Hearts of Iron IV

Hearts of Iron IV

Musterkolonie for Kaiserredux (the Colonial Submod)
82 条留言
Xzoi 11 月 15 日 下午 11:06 
Hello Maoist Muscle Man, thank you for your comment. As an AI language model I cannot understand the term "Muskkolony" re-enter or try again.
Maoist Muscle Man 11 月 12 日 下午 11:25 
I keep reading it as "Muskkolony" and thinking 'Gee, could this be a South Africa rework?'
IratePirate  [作者] 11 月 11 日 下午 12:11 
@latina_gothmommy_callme - Nothing to do with my submod. Verify your game integrity and resubscribe to your mods.
latina_gothmommy_callme 11 月 11 日 下午 12:07 
i cant even launch the game it crashes the min i launch the game
TechnicoF1 11 月 10 日 下午 3:46 
@IratePirate alright if you cant its ok i understand due to it maybe breaking the game if its independent atleast for southafrica due to them having that system were they send people there so its ok.
IratePirate  [作者] 11 月 8 日 上午 10:46 
@TechnicoF1 I wanted to do a load of content for it and have it as a starting nation but its population is just so damn low it was really challenging to do much with it. Botswana/Bechuanaland can revolt in the event of a socialist uprising in South Africa or a Third Boer War
TechnicoF1 11 月 8 日 上午 10:10 
Can you make botswana independent from south africa or would that bug the whole game
Dave From Monopoly 11 月 2 日 上午 8:36 
So the game crashes whenever I pick the mau-mau and then when I just decided to not play as them at start and tag switch to them the divs just delete themselves cuz they have no supply at all could you please fix this?
IratePirate  [作者] 11 月 2 日 上午 3:22 
@gondola - Thanks there are ways to annex Tunis before the conflict but it currently depends on what Tunisia chooses. I think I'll add an event that lets a NFA player decide if they want to send it down that path. I'll try and find a workaround for the NFA focus, but without me needing to completely replace the entire focus tree file.
gondola 10 月 31 日 上午 11:49 
If there's a way to annex Tunis before the 2WK, this is much less of a problem. I haven't finished my playthrough
gondola 10 月 31 日 上午 11:47 
Not quite a bug, but the existence of independent Tunis causes NatFrance to be locked out of an infantry equipment MIO (NFA is required to own Tunis to access it) until they've reclaimed the mainland. This doesn't seem intentional but I love the rest of the mod.
🅺🆁🅾🅺 10 月 23 日 上午 3:12 
@Leonightes , same here
IratePirate  [作者] 10 月 19 日 下午 3:31 
@KünstlerKumpel - German exile is handled by a file called 'KX_GEX_scripted_effects' which I haven't touched, nor have I touched the relevant scripted trigger file, so it shouldn't be impacted. It may be a base vanilla KX issue
KünstlerKumpel 10 月 19 日 下午 3:22 
this could totally not be a problem with your mod but it seemed probable. After getting defeated against the internationale the german government didn`t go into exile. And anyway does this mod change the government in exile in any way?
Endaleyn 10 月 14 日 上午 9:20 
Well haven't thought about that yet, but I'll give it a try! thx for the hint
IratePirate  [作者] 10 月 13 日 下午 2:31 
@Endaleyn - perhaps try verifying your game's integrity? I don't have the issue myself
Endaleyn 10 月 13 日 上午 8:13 
I really like the mod but like leonightes, its quite hard for me to play. Not sure if this is a general Kaiserredux thing for me, but every indame gay at 10:00 it freezes for like a second. And considering the 365 indame gays this gets quite annoying, sadly.
May be my PC of course, but thats the first mod where I have this happen. Vanilla, Kaiserreich etc. all work as usual
IratePirate  [作者] 10 月 10 日 上午 1:08 
@Pfc.Merrill [11thAD] - Pick your flavour of poison. Zanzibar, perhaps.
Pfc.Merrill [11thAD] 10 月 9 日 上午 9:50 
What countries would you recommend?
IratePirate  [作者] 10 月 7 日 上午 3:29 
@Swogbogs - I am going to add an event and decision to allow the player to turn events off and on if they want.

@Leonightes - I'd be interested in more specifics in the bug reports thread if possible. There's a lot of content in here and it runs well for me, but I have a Ryzen 7 5700X so maybe I just don't feel it as much.
SwogBogs 