Stronghold Crusader: Definitive Edition 要塞十字军东征:决定版

Stronghold Crusader: Definitive Edition 要塞十字军东征:决定版

The Last Seige 1vs6
25 条留言
Max_Regime 11 月 7 日 下午 5:03 
it is very cool in general, need pimp up with outposts and
i noticed u builded each bot extra granary, this is super, could you build them each two extra stones and few more ox cuz bot build only one ox per quarry, wonder how its economy affect with extra oxes waiting there for him, :)
Max_Regime 11 月 7 日 下午 4:57 
u want bots to kill this castle with those units :) ??
Max_Regime 11 月 7 日 下午 4:55 
guys totally on right cannot pass, terrain edit needed there, in small tower
Max_Regime 11 月 7 日 下午 4:54 
and give each bot 3 outposts
Max_Regime 11 月 7 日 下午 4:54 
delete 2 bedouin outposts for P1
Max_Regime 11 月 7 日 下午 4:50 
P1 in the castle ? they got not enough outposts i think, and leave catapults production too in half of them and exclude weak units. this can be cool, needs update
Max_Regime 11 月 7 日 下午 4:47 
but you can update this one, would be shame to abandon this one
Fågel  [作者] 9 月 4 日 下午 4:06 
@♚ Akko II

Thank you for your time to write down your thoughts regaarding this map. When i created this map, it was intended for me and a couple of friends to play. Never expected it to get this many visitors tbh. Just wanted a map where you have 1 defender and a couple of attackers. (up to 6) if anyone wanted to try this. The idea was never really for the castle defender to win, but rather hold on for as long as possible.

With that said: What you are saying is very true. playing this map as a regular competative match would be rather unbalnaced, and alot of adjustments to the terrain, castle dicstance to wall etc needs to be changed. We also noticed these problems while playing. Next map i create i will make sure to take your thoughts into consideration if i decide to create a more competative map in the future! :)

Have a good day! @Creator
♚ Akko II 9 月 4 日 下午 1:18 
Once you get through the front wall and through the outer layer of red's castle, there is one step left until victory - an attack into a tower spam on high ground. But in a 1v6 and with red having very little of his economy left, it's gg at this point. Red is a sitting duck and when the coffers empty, there's nothing left to do. The high ground prevents even digging a moat to stall for time.

To sum it up:
Red's territory needs to be more compact. You can make irrepairable outer walls if you want. But there need to be sections that are not only defensible, but also possible to repair and reinforce.
Red's economy needs protection much more than besiegers' does. Besiegers can protect it easily - they produce armies 6x as fast. But once red loses his eco, he loses the game.
A chain is only as strong as its weakest link. Strong segments exploitable through weak segments are no longer strong.
And this is my personal preference, but: red should be able to dig moats in the outer layers.
♚ Akko II 9 月 4 日 下午 12:56 
Red has a huge & heavily manned front wall. On high ground. But too far from the castle, so any destruction is permanent. Not to mention, it can be completely ignored at the beginning - the besiegers can attack the poorly reinforced side gates instead. The gates cannot be reinforced at all - too far from the castle. The pitch pits between them can't be renewed (& are easily dealt with). The drawbridge is only for show - it's on veeery high ground, so it won't leave behind any water if destroyed. Red can send in troops, but good luck against six players (or even four) attacking from two sides.
High ground gives red some advantage while defending the gates, but it gives more to the besiegers. It makes them impossible to drive out and gives them access to the castle's outer layer - where the bulk of red's eco is. They can also use the high ground to attack the heavily reinforced wall from the side - the high ground mitigates the height debuff towers give. The rest of the wall is next.
♚ Akko II 9 月 4 日 下午 12:46 
Aesthetics 10/10. The map is a fun gimmick. But playing it is not particularly interesting.

Red begins with a lot of units as well as a plethora of fire ballistae. This makes it unplayable without No rush. But with No rush, red's castle is incredibly easy to conquer. 10 min of no rush gives players more than enough time to set up huge eco and red cannot do a lot to attack it, because there are only a couple of pathways into besiegers' territory, each easily defended by brute force.

