安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
It would probably be too much work so I am not asking for you to implement it but if this was a smarter drone:
- calculate amount of tiles on fire and for example:
1. if less than 4 = spray foam and go "home" to recharge with chemfuel.
2. if 5 or more tiles on fire = explode.
3. Or what @Entity said. make the drone reloadable with chemfuel + something else for balancing completely. Drone empties canisters and returns to home base like Rumba
Seems like a waste of resources to waste entire drone for one or a few tiles on fire. I would attempt it but I have no idea how to code to that degree.
It would simply be giving us a toggle/choice to have it scan whole map or restrict it to the home zone.
First part of the error: Tried to use an uninitialized DefOf of type ThingDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
Hugs Log: https://gist.github.com/HugsLibRecordKeeper/9d3b5916674ae3adbc488f7e39a72c1a
seriously, a good mod and a clever upgrade to firefoam poppers
Still keeping the mod as it is helpful anyway. Thx.
What's the activation range?
You can somewhat control its activation by using door forbid settings, but basically, it’s an inflexible automatic fire extinguisher. It even opens doors, so be careful when placing it near your killbox or outer walls.
The cost should be some steel and about 3 or 4 components.