Dominions 6

Dominions 6

Magic Explodes
21 条留言
superresistant 10 月 23 日 下午 11:59 
it looks fun !
All Hail Britannia! 10 月 23 日 下午 2:14 
Holy blessing to you for mexxing holy magic
Gono  [作者] 10 月 23 日 下午 12:39 
New version out now TM
Gono  [作者] 10 月 21 日 上午 6:28 
New version coming soon TM
中国的皇帝 10 月 13 日 下午 7:04 
Okay, thank you for explaining! I thought it was just a bug, but now i get it. Items that increase magic power are way more needed, that's why they cost so much. Loving this mod
Gono  [作者] 10 月 13 日 下午 6:42 
yes items are meant to generally cost no gems, there are standout and in this version there are a few things that should cost gems that dont. the cost of making an item is spending the mages turn doing it
中国的皇帝 10 月 13 日 下午 6:19 
Are low-level magic items supposed to cost 0 gems? Like half of the items that previously costed 5, cost 0 for some reason. Is this supposed to happen?
All Hail Britannia! 9 月 28 日 上午 7:03 
Incredibly, this mod launched with The Forgotten Realms. Balance? Haha, enemies will know the power of Thay.
All Hail Britannia! 9 月 17 日 下午 2:45 
I played with Divinutus and Improved Casting, and I didn't have any problems. I understand that Improved Casting was created for vanilla, but I think it's better with it than without it.
Then I'll try Warhammer and see how it goes. Now I can't imagine playing without your mod. The original magic is too weak.
Gono  [作者] 9 月 17 日 下午 12:55 
same with divinitus might work might not, mod compatibility is in no way a focus with MEX
Gono  [作者] 9 月 17 日 下午 12:52 
you'd have to check if there's conflicts not sure what spell IDs they use if any for the warhammer stuff as far as "improved" casting it shouldnt conflict at all if its just editing AI pref stuff but whats worth casting in MEX is very different then vanilla so I cant say it would help anything
All Hail Britannia! 9 月 17 日 上午 6:56 
And is it compatible with Improved Casting(I want to give the AI ​​a more efficient game) and Divinitus?
All Hail Britannia! 9 月 17 日 上午 2:11 
Tell me, is the mod compatible with Sombre Wahammer?
All Hail Britannia! 9 月 16 日 下午 3:52 
Yes, yes, yes, this is how magic should be, EXPLOSION!!!
Shinuyama  [作者] 9 月 15 日 下午 12:20 
combining this and DE would require figuring out where DE changes vanilla so nothing is conflicting and updating all the DE spells and summons to mex's standard - some people on the Reddit discord did this in dom5, but it's a huge job of work and it's unlikely any of us will (gono nearly died just porting this to 6)

I think Glimbur was involved with doing this in 5?
Niki 9 月 12 日 上午 4:20 
Seems like the dom 5 port: http://dominionsmods.com/index.php?showtopic=4233

It makes summons cheaper and more numerous and battle magic pretty brutal (larger AoE and higher damage).

Mundane armies become less important and mages become living artillery. Summons everywhere. The AI loves this mod.
Nukular Power 9 月 11 日 下午 5:23 
would love to know what this does, aside from exploding
Kakhelian Red Guard 9 月 5 日 下午 9:31 
Is there any chance to make this compatible with Dominions expanded? It would make playing LA Ulm so much more Thematic with hordes of armored ghouls
Hodor 9 月 4 日 上午 9:18 
the best mod from dominions 5
Moon Horse 8 月 30 日 下午 1:49 
wow much explode very magic (pls tell us what it does)
Curious 8 月 30 日 上午 5:58 
What exactly does this mod do?