全面战争:战锤3

全面战争:战锤3

Dynamic Settlement & Siege map returner
7 条留言
Killerkitty641 8 月 20 日 上午 6:43 
Okay interesting. I'd test it out but unfortunately I don't have WH3 installed and won't be able to play for about a month. If you don't get a chance to investigate before then I'm happy to give it a go.
IfThenOrElse  [作者] 8 月 20 日 上午 4:26 
I'm not too sure. It's actually why I didn't add those mods to my framework. I need to test it. If the map replacer mod jsut says "any battle at point X is this one map" then it will likely conflict. If it's "any walled map at location X is this" then they should be compatible.

all this mod does is change the vanilla effects to not work when a building is damaged.
Killerkitty641 8 月 19 日 下午 1:26 
Would this be compatible with map replacement mods? Mostly thinking of ones that replace major cities (eg: Castle Couronne) which IIRC have a set map layout irrespective of upgrades.
IfThenOrElse  [作者] 8 月 19 日 上午 6:44 
Any time a building is damaged it will impact this, so the AI can use it against you. But in the 200+ turns of testing on a VH campaign, I never found the AI able to use it as part of a co-ordinated attack on a player settlement.

largely I see this as a tool the player can use to avoid certain types of battle.
Brooks 8 月 19 日 上午 4:08 
Can only the player do this agent action or does it also affect the AI?
IfThenOrElse  [作者] 8 月 19 日 上午 1:56 
This mod adds and edits some lines in the building_effects_junction table, some new, some edited vanilla.

If the mod adds brand new walls or settlements, they won't be affected.
Leonardo 8 月 19 日 上午 12:19 
Hello, are these compatible with IEE and modded faction building?