边缘世界 RimWorld

边缘世界 RimWorld

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Quality Workbenches
   
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Mod, 1.6
文件大小
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更新日期
302.402 KB
8 月 18 日 上午 10:12
8 月 26 日 下午 9:57
6 项改动说明 ( 查看 )

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Quality Workbenches

在 Toxic Yui 的 1 个合集中
Toxic Yui's Mods
9 件物品
描述
Quality Workbenches & Research Benches
Craft work & research benches with real, vanilla-style quality — from Awful to Legendary — and feel the difference.



What you get
  • Auto-detects player worktables (Bills) + research benches; applies vanilla quality tiers.
  • Quality impacts: Work Speed (worktables), Research Speed (research benches), and Beauty (all).
  • Lightweight, XML-free, mid-save friendly; built to play nice with big furniture/production mods.

Default effects
Awful → x95% | Beauty -1 Poor → x98% | Beauty +0 Normal → x100% | Beauty +0 Good → x102% | Beauty +1 Excellent → x105% | Beauty +2 Masterwork → x110% | Beauty +3 Legendary → x120% | Beauty +4

How it works
  • No def replacements. Detection runs at startup.
  • Quality rolls when construction finishes (God Mode included).
  • Effects appear in Info → Stats; labels show quality in parentheses.

Settings
  • Per-tier speed multipliers (x%) and Beauty offsets — tweak to your taste.
  • Reset-to-defaults button. (Optional whitelist for mod benches planned.)

Compatibility & load order
  • Safe to add mid-save; compatible with Vanilla Expanded and similar overhauls.
  • Place after large furniture/production mods so their benches are detected.

FAQ
  • God Mode builds? Yes — quality is assigned on completion.
  • No quality in the label? Some UI mods change labels; check Info → Stats to confirm effects.



Credits
  • Code & idea: ToxicYui

License

[ko-fi.com]
热门讨论 查看全部(2)
1
8 月 21 日 上午 9:51
置顶: Requests & Feedback
Toxic Yui
1
8 月 19 日 下午 6:52
置顶: Bug reporting – Compatibility issues
Toxic Yui
28 条留言
Zarwald󠁳󠁳󠁳󠁳󠁳 11 月 2 日 上午 7:32 
1.5?
elĐeve 9 月 14 日 上午 2:40 
probably, i remember using a mod that just lowered to almost 0 the cooldown of turret fires and it affected those of SoS2, i think they are essentialy turrets like vanilla and other modded
Toxic Yui  [作者] 9 月 13 日 下午 3:43 
It depends, first I have to check to "what" I have to hook in order to detect turrets, If the same "hook" is the same that SoS turrets use, then should work with that. :pigeonface:
elĐeve 9 月 12 日 下午 6:30 
do you have hope that future mod will work with Save our ship turrets?
Toxic Yui  [作者] 9 月 12 日 下午 6:24 
yup, after I'm finally free from translation keys I'll start to work on that! I have nothing planned yet, but the objective is autodetec modded security buildings as well :veryafraid:
elĐeve 9 月 12 日 下午 6:10 
really? nice!!!! :SG0_BestGirl:
Toxic Yui  [作者] 9 月 12 日 下午 5:21 
I planning to made one! but I have to finish all the translation keys first :C
elĐeve 9 月 12 日 上午 3:12 
can you make one like these for turrets? that would be epic
Latex Santa 9 月 9 日 上午 12:32 
@RealLifeHobgoblin
Oooooh, so THIS is why the higher the quality of an item my guys craft, the more damaged it comes out. Luckily, I have Mend and Recycle in my mod list, so while the main crafters craft, the back-up crafters mend it before the rest of the guys can equip themselves with the new stuff.
Toxic Yui  [作者] 9 月 3 日 下午 9:18 
alright I'm gonna verify why tomorrow! thank you!