With outposts on, red has 4 against enemies' 6. Two of red's outposts produce knights. The other two outposts produce skirmishers, but they are pretty much irrelevant anyway as they are outside of castle walls and pretty much indefensible. Meanwhile besiegers get free catapults (not that they need them - they can easily build eco to mass produce them if needed). But, with or without outposts, red has very little fighting chance. The map is too large and the layout is honestly awful for red.
Freddex 8 月 30 日 下午 4:03 
@af Vasa

Thx man, you rly understand how it is when you are great but your fellow comunity-members cannot relate to my critisism to the creator who's been creating an awful map lore-wise
af Vasa 8 月 29 日 下午 1:11 
@Marius Onke, @Bruce Wayne, @gargillape
You guys do realize you're talking to the current number one ranked Stronghold player, right? The criticism is valid if it's coming from him...
Fågel  [作者] 8 月 29 日 下午 1:07 
@HeroJDP Thank you for playing! :)
HeroJDP 8 月 27 日 下午 7:58 
@Freddex TLDR; I'm better than all of you, the defender isn't supposed to attack me. I lost because my opponent didn't stand ready for my arrival and it's the map creators fault that I lost (even though I'm bad at this game).

To the creator of this map, thanks for adding another fun map in my rotation to pass time at work
lovesosababy 8 月 27 日 下午 1:04 
@Freddex +1
Freddex 8 月 27 日 下午 12:49 
@Marius Onke

The reason I was caught offguard is that I expected the defender not to attack. It is not justified at all. It is supposed to be a battle simulator. What enemy in LOTR, for example, in the defense of Minas Tirith. Gondor don't send out a bunch of soldiers with torches to burn down the enemy. No. They stand strong behind the wall and shoot projectiles. My experience was completely ruined. I am very disappointed with it because it was a fantastic simulator before my base burned down.

The skirmish seems to be good otherwise i just dont feel the simulator should be sending torches to burn my village
Marius Onke 8 月 27 日 上午 11:28 
@Freddex

Bro, this is the least valid crashout I have ever seen. Gigantic L and skill issue, truly.

Aside, if you're so good, then how'd it happen that you got caught off-guard? Go make your own map then, show what a masterpiece you can create, instead of blaming a map creator who did a good job for one of your mistakes. You genuinely sound like an 8 year old who's just :steamsalty:
Freddex 8 月 27 日 上午 10:52 
@Bruce Wayne

I absolutely don't need to play better. i can guarantee that i'm a hundred times better than you. what you don't understand is that the defender should defend and not burn down my entire base that i fought with for almost two hours. the defender starts with a complete defense while i start with farmland. i build up a strong society and in just a few minutes everything is burned to the ground. the idea is that i should be able to attack in waves since the defender's base is so solid. but no. after my first attack there are still some left. it's kind of supposed to be an epic battle generator but it's impossible to get into when you're constantly worried that your base will burn down from a surprise attack from the defender. I Will give this battle skurning 3/10 for that reason. It’a not even that good. I can produce better and more high quality skirmish generators than this
Bruce Wayne 8 月 26 日 下午 3:33 
@Freddex - Have you tried playing better?
gargillape 8 月 26 日 上午 11:54 
um... dont let the defender burn down your base??? i fail to see how this is a map creator fault and not just a massive skill issue...
Fågel  [作者] 8 月 22 日 上午 11:39 
@Freddex.. I am so sorry this happended to you while playing my map! Regarding this issue with your base burning down, i can say this: The rules are to be applyed before playing the map. Each time can come with its new set of rules. Make sure to place alot ot Watersläckers in your base to reasure this does not happen to you once again. all of my best wishes and intentions.

Yours Truly:
Creator.
Freddex 8 月 22 日 上午 11:34 
hello dear community members. I think I have to share my thoughts about this map. It is built for a player to defend against opponents who are on the same team. The problem when we played this map, the defender burned down my entire base. This results in me having to rebuild it while we have a siege against him. So there is no chance that he can win but he does everything to be a pain in the ass to his opponents. Of course, this does not apply to everyone who plays on this map because you have free will. The problem is that it is incredibly unbalanced and will require many patches and hotfixes before it is playable. 4/10 in rating right now. idiotic.
Freddex 8 月 21 日 下午 11:07 
The agressors have alot of resources to gather before the assult on the great castle. I guess it’a well needed to have any chance at all to breach the walls. I can with great assurence say this is the most epic skirmish generator ever made. It’s like you are stuck in time, in a epic manner. 10/10 just wow!
Freddex 8 月 21 日 下午 12:59 
Great map so far. it's well made and you can play for hours. Good job