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i noticed u builded each bot extra granary, this is super, could you build them each two extra stones and few more ox cuz bot build only one ox per quarry, wonder how its economy affect with extra oxes waiting there for him, :)
Thank you for your time to write down your thoughts regaarding this map. When i created this map, it was intended for me and a couple of friends to play. Never expected it to get this many visitors tbh. Just wanted a map where you have 1 defender and a couple of attackers. (up to 6) if anyone wanted to try this. The idea was never really for the castle defender to win, but rather hold on for as long as possible.
With that said: What you are saying is very true. playing this map as a regular competative match would be rather unbalnaced, and alot of adjustments to the terrain, castle dicstance to wall etc needs to be changed. We also noticed these problems while playing. Next map i create i will make sure to take your thoughts into consideration if i decide to create a more competative map in the future! :)
Have a good day! @Creator
To sum it up:
Red's territory needs to be more compact. You can make irrepairable outer walls if you want. But there need to be sections that are not only defensible, but also possible to repair and reinforce.
Red's economy needs protection much more than besiegers' does. Besiegers can protect it easily - they produce armies 6x as fast. But once red loses his eco, he loses the game.
A chain is only as strong as its weakest link. Strong segments exploitable through weak segments are no longer strong.
And this is my personal preference, but: red should be able to dig moats in the outer layers.
High ground gives red some advantage while defending the gates, but it gives more to the besiegers. It makes them impossible to drive out and gives them access to the castle's outer layer - where the bulk of red's eco is. They can also use the high ground to attack the heavily reinforced wall from the side - the high ground mitigates the height debuff towers give. The rest of the wall is next.