全面战争:战锤3

全面战争:战锤3

Garrison Upkeep Reduction (Balanced Edititon)
16 条留言
IfThenOrElse  [作者] 12 月 6 日 下午 2:58 
Note to self: will update mod one tabletop caps has assigned cap rarity to new units from DLC. until then - new units won't get discounted!
IfThenOrElse  [作者] 9 月 10 日 上午 3:17 
OH! i know the problem...

Someone is going to have to submod this mod! and add the OVN faction units into the unit-sets I created. I don't have time to do this myself, but happy to help anyone who wishes to do this.
Taoist Ascendant 9 月 5 日 下午 10:48 
Okay so looks like it doesnt work with the OVN race mods perhaps? I booted up OVN Fimir and it also doesnt reduce any upkeep. But can't be race mods because it works fine with Cataph's Southern Realm. But like I mentioned the stance text is still there. Wonder if the effects are being overwritten or something?
Taoist Ascendant 9 月 4 日 下午 10:34 
Yeah I noticed that nvm, but interestingly there doesn't seem to be any upkeep reduction despite the fact that the stance is there and is clearly saying upkeep reduct. Playing as Jaffar for reference maybe you can test it out.
IfThenOrElse  [作者] 9 月 4 日 上午 9:56 
The stance this mod edits is a universal one. It may be that ovn hasn't given this stance to the Araby faction?
Taoist Ascendant 9 月 4 日 上午 4:37 
Also notably seems to not work with modded factions right? I'm playing OVN Araby and I don't get the reduced upkeep effect.
´EE`∞EternaL 8 月 29 日 上午 2:36 
Thank you for considering our feedback! This version does make sense strategically and does not snowball as much.
IfThenOrElse  [作者] 8 月 26 日 下午 1:51 
Updating it based on the recommendation of boehm. the numbers didn't bankrupt me in any of my late game saves and myincome feels a bit more normalised.
Olafr_the_Viking 8 月 26 日 上午 2:06 
Olafr_the_Viking 8 月 25 日 下午 11:37 
I agree with the latest comments; I tried it for an Empire campaign, it was fun having more garrisoned units everywhere, and playing defensively was more a viable strategy, but it gets a bit over the top with these values (especially 80 %), and too easy for the human player to figure out how to use, while AI struggles more to adapt. I also think the extra units might make the waiting between turns get longer, as AI needs to move and build a lot more units. 30/20/10 sounds more right for balance after my playtesting.
IfThenOrElse  [作者] 8 月 25 日 上午 5:36 
edit: OK starting to see maybe that income is too high. I'll be investigating other values that are a little less extreme. Right now I'm finding that I have no limitations for building settlements because I can stockpile cash too quickly!
IfThenOrElse  [作者] 8 月 23 日 上午 11:04 
I'll keep an ear out for more feedback. At present I use this mod as part of a collection and so far I'm finding it hits the mark.

It gives the AI the boost needed to make more armies. It gives you the economy to have lots of standing armies (which means I get lots mroe epic defensive battles as I have fulls tacks sitting in ports.

And while I can get excess funds quickly - they do diminish if armies are outside settlements for more than a few turns.

As I mentioned below, I consent for others to create submods with different values, so long a they credit this mod..and don't monetise their mod :)
boehm 8 月 23 日 上午 10:46 
Great idea, I had the same thought but will not use this as its just too much ... would you consider releasing an alternate version with bonus reduced to something like ½ or 1/3 ... 30/20/10% ? this way it would still be impactful but not completely change the economics of the game
´EE`∞EternaL 8 月 20 日 下午 3:13 
okay thanks for the permission and will credit you in case
IfThenOrElse  [作者] 8 月 20 日 下午 12:15 
No, but happy for you to do that, just link to this one in a credit. 🙂
´EE`∞EternaL 8 月 20 日 上午 6:00 
would you upload a balanced version, that puts the values around 5-15%?