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报告翻译问题
For Shalltear, yep it’s mainly balancing reasons because I found her to be way too strong without it when playtesting. It’s also a homage to how she gets tired when she gets sat on by Ainz :p
Also, while I assume it's for balance reasons, why does Shalltear have encumbrance despite being undead?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3578828043
You'll still need this one to be active since the other file specifically edits Ainz to have 10 magic and only does that,
Let me know if you have any trouble or if it works!
As for an even larger goblin horn item, I can definitely add one. I'll probably make it a construction 9 item that summons more powerful goblins and maybe totally 200-500 goblins but make it super expensive to forge.
My last game was only at turn 87, so I'm making a new game with this mod, and will likely spend a hundred hours or more playing as Nazarick. Thank you, Lollum.
I hope you don't mind that I won't reverse the monster IDs because that would break any new saves since the update. I wonder if it's possible for you to revert to the last patch which should fix that save until you finish with that save (but I'm not too sure how to revert on your end, sorry for that)
On a side note, I'm currently coding in some super-tier spells such as "The Goal of All Life is Death" and "Iä Shub-Niggurath" which should come within a day or two if things go smoothly.
If I do that I might lower the research requirement to summon them, but this version will be lower on my priority list unless a lot of people would like to see this version quickly.
I was thinking because Shalltear has a second (True Vampire) form that is tankier, I lowered her first form's HP to make her rely more on doing damage with Spuit Lance. I'm going to playtest her more and might increase her HP pool if she's took weak or you guys think she needs buffing.
For Albedo:
I might add her battle form so she can switch into the Executioner build she has when she fights in melee. I'd like to make it so she doesn't get both forms in battle. Or I might just buff up hr stats to reflect her armour in battle without adding a new form.
Shall tear is extremely weak and her hp pool is pathetic, she was shown to be one of the tankiest of all the floor guardians with out even taking into account her life steal. Albedo is defaulted to being a priest and fair she does look like the most priestly of them all but she should be a tank too or be able to transform or something.
As for the recruitables, I'm hoping to fill them with Nazarick's unique units, especially the sacred units. I'm open to ideas on how people want to see these undead recruits.
I hope everyone continues to enjoy my first mod as I work on it.