边缘世界 RimWorld

边缘世界 RimWorld

152 个评价
我的宝箱在哪 - 战利品箱标记
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Mod, 1.6
文件大小
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更新日期
5.331 MB
8 月 31 日 上午 7:29
11 月 14 日 下午 5:49
8 项改动说明 ( 查看 )

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我的宝箱在哪 - 战利品箱标记

描述
厌倦于清理完遗迹后总是需要一个个建筑确认是不是宝箱吗?这个mod完美解决了这个问题!任何具备战利品箱性质的物品都会有一个会动的箭头在上面浮动。

如果你觉得这个mod不错,或许你也想看看我的另一个mod:陷阱标记 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3560305920

更新:
1.1:
- 重构了代码,现在适配更多有战利品箱的mod,例如《远古城市废墟》

1.2:
- 现在你建造的建筑不会有箭头

1.3:
- 现在你可以设置不标记一些物品,或者反过来只标记这些
47 条留言
Hugalafutro 11 月 16 日 上午 12:57 
I see what you mean you're right, it was because I immediately put the pawn back in and I can't claim the casket if it has neutral pawn in. All is good and working well now, thanks for the useful mod!
梦境触感  [作者] 11 月 15 日 下午 9:59 
Actually the caskets are not marked by "player's caskets" when you just open them. Normally there should appear a "claim" button after you make neutral pawns out of it (there's no pawn in caskets now), so you can then press it. If there isn't such a button, i think there's some problem in your game, maybe caused by other mods?
Hugalafutro 11 月 15 日 上午 2:06 
Making the "A" lowercase immediately hidden the arrows, thanks!

The caskets are sort of "mine", but also not haha, I don't really know how the game treats it when there is neutral pawn inside.

There were 3 caskets. Since they are occupied you cannot Claim them. Once opened the three caskets, out popped 3 neutral pawns at which point the caskets are "mine". I took 1 neutral pawn to my hospital, and put the remaining 2 pawns back into the caskets, which made them "not mine sort of" I guess as the game doesn't show any buttons when I click on it.

Even more interesting is when the healed neutral pawn joined me, it prompted me to add new altar and stuff for new ideologion as the 2 neutral pawns and the new recruit shared different ideologion from mine, even though the 2 were still blue/neutral and inside a casket. Once I left with gravship the requirement for new ideo went away.
梦境触感  [作者] 11 月 14 日 下午 5:45 
And, if you want to hide the caskets that belongs to you, you should press "claim" button to ensure the casket is really "belonging to you"
梦境触感  [作者] 11 月 14 日 下午 5:37 
To avoid issues like "some mod use capitalized label and some not", I will update the mod into "you should only type lower characters" and my logic will be to compare all lowered characters
梦境触感  [作者] 11 月 14 日 下午 5:36 
@Hugalafutro I'm sorry for not explaining about this: the label in the game is all lower in default, and the game will capitalize the first character when displaying. Changing the first "A" into "a" will help. And VitaKaninen actually the setting will take effect as soon as you change them
VitaKaninen 11 月 14 日 下午 3:52 
@Hugalafutro, I think I had the same problem, but reloading the game fixed it for me.
Hugalafutro 11 月 14 日 下午 3:37 
What an useful mod!

I'm not sure if I'm setting it wrong, but it won't hide re-used Ancient cryptosleep casket. What I mean by re-used is the casket is not showing the arrow when I first find it while it's Unknown inside. Then I open it and put the neutral pawn that popped out back inside. Since that point the arrow shows even if I set mod options like this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3605828224 The pawn that is inside the casket is still neutral faction.

Thanks for any idea!
Killer29687 11 月 5 日 上午 2:18 
幹得好!現在唯一能讓它臻於完美的就是讓系統自動刪除瓦礫/垃圾,因為清理起來太麻煩了。
梦境触感  [作者] 11 月 3 日 下午 6:48 
I'm not a English native. I guess you want to change the ruin to your colonists' home, something?