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Oooooh, so THIS is why the higher the quality of an item my guys craft, the more damaged it comes out. Luckily, I have Mend and Recycle in my mod list, so while the main crafters craft, the back-up crafters mend it before the rest of the guys can equip themselves with the new stuff.
If workbenches start to directly increase the quality of the item, it will be very unbalanced, now a small but significant bonus is much nicer than making legendary strength pants every time.
Very awesome you let us tweak it.
Any chance you might be able to at some point, increase the crafting quality via these benches as well?
If you’d like to suggest a mod, please post it in the [Mod Requests] thread in the Discussions—that’s where I track and prioritize ideas. Thanks!
If this not fix the issue please, send me you modlist in the bug reporting forum, or add me as a friend to send me the screenshot of your modlist.
Not sure why
This mod only adds quality-based multipliers to workbenches and research benches, while SQS adjusts the general scaling of quality. Since they don’t patch or override the same defs, they should work together without issues.
short answer: it should not interact (because i'm just adding a custom quality and a custom bonus) and it should not conflict
If you notice anything odd, please let me know and I can take a closer look.
To make sure it's working Unsuscribe and suscribe again to re-download, thank you!