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报告翻译问题






However, not sure if this is just me, but this mod seems to be overriding CfgRemoteExec in some way as it is totally preventing a great number of functions from being executed when this mod is ran on a dedicated server. Am I missing something? Thank you
Try decrease PDTC's player suppression recoil buffer (default is 0.91), and if you still feel kicky, decrease the camera shake.
anyway,give it a test then you will find balance
Thanks for answer. So what should I do to achieve the best compatibility with ARCC? Btw, I don't want change settings of ARCC. What values should I change in PDTC so that ARCC remains unchanged?
If you start a new game of AU with PDTC, I recommend set the AU parameter of friendly/enemy skill on very high. Default normal value could result very low AI accuracy while under fire due to PDTC.
I run tests when I see the comment.The animation of ARCC works since PDTC doesn't affect anim. But the recoil change (for example I set RCC recoil 0.0 and turn off the unpredictible recoil),while using PDTC and player under heavy fire, the recoil increased by PDTC setting still as vanilla. so you may use ARCC/RCC together with PDTC, but you may give it a try first to avoid sudden high recoil increase.
or you can set PDTC's player recoil increase while under fire setting value lower(default is 0.91) to make ARCC/RCC works smoother with PDTC.
Nice day!
I already asked the author about compatibility with ARCC in the comments, and he wrote that it shouldn't be a problem.
One more thing: Put PDTC at the last of your loaded mod list.
Thx for using PDTC
Animated Recoil Coefficient Changer mod could resulting in player recoil increase while under fire feature of PDTC,so not recommend using PDTC and ARCC together, if you need such recoil change, maybe try the Recoil Coef Changer.
and don't use AI accuracy fix mod with PDTC , or the AI units accuracy could be 0%.and if you using PDTC , i recommend you setting the overall AI skill/accuracy in higher value (1.0/0.8 or above).
Lambs danger maybe compat with PDTC , but no promise, you may run a test with both mod enabled , see if there are some problem.
When I'm tuning another mod, I usually suggest an easy experiment: if you feel it's a bit too much, try moving the relevant slider settings by half in the direction you think would be better. For instance, if you think the 'Suppression Hue' is too much, just cut the default value by 50% and test.
It's a quick way to find your ideal feel without totally guessing. When you find what you like, please share your tweaks! I'd love to see what works for you! :)
I'm still running it with the default settings which seems okay, maybe a tad bit too much? I'm not sure. I like a bit of realism and challenge but not too much.
Has anyone tinkered with the CBA settings for this mod and have a list of suggested tweaks and why?
感谢!使用当中有任何问题直接反馈给我
Thank you for answers and your explentations.
Btw, is this compatible with mod Animated Recoil Coefficient Changer and Animated Grenade Throwing?
The game’s skillAI and precisionAI sliders still control base AI; PD only kicks in under fire to make them shoot more but less precisely, like real life when you’re pinned and dumping rounds. So yeah, 1.0/1.0 is fine: unsuppressed enemies will likely punish first contact, but once you lay suppression expect lower accuracy with higher volume.
So that the Ai isn't aimbotting anymore.
Thanks fo your answer. I already turn off eye blink.
With PD the skill and precision settings... Are okay values 1.0/1.0? I read it in comments this settings is okay. Isn't AI too accurate? It's different from vanilla?
Or how this work with PD? Can you more explain it please? Thank you.
I had issues running this on my dedicated server and took at look at your mod to see if I could rectify it (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576486296)
I believe the issue with signing is caused by how the .pbo archive was created, using the arma 3 tools 'addon builder' to Test I recreated the .pbo and resigned. the mod now loads correctly (you can test - just maybe only have one copy of the mod installed at a time as the launcher can get confused)
Bug reports: Mode (SP/Local/Dedi), Map, Mods, Steps 1–2–3, and RPT tail (%localappdata%\Arma 3\Arma3_x64_*.rpt ~100 lines).
This is a major undertaking that will require some careful work, so the update will take some time. Every new feature I add makes Pinned Down more complex, and I risk the whole structure. It's like playing Jenga with code!
In the meantime, try this quick workaround to improve the experience: set your AI skills and precision to 1.0.
While it was funny to see that, may i ask for something like a Slider to restore a bit more of their Accuracy so that even over long distances that shots land a bit more again xD?
Still a wonderful mod, wish all the best especially Health wise :)