RimWorld
Extinguisher Drone
44 comentarios
Cozmik 10 OCT a las 20:15 
Great idea and thank you for the mod.
It would probably be too much work so I am not asking for you to implement it but if this was a smarter drone:
- calculate amount of tiles on fire and for example:
1. if less than 4 = spray foam and go "home" to recharge with chemfuel.
2. if 5 or more tiles on fire = explode.
3. Or what @Entity said. make the drone reloadable with chemfuel + something else for balancing completely. Drone empties canisters and returns to home base like Rumba
Seems like a waste of resources to waste entire drone for one or a few tiles on fire. I would attempt it but I have no idea how to code to that degree.
Entity 11 SEP a las 4:33 
I like the idea but can you do it as some kind of reloadable, do the foam parts explodes, but not the drone?
DRG Engineer 3 SEP a las 11:42 
Does the drones rebuild them selfs after time or do we need to waste stuff to build them? Also does it go after any fire or just campfires?
WonderWho 2 SEP a las 3:20 
Not Working for me. The fire was on the range. Drone was not working.
jucardi 31 AGO a las 14:41 
cool idea!
Rounin Power 31 AGO a las 9:24 
That's cool
BJW 31 AGO a las 1:21 
wow! best ever:steamthumbsup:
Moonshine Fox 30 AGO a las 11:03 
This is kind of silly but it's great and I love it!
Hexacon 30 AGO a las 5:13 
Okay this is hilarious
deadmanreaper13 30 AGO a las 2:34 
yea, really wish 'Fire suppression zone' was different from Home zone
multiplayer_rocks 30 AGO a las 2:16 
@Sumatris. To answer your questions. I have/use mini map. I also tend to forget after a dry storm to check around for the fires. There are mods which also turn off rain eg the wildfire mod or you could be on a map with low rainfall. There also may be plants/trees which I don't want to harvest or are still growing naturally. Also, I don't want my colonists running to the map edge to "clean" the zone.
It would simply be giving us a toggle/choice to have it scan whole map or restrict it to the home zone.
雨璃的小行星 29 AGO a las 22:07 
Your idea is so good that it shocked me.
Tech-Adept Nicolai 29 AGO a las 20:29 
Fantastic idea!
Rabiosus  [autor] 29 AGO a las 19:43 
@Cpt. Yossarian fixed, thank you.
Slime Prestige VI 29 AGO a las 17:49 
@thesoupiest or a deadlife drone
thesoupiest 29 AGO a las 15:26 
Now do one you load with a corpse that explodes into infectious slime
Cpt. Yossarian 29 AGO a las 15:22 
Getting a yellow error on startup. Only using base game, all dlcs, this mod, and the hugs log standalone mod. I don't think the error is critical, but it's there.

First part of the error: Tried to use an uninitialized DefOf of type ThingDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)


Hugs Log: https://gist.github.com/HugsLibRecordKeeper/9d3b5916674ae3adbc488f7e39a72c1a
老菜Lautz 29 AGO a las 10:13 
niccccccccccccccce
Finally, FPV drones in rimworld
Sumatris 29 AGO a las 4:02 
Also, finally there's something to make the hunter drone research project useful. Thank you! :-)
Sumatris 29 AGO a las 3:57 
@multiplayer_rocks: This issue is easily solved with a minimap mod that displays any burning fires. Also, why don't you care about far-away fires in the first place? If a wildfire grows big enough, the weather will automatically switch to rain anyway, so this should very rarely become an actual problem for a colony.
SWEET LIBERTY MY BALLS 28 AGO a las 18:15 
"Whatever. go my scarab"
Renzor 28 AGO a las 9:27 
oh this is cool AF
Orfanclub6 28 AGO a las 7:26 
Skipdrone (Teleports pawn to nearest medical bed or activation spot).
Farbott 27 AGO a las 20:53 
finally, spacer tech firefoam
Elijah 27 AGO a las 8:10 
This is such a good idea. An advanced form of the firepopper, if I do say so myself
Coolchilion 27 AGO a las 5:59 
Think you could add support for More Hunter Drones in the form of a Rechargeable Drone Backpack?
gouhgog0 27 AGO a las 5:42 
evil hunter drone be like :

seriously, a good mod and a clever upgrade to firefoam poppers
multiplayer_rocks 27 AGO a las 4:23 
I liked the idea it wasn't restricted to home area. Just means I have to make a home zone around the fire, which assumes I visually see/notice it on my large map. You don't get alerts there's a fire outwith the home zone. Especially useful following the "dry thunderstorm" events where I don't want to send the colonists out to deal with it. Would it be possible to put in an option to search beyond the home zone ?
Still keeping the mod as it is helpful anyway. Thx.
Nepenthe 27 AGO a las 2:28 
Brilliant idea!
TurtleShroom 26 AGO a las 18:53 
That is brilliant! Will this occur whenever there is a fire, or is there a limit to how far the Fire Foam Hunter Drone can see flames?
Librarian 26 AGO a las 14:25 
Hi, how's the performance impact?
MY CABAGES 26 AGO a las 10:08 
really cool mod idea
Ruined Pilk (FEB) 26 AGO a las 9:40 
Actually useful bots? Amazing, good work)
тетеря, блин 26 AGO a las 6:44 
smart!
Futstub 26 AGO a las 6:38 
Any chance you could add the range and building cost?
Rabiosus  [autor] 26 AGO a las 4:42 
Adjusted the fire detection range to be limited within the home area, as it was somewhat inconvenient previously
red 25 AGO a las 18:57 
This is brilliant
crockett 25 AGO a las 15:21 
haha this is cool
multiplayer_rocks 25 AGO a las 15:00 
Great, thanks for info.
Rabiosus  [autor] 25 AGO a las 14:20 
It’s 20 cells in radius
Schadenfreude 25 AGO a las 11:54 
That's awesome, no more micromanaging environmental fires, just let the drone loose.

What's the activation range?
Rabiosus  [autor] 25 AGO a las 9:26 
It only auto-deploys, there’s no manual activation.
You can somewhat control its activation by using door forbid settings, but basically, it’s an inflexible automatic fire extinguisher. It even opens doors, so be careful when placing it near your killbox or outer walls.
The cost should be some steel and about 3 or 4 components.
multiplayer_rocks 25 AGO a las 9:05 
I'll try this out but a couple of questions. Does the drone auto deploy or can we manually activate it. I may want to hold back the drone if my enemies are on fire if there's a big raid or it's only a small fire. What's the resource cost. Thx.