全面战争:战锤3

全面战争:战锤3

Meaningful Captive Options
16 条留言
IfThenOrElse  [作者] 11 月 9 日 上午 8:09 
hmm I'll take a look and fix this. It should be the same as vanilla.
AhMadMan 10 月 15 日 上午 1:16 
is there any chance you can take a look at the Dark elf options
The one that gives me slaves only gives +1
or was that intentional?
azuki_arai 10 月 2 日 下午 5:56 
Karl Franz.
It occurred when attacking the first settlement.
IfThenOrElse  [作者] 10 月 2 日 下午 1:45 
Erm, no. What faction are you playing?
azuki_arai 10 月 2 日 上午 7:39 
When I attack a settlement and choose the Occupy or Raze, my movement range becomes 25%.
Is this intended?
flecha 9 月 23 日 上午 9:58 
nice
IfThenOrElse  [作者] 8 月 30 日 下午 2:29 
just pushing out a mini update. This is going to remove canopic jars reward for releasing captives as tomb kings. This is just to stop a crash for those who play on the beta.
IfThenOrElse  [作者] 8 月 25 日 上午 10:51 
I think that comment is asking why the amounts given are conservative for the "release" option. I'm keen to make that option feel valuable too. so thanks for the feedback.

I'm currently investigating how to make the treasury from releasing captives better, I'm not sure how yet. As for faction unique resources, if you have recommendations for adjusted values that would feel balanced and fair - please let me know.
乳猪 8 月 24 日 下午 3:56 
太保守了!抢了那指甲盖一样的收入,居然要停止三回合!
´EE`∞EternaL 8 月 23 日 上午 7:50 
Awesome!
IfThenOrElse  [作者] 8 月 23 日 上午 7:39 
OK thanks for the tip! Mod updated, aggressive action now restores 25% of movement points!
IfThenOrElse  [作者] 8 月 23 日 上午 3:19 
Hmm thanks. I'll check this out when I get back to my pc.
Rauri 8 月 22 日 下午 9:09 
wh3_main_effect_force_all_campaign_movement_range_post_battle_win is the effect khorne factions use. No idea if it will work for what you're using it for, but it's worth checking out
´EE`∞EternaL 8 月 20 日 下午 3:14 
hmmm, maybe there is a effect you can copy from Khorne for this Mod?
IfThenOrElse  [作者] 8 月 20 日 下午 12:18 
Thanks for the feedback. My hope was to restore like 25% movement points but I don't think that's possible.

I'm hoping that it's benefit is balanced out with the fact that it doesn't replenish, which-if you are using my no replenishment mod, becomes quite that more valuable.

I'll take into consideration those other points too.
´EE`∞EternaL 8 月 20 日 上午 6:05 
A very good idea like your garrison upkeep mod, but I think Movement regain should be limited or it is too powerful. Could you limit that? I think consolidation can work well, treasury maybe can come with diplomatic opinion (+5 for releasing their units) or resource gain for 1 turn (eg salt from the region).