Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest: Iron Front
18 条留言
Thundergerman0  [作者] 9 月 29 日 上午 4:42 
@kuikka the update gonna release tmrw i did a lot of changes and the AI research stages especally changed maybe even to slow if u mind to let me know what u think then that would be very helpfull
im just running some mor egame tests before i release it
Kuikka 9 月 24 日 上午 5:10 
I don't think there's too little, actually the opposite. Every map there's a area littered with destroyed tanks, and that forces you to play with the AI's terms (use own or captured tanks) in order to survive. And the AI progression is still quite fast, I don't think there's too much difference in vanilla to be honest so if there are changes coming I'll wait eagerly.
Thundergerman0  [作者] 9 月 22 日 上午 11:58 
@kuikka i did change the tank smap though if its to little now let me now but ive encounter a LOT of tanks at day 5-10 wich there isnt much at that stage I can do about it so maybe late war i have to add more tanks back again
Kuikka 9 月 22 日 上午 6:04 
Hmm, I would say it feels like tank spam, while there are plenty of infantry as well. Last match I encountered maybe 3 kv tanks, 2 shermans, some T-34s & Valentines and a bunch of light tanks. I field full roster and play 2-3 star missions, though. I started a new campaign as Finns Vs USSR, and I had to rush AT guns as soviets fielded pretty their medium & heavy tanks way faster than i could. So if you say the tech tree has been in development it might explain why it feels like vanilla progress (I thought soviets were finished already).
Thundergerman0  [作者] 9 月 21 日 下午 5:28 
@kuikka may i ask if you noticed any tank spam of their faction?
and the tech tree should be done for the soviets around 1st of October
chryssjanzonio 9 月 18 日 下午 7:30 
make it a sub mod
Kuikka 9 月 13 日 上午 2:50 
Okay, after playing this a while - lower amount of rewards and RP is good, but I tstill think the loot money is quite high and it keeps you easily afloat. About 60 coins on average on heavier equipment or so? No issue with money on day 21. And for some reason I still had to rush the tank line as I started to face T-34s and KV tanks when I had pz 38t line in development. What is the period when AI starts buying those tanks?
Kuikka 9 月 5 日 上午 6:44 
I have been testing this in a GER - USSR campaign, and I really like how on low economy setting you really feel the casualties as there's not necessarily any money to buy a new one - heck, some battles leave me unable to replenish from my losses. Great! The only issue is facing lend-lease late shermans with my Pz 38t tanks, those appeared around day 8-9 I think. I played one of the earliest defense match without the mod being active (this mod keeps disabling itself, dunno if any updates caused this?) so I wonder if it messed up AI research points for that match (extra research points). While I usually play with larger mods like MACe or Valor, those suffer a bit from the AI research speed & arty spam.
Kuikka 8 月 30 日 上午 6:17 
Tested and it's not compatible with MACE, which is unfortunate but expected. Campaign creation screen is bugged.
Thundergerman0  [作者] 8 月 29 日 下午 2:04 
im sorry i cant say if it works with other big mods
I haven't tested myself

And yes the AI has minor changes in that already though not to much yet that will change over time though for sure
Eisen 8 月 29 日 下午 12:07 
Any changes to the AI? More so how they respond or deploy?
Kuikka 8 月 29 日 上午 3:55 
How's compability with, say, MACE? Another mod (Longer Early War and Restricted Artillery For Conquest) seemed to work fine, as (as far as I understand) it works by identifying tags (AA and so on). I would guess if the research stage is set unit by unit it won't work to modded units.
Thundergerman0  [作者] 8 月 28 日 下午 12:38 
i did do that aswell depending on what economy you play (for low its 0.25% of its price)
Kuikka 8 月 28 日 上午 5:13 
Looks like a good combination of slower AI progress (more time to field those early war units) and annoying lonely artillery sniping. Do you know if it is possible to make selling of captured vehicles way less profitable? Those usually provide a hefty income making money from missions quite obsolete.
saboor kebab 8 月 27 日 上午 1:00 
so the ai will no longer spam huge amount of unit?
Thundergerman0  [作者] 8 月 26 日 下午 5:40 
I will work on the bigger supply ring soon
and germany doesnt even have the reworked AI yet so it will be better once it does
really appreciet the comment though ♥
Ugotit 8 月 26 日 下午 5:17 
So, I just had my first battle on conquest. Me as Russia vs Germany, with long campaign length, hard difficulty and low economy setting. I lost which was great because on vanilla with those settings I never lose. If I don't lose sometimes it gets boring. Great job on the changes, I'll have another battle later on defence and see how it goes. I used a couple of other mods with it and had now problems except with one mod that was supposed to make the supply ring larger that didn't activate for some reason, but I'm not really concerned about that though.
Ugotit 8 月 26 日 下午 4:36 
I like the changes listed I'll try it today.