全面战争:战锤3

全面战争:战锤3

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Garrison Upkeep Reduction (Balanced Edititon)
   
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447.987 KB
8 月 18 日 上午 6:45
12 月 6 日 下午 1:58
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Garrison Upkeep Reduction (Balanced Edititon)

在 IfThenOrElse 的 1 个合集中
Strategic Campaign Compilation
12 件物品
描述
This mod reduces the upkeep of any army stationed within a settlement. This encourages more armies on the map and increases the number of defensive battles you may be playing.

How does the mod work:
The mod has attached some upkeep reduction effects to the "situational stance" called "Garrisoned".

This means whenever an army is within a city, it gets upkeep reductions.

How much is the upkeep reduced?
The mod uses "tabletop caps" to define reductions.
  • Units that are "core" in that mod receive a 30% upkeep discount.
  • Units that are "special" in that mod receive a 20% discount.
  • Units that are "rare" in that mod receive a 10% discount.

Do I need to use tabletop caps for this mod to work?
Nope :)

Does this also affect the AI?
Yes, and through my testing, it doesn't suffer. If anything I have found lots more armies on the campaign map.

The Strategic Campaign collection:
This mod was created to support a collection about adding more meaning to the campaign map. Read more about it here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3551374228

Credit:
This mod was inspired by the CA mod stream and uploaded mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3534369029
16 条留言
IfThenOrElse  [作者] 12 月 6 日 下午 2:58 
Note to self: will update mod one tabletop caps has assigned cap rarity to new units from DLC. until then - new units won't get discounted!
IfThenOrElse  [作者] 9 月 10 日 上午 3:17 
OH! i know the problem...

Someone is going to have to submod this mod! and add the OVN faction units into the unit-sets I created. I don't have time to do this myself, but happy to help anyone who wishes to do this.
Taoist Ascendant 9 月 5 日 下午 10:48 
Okay so looks like it doesnt work with the OVN race mods perhaps? I booted up OVN Fimir and it also doesnt reduce any upkeep. But can't be race mods because it works fine with Cataph's Southern Realm. But like I mentioned the stance text is still there. Wonder if the effects are being overwritten or something?
Taoist Ascendant 9 月 4 日 下午 10:34 
Yeah I noticed that nvm, but interestingly there doesn't seem to be any upkeep reduction despite the fact that the stance is there and is clearly saying upkeep reduct. Playing as Jaffar for reference maybe you can test it out.
IfThenOrElse  [作者] 9 月 4 日 上午 9:56 
The stance this mod edits is a universal one. It may be that ovn hasn't given this stance to the Araby faction?
Taoist Ascendant 9 月 4 日 上午 4:37 
Also notably seems to not work with modded factions right? I'm playing OVN Araby and I don't get the reduced upkeep effect.
´EE`∞EternaL 8 月 29 日 上午 2:36 
Thank you for considering our feedback! This version does make sense strategically and does not snowball as much.
IfThenOrElse  [作者] 8 月 26 日 下午 1:51 
Updating it based on the recommendation of boehm. the numbers didn't bankrupt me in any of my late game saves and myincome feels a bit more normalised.
Olafr_the_Viking 8 月 26 日 上午 2:06 
Olafr_the_Viking 8 月 25 日 下午 11:37 
I agree with the latest comments; I tried it for an Empire campaign, it was fun having more garrisoned units everywhere, and playing defensively was more a viable strategy, but it gets a bit over the top with these values (especially 80 %), and too easy for the human player to figure out how to use, while AI struggles more to adapt. I also think the extra units might make the waiting between turns get longer, as AI needs to move and build a lot more units. 30/20/10 sounds more right for balance after my playtesting.