边缘世界 RimWorld

边缘世界 RimWorld

我的宝箱在哪 - 战利品箱标记
47 条留言
Hugalafutro 11 月 16 日 上午 12:57 
I see what you mean you're right, it was because I immediately put the pawn back in and I can't claim the casket if it has neutral pawn in. All is good and working well now, thanks for the useful mod!
梦境触感  [作者] 11 月 15 日 下午 9:59 
Actually the caskets are not marked by "player's caskets" when you just open them. Normally there should appear a "claim" button after you make neutral pawns out of it (there's no pawn in caskets now), so you can then press it. If there isn't such a button, i think there's some problem in your game, maybe caused by other mods?
Hugalafutro 11 月 15 日 上午 2:06 
Making the "A" lowercase immediately hidden the arrows, thanks!

The caskets are sort of "mine", but also not haha, I don't really know how the game treats it when there is neutral pawn inside.

There were 3 caskets. Since they are occupied you cannot Claim them. Once opened the three caskets, out popped 3 neutral pawns at which point the caskets are "mine". I took 1 neutral pawn to my hospital, and put the remaining 2 pawns back into the caskets, which made them "not mine sort of" I guess as the game doesn't show any buttons when I click on it.

Even more interesting is when the healed neutral pawn joined me, it prompted me to add new altar and stuff for new ideologion as the 2 neutral pawns and the new recruit shared different ideologion from mine, even though the 2 were still blue/neutral and inside a casket. Once I left with gravship the requirement for new ideo went away.
梦境触感  [作者] 11 月 14 日 下午 5:45 
And, if you want to hide the caskets that belongs to you, you should press "claim" button to ensure the casket is really "belonging to you"
梦境触感  [作者] 11 月 14 日 下午 5:37 
To avoid issues like "some mod use capitalized label and some not", I will update the mod into "you should only type lower characters" and my logic will be to compare all lowered characters
梦境触感  [作者] 11 月 14 日 下午 5:36 
@Hugalafutro I'm sorry for not explaining about this: the label in the game is all lower in default, and the game will capitalize the first character when displaying. Changing the first "A" into "a" will help. And VitaKaninen actually the setting will take effect as soon as you change them
VitaKaninen 11 月 14 日 下午 3:52 
@Hugalafutro, I think I had the same problem, but reloading the game fixed it for me.
Hugalafutro 11 月 14 日 下午 3:37 
What an useful mod!

I'm not sure if I'm setting it wrong, but it won't hide re-used Ancient cryptosleep casket. What I mean by re-used is the casket is not showing the arrow when I first find it while it's Unknown inside. Then I open it and put the neutral pawn that popped out back inside. Since that point the arrow shows even if I set mod options like this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3605828224 The pawn that is inside the casket is still neutral faction.

Thanks for any idea!
Killer29687 11 月 5 日 上午 2:18 
幹得好!現在唯一能讓它臻於完美的就是讓系統自動刪除瓦礫/垃圾,因為清理起來太麻煩了。
梦境触感  [作者] 11 月 3 日 下午 6:48 
I'm not a English native. I guess you want to change the ruin to your colonists' home, something?
Killer29687 11 月 3 日 上午 10:57 
bless, now we just need a mod that auto deletes rubble when we go past a room inside ruins aka to avoid the declutter stuff... also the aspect now of deconstructing everything and sending it all up.... so.... many.... shelves
ferny 11 月 3 日 上午 7:46 
@梦境触感 Thanks a ton!
梦境触感  [作者] 11 月 3 日 上午 6:48 
I realized that rimworld has a real~ly strange action when I use "Translate" function and that would cause unintended results for (only) English. Now I fix that, so you can type "gibbet cage" to hide them. Sorry for the bug
ferny 11 月 3 日 上午 6:14 
@梦境触感 Yeah I just can't get the "gibbet cage" to remove with English. I've tried "gibbet cage" "steel gibbet cage" "Gibbet cage" i've tried restrating, having the toggle off and on, everything
梦境触感  [作者] 10 月 31 日 下午 10:16 
If you still have problems, maybe you can tell me what language you are using and what item you want to filter?
梦境触感  [作者] 10 月 31 日 下午 8:08 
"Not Mark Mine" means the loot boxes owned by you are not marked. And you don't need to restart the game. You should put the name that you can see in the left-bottom info box when you click on the target box
ferny 10 月 31 日 下午 3:21 
@梦境触感 Maybe i'm having trouble due to the language barrier on the UI, theres a button saying "Not Mark Mine" do I toggle that on to make it work? Even with that on and the def label written, it doesn't seem to work. Do I have to restart my game?
梦境触感  [作者] 10 月 31 日 上午 8:51 
No, just the label, the translated one you see in the game in your own language
ferny 10 月 31 日 上午 7:31 
So do you type the defName in the new setting?
Zero Tachikoma 10 月 8 日 上午 9:11 
Thankyou!
梦境触感  [作者] 10 月 8 日 上午 12:24 
updated 1.3 for that
ferny 10 月 7 日 下午 3:19 
+1 on getting a mod option to disable gibbet cages
Ryusa 10 月 7 日 上午 7:36 
终于给我重新搜到了。这个我前阵子偶然一瞥,后面搜半天搜不到。。建议优化下标题,比如 Lootable items indicators 之类的
Zero Tachikoma 10 月 5 日 上午 6:48 
This mod has made exploring so much nicer. Would it be possible to add an option to not mark gibbets? I've never found anything but corpses in those.
梦境触感  [作者] 9 月 25 日 上午 7:04 
@*Armelia*叹月之兽 战利品箱子名字是什么,具体是哪个失能机关mod(主/拓展?)
fky222224334 9 月 25 日 上午 6:26 
非常好用的mod 感谢作者
*Armelia*叹月之兽 9 月 6 日 下午 6:51 
非常好用,希望能支持失能机关的战利品箱子
0Illusions 9 月 6 日 上午 4:41 
Extremely useful, goes right into the list of the most loved mods
Blob [FBI] 9 月 5 日 下午 8:05 
There is infact a mod for that Spicy

Better Exploration Loot
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3526957922&searchtext=loot
Spicy 9 月 5 日 下午 6:11 
the real solution would be to make the hassle of clearing rooms give an adequate reward. Most rooms don't have anything, and very few have something worth hauling back. If every room had a little bit of something good, at least worth enough to bother clearing it, the gameplay would be so much more pleasant.
Ano 9 月 5 日 上午 12:18 
Paint it yellow
VitaKaninen 9 月 3 日 下午 1:06 
For anyone else looking for another option, I use the More Orders mod which gives you an "Open" command that you can just drag across the area, and it marks any containers to be opened.

They are both handy mods, but sometimes you don't really care where the boxes are, or want to click on them one at a time, you just want to mark them all to be opened.
ISee 9 月 3 日 下午 12:44 
You know what, I am gonna try this, I hate looking for containers all over the map
赛博小猫梦到电子幽灵! 9 月 3 日 上午 1:07 
我爱你,是的我是说我爱你
The Blind One 9 月 2 日 上午 9:15 
Thank you for your mods,

as a visually impaired person this stuff is really handy!
梦境触感  [作者] 9 月 2 日 上午 1:05 
Glad you share another solution:steamhappy:
CrazyBlot 9 月 1 日 下午 11:03 
For this puprose i am using Alert in Custom Alerts (TD Find Lib) that show every 'openable' container on map. But yes - this mod solve problem! Great work.
<TD_Find_Lib.QuerySearch>
<saveable Class="TD_Find_Lib.QuerySearch">
<name>Exploration check</name>
<listType>Selectable</listType>
<searchMaps />
<queries>
<li Class="TD_Find_Lib.ThingQueryCustom">
<def>Query_Custom</def>
<matchType>RimWorld.Building_Crate</matchType>
<memberChain>CanOpen</memberChain>
</li>
</queries>
<matchAllQueries>False</matchAllQueries>
</saveable>
</TD_Find_Lib.QuerySearch>
梦境触感  [作者] 9 月 1 日 上午 9:19 
@WhiteMantis Solved
WhiteMantis 9 月 1 日 上午 5:57 
arrow appears on my colony's Cryo Chamber, I think If it's hard to distinguish between our enemies and allies, It's better not to have it on cryo chamber.
NOT_YOUR 9 月 1 日 上午 5:47 
Best mod for my old eyes
梦境触感  [作者] 8 月 31 日 下午 11:58 
因为刑笼具备同样的性质,只能这样了,不管他就好
灵感 8 月 31 日 下午 10:12 
刑笼上也会出现标记
Rabiosus 8 月 31 日 下午 12:01 
great QoL
梦境触感  [作者] 8 月 31 日 上午 9:22 
If you want to modify the icon, you can replace the mod's picture file freely, just make sure the name is correct
Reestock 8 月 31 日 上午 9:19 
oh, and a guy pointing at them with his mouth wide open
Reestock 8 月 31 日 上午 9:18 
make the arrow solid red and add a red outline circle
Minaa 8 月 31 日 上午 8:47 
神!