全面战争:战锤3

全面战争:战锤3

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Meaningful Captive Options
   
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373.557 KB
8 月 18 日 上午 8:33
8 月 30 日 下午 2:29
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Meaningful Captive Options

在 IfThenOrElse 的 1 个合集中
Strategic Campaign Compilation
12 件物品
描述
This mod aims to change up post-battle captive options by giving them defined roles with strong benefits but also consequences

How does it work?
The mod generally defines captive options into three core roles:
  • Aggression: focusing on getting the army into the next position.
  • Consolidation: focusing on recovering from the conflict to be fighting fitfor the next battle.
  • Loot: focusing on stocking up on resources after the battle.

The hope is that, now when you finish a battle, you will have three very viable options which you will need to choose between, based on what you think is the best for the given situation.

Ok, so what does that mean?
  • Generally "kill" type options no longer give experience, they will now replenish 25% of an armies action points (movement).

  • Generally, "replenish" type options will just cause replenishment, and buff leadership, ammo (and possibly other battle stats), but will use up all remaining action points (movement) of the army.

  • Generally "release" type options will provide treasury and relevant pooled resources and will not impact the armies action points (movement).

what about faction unique options?
I've tried to maintaining the spirit of all the flavourful stuff. so some bits may have moved about. I very rarely take something away.

Note:
I'm keen to hear feedback on the treasury and "consolidate" benefits. I want to make sure they feel strong enough :)

The Strategic Campaign collection:
This mod was created to support a collection about adding more meaning to the campaign map. Read more about it here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3551374228

Credit:
This mod was inspired by the CA mod stream and uploaded mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3534369029

16 条留言
IfThenOrElse  [作者] 11 月 9 日 上午 8:09 
hmm I'll take a look and fix this. It should be the same as vanilla.
AhMadMan 10 月 15 日 上午 1:16 
is there any chance you can take a look at the Dark elf options
The one that gives me slaves only gives +1
or was that intentional?
azuki_arai 10 月 2 日 下午 5:56 
Karl Franz.
It occurred when attacking the first settlement.
IfThenOrElse  [作者] 10 月 2 日 下午 1:45 
Erm, no. What faction are you playing?
azuki_arai 10 月 2 日 上午 7:39 
When I attack a settlement and choose the Occupy or Raze, my movement range becomes 25%.
Is this intended?
flecha 9 月 23 日 上午 9:58 
nice
IfThenOrElse  [作者] 8 月 30 日 下午 2:29 
just pushing out a mini update. This is going to remove canopic jars reward for releasing captives as tomb kings. This is just to stop a crash for those who play on the beta.
IfThenOrElse  [作者] 8 月 25 日 上午 10:51 
I think that comment is asking why the amounts given are conservative for the "release" option. I'm keen to make that option feel valuable too. so thanks for the feedback.

I'm currently investigating how to make the treasury from releasing captives better, I'm not sure how yet. As for faction unique resources, if you have recommendations for adjusted values that would feel balanced and fair - please let me know.
乳猪 8 月 24 日 下午 3:56 
太保守了!抢了那指甲盖一样的收入,居然要停止三回合!
´EE`∞EternaL 8 月 23 日 上午 7:50 
Awesome!