全面战争:战锤3

全面战争:战锤3

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Dynamic Settlement & Siege map returner
   
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8 月 18 日 上午 6:57
8 月 20 日 上午 10:09
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Dynamic Settlement & Siege map returner

在 IfThenOrElse 的 1 个合集中
Strategic Campaign Compilation
12 件物品
描述
This mod aims to bring back minor settlement battles that were ion the game on release but allows players to use agent actions to change the maps they fight on.

Hold on, isn't there a mod that does this already?
Sort of, huge shout-out to Stubby for their mod here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2876845739

The key difference between these mods however, is that my mod allows the player to remove settlement maps dynamically in the campaign.

How does this mod work?
The mod re-attaches minor settlement, walled minor settlement and regular siege battle maps to various settlement levels and wall levels, defined later.

But these buildings only provide this if they are undamaged.

So if you were to damage the T2 settlement building before attacking it, it would cease to be a settlement map, and instead be a field battle.

So do I use a specific agent action?
Do NOT use "Damage Wall" - this continues to serve its purpose of breaking walls for siege battles.

Instead use "damage building", or damage a building through sacking a settlement.

What buildings give what maps?
  • Tier 1 Major settlements provide minor settlement battles.
  • Settlement Tier 2/3 will provide minor settlement battles.
  • Bretonnian T3 settlement and Chaos Dwarf T3 factory garrisons will act as a walled settlement battle.
  • Walls of any tier make a settlement a walled settlement battle.
  • Settlement Tier 4/5 provides walled battles.
  • Special settlements are currently untouched. Always being walled battles.

There is overlap there, what happens?
The game will always display the "most upgraded" map.

A tier 5 settlement with walls effectively needs both buildings damaged to stop being a walled settlement and play as a field battle.

A tier 3 settlement with walls that has its walls damaged will be a minor settlement battle. If the walls and the settlement are damaged, then there will be a field battle.


Known Issue:
  • The game doesn't seem to register the damage building right away. So for best results, I recommend you damage the buildings, then surround the settlement and end turn. When you attack the next turn, you should get the correct battle map.
  • I confused myself in the db at one point - so could be some obvious bugs where the wrong buildings are giving the wrong effect.
  • Unsure if I should keep special settlements, like Altdorf as they are or update them to also be "damagable". Will see what folks say.

The Strategic Campaign collection:
This mod was created to support a collection about adding more meaning to the campaign map. Read more about it here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3551374228

Credit:
This mod was inspired by the CA mod stream and uploaded mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3534369029
7 条留言
Killerkitty641 8 月 20 日 上午 6:43 
Okay interesting. I'd test it out but unfortunately I don't have WH3 installed and won't be able to play for about a month. If you don't get a chance to investigate before then I'm happy to give it a go.
IfThenOrElse  [作者] 8 月 20 日 上午 4:26 
I'm not too sure. It's actually why I didn't add those mods to my framework. I need to test it. If the map replacer mod jsut says "any battle at point X is this one map" then it will likely conflict. If it's "any walled map at location X is this" then they should be compatible.

all this mod does is change the vanilla effects to not work when a building is damaged.
Killerkitty641 8 月 19 日 下午 1:26 
Would this be compatible with map replacement mods? Mostly thinking of ones that replace major cities (eg: Castle Couronne) which IIRC have a set map layout irrespective of upgrades.
IfThenOrElse  [作者] 8 月 19 日 上午 6:44 
Any time a building is damaged it will impact this, so the AI can use it against you. But in the 200+ turns of testing on a VH campaign, I never found the AI able to use it as part of a co-ordinated attack on a player settlement.

largely I see this as a tool the player can use to avoid certain types of battle.
Brooks 8 月 19 日 上午 4:08 
Can only the player do this agent action or does it also affect the AI?
IfThenOrElse  [作者] 8 月 19 日 上午 1:56 
This mod adds and edits some lines in the building_effects_junction table, some new, some edited vanilla.

If the mod adds brand new walls or settlements, they won't be affected.
Leonardo 8 月 19 日 上午 12:19 
Hello, are these compatible with IEE and modded faction building?