTC , but no promise, you may run a test with both mod enabled , see if there are some problem.
The Legend 10 月 7 日 上午 12:06 
A great mod, one question, is this compatible with Animated Recoil Coefficient Changer, AI accuracy fix and LAMBS danger.fsm ? I know LAMBS suppression won't be compatible because your mod already takes care of that. Thanks
Mikey74  [作者] 10 月 5 日 下午 1:33 
@Adeptus It's all good :) You should see some of the things I say wrong, leave out, and have to correct in my descriptions of my mods. lol :D
Adeptus 10 月 5 日 下午 1:28 
sorry for saying it twice my wifi made it look like it was not sending
Mikey74  [作者] 10 月 5 日 下午 12:39 
@Adeptus I haven't personally tested PDS with Lambs. I think Octopuss has and it was fine. PDS and Lambs should be ok. PDTC and lambs just a small caveat with possible crouch-prone tug-of-war.
Mikey74  [作者] 10 月 5 日 下午 12:37 
@Adeptus Yep, PDTC works with LAMBS. One caveat: both can try to steer stances under heavy suppression, which may cause a little crouch-prone tug-of-war. If you see that, let LAMBS own stances and keep PDTC focused on suppression effects. As far as I know you cannot turn off Lambs stance control. But you can with Pinned Down.
Adeptus 10 月 5 日 下午 12:34 
sorry if you got this question before but is this and the surrender mod compatible with LAMBs
Mikey74  [作者] 10 月 3 日 上午 3:03 
@Corswain OBviously, default is my personal favorite setting for balance! I totally get what you mean about finding that sweet spot between realism and fun challenge.

When I'm tuning another mod, I usually suggest an easy experiment: if you feel it's a bit too much, try moving the relevant slider settings by half in the direction you think would be better. For instance, if you think the 'Suppression Hue' is too much, just cut the default value by 50% and test.

It's a quick way to find your ideal feel without totally guessing. When you find what you like, please share your tweaks! I'd love to see what works for you! :)
Corswain 10 月 2 日 上午 1:22 
Great mod thank you!

I'm still running it with the default settings which seems okay, maybe a tad bit too much? I'm not sure. I like a bit of realism and challenge but not too much.
Has anyone tinkered with the CBA settings for this mod and have a list of suggested tweaks and why?
Octopuss  [作者] 10 月 1 日 上午 3:25 
@lintongxue

感谢!使用当中有任何问题直接反馈给我:steamhappy:
lintongxue 10 月 1 日 上午 2:57 
Great mod
Aztec 9 月 30 日 下午 3:06 
@Mikey74 Im pretty sure the latest update had fixed it for the signed bikey error for me..
Mikey74  [作者] 9 月 29 日 下午 12:49 
Yes always resign it. I pbod and resigned with addon builder. I couldn't open your link. So idk. I guess PD may have to just be a SP mod.
K1NG_J3W 9 月 28 日 下午 10:34 
Just tested now on my server, hmm didnt work for e :/ my mod I posted below seems to be working however, wodnering if you resigned the PBO with your private key after creating? (and removing the previous key signature file ( BISIGN)
Mikey74  [作者] 9 月 28 日 下午 1:43 
@HappyRooster007 Yes, both are compatible. PD doesn’t touch recoil or grenade animations, so they’ll run fine together.
HappyRooster007 9 月 28 日 下午 1:31 
@Mikey74

Thank you for answers and your explentations.

Btw, is this compatible with mod Animated Recoil Coefficient Changer and Animated Grenade Throwing?
Mikey74  [作者] 9 月 28 日 下午 12:59 
@HappyRooster007 and @Xherdos Why this exists: firefights aren’t laser tag. Most rounds miss, but they still rattle you and make you think twice about peeking. Pinned Down brings that pressure to both players and AI so fights breathe, stall, and surge instead of instant head shots.

The game’s skillAI and precisionAI sliders still control base AI; PD only kicks in under fire to make them shoot more but less precisely, like real life when you’re pinned and dumping rounds. So yeah, 1.0/1.0 is fine: unsuppressed enemies will likely punish first contact, but once you lay suppression expect lower accuracy with higher volume.
Xherdos 9 月 28 日 下午 12:36 
The Mod lowers the Overall Accuracy of the AI and with the Suppression it even lowers further.

So that the Ai isn't aimbotting anymore.
HappyRooster007 9 月 28 日 下午 12:25 
@Mikey74
Thanks fo your answer. I already turn off eye blink.

With PD the skill and precision settings... Are okay values 1.0/1.0? I read it in comments this settings is okay. Isn't AI too accurate? It's different from vanilla?
Or how this work with PD? Can you more explain it please? Thank you.
Mikey74  [作者] 9 月 28 日 上午 10:30 
@K1NG_J3W Thanks for pointing this out. I just repacked using Addon builder instead of my old PBO manager. Hope this is the fix. If so thanks so much! Let me know.
K1NG_J3W 9 月 28 日 上午 9:29 
Hi Mikey, thanks for you effort on this mod, a much needed feature I have been waiting for.

I had issues running this on my dedicated server and took at look at your mod to see if I could rectify it (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576486296)

I believe the issue with signing is caused by how the .pbo archive was created, using the arma 3 tools 'addon builder' to Test I recreated the .pbo and resigned. the mod now loads correctly (you can test - just maybe only have one copy of the mod installed at a time as the launcher can get confused)
Xherdos 9 月 28 日 上午 1:46 
The 100/100 in Skill and Precision has actually helped, Ai's are now more accurate and the fights are faster now while not getting beamed xD
Mikey74  [作者] 9 月 27 日 下午 12:43 
Design pillars in short: suppression = more fire, less precision. Accuracy lives in vanilla settings. Want sharper AI? Nudge vanilla precision/skill a bit. Prefer gentler suppression? Small tuning may come, but the core loop stays.

Bug reports: Mode (SP/Local/Dedi), Map, Mods, Steps 1–2–3, and RPT tail (%localappdata%\Arma 3\Arma3_x64_*.rpt ~100 lines).
Mikey74  [作者] 9 月 27 日 上午 6:18 
Hey @Xherdos, thanks for the kind words and the report!

This is a major undertaking that will require some careful work, so the update will take some time. Every new feature I add makes Pinned Down more complex, and I risk the whole structure. It's like playing Jenga with code!

In the meantime, try this quick workaround to improve the experience: set your AI skills and precision to 1.0.
Xherdos 9 月 27 日 上午 5:14 
Just had seen a Firefight that lasted over a Minute (Normal AI Level) at a maximum of 20 Meters with no Cover both were crouching and then prone, the bullets flew past them.

While it was funny to see that, may i ask for something like a Slider to restore a bit more of their Accuracy so that even over long distances that shots land a bit more again xD?

Still a wonderful mod, wish all the best especially Health wise :)
Mikey74  [作者] 9 月 27 日 上午 5:00 
@Aztec thanks for understanding. It's bugging me too. Wish there was more I can do. My hopes is someone reads these and recognizes the issue and comments what we may be overlooking.
Aztec 9 月 26 日 下午 8:07 
No worries.. thanks for looking into it..It will bug me until i work out whats going on.. lol. appreciate your work.. cheers
Mikey74  [作者] 9 月 26 日 下午 8:03 
Sorry Aztec. I've done about all I can do on my end. I've resigned rebuilt and even renamed it. Mrakos it works. From the pics Dmitri sent. It's a server client miss match. Something that I can't fix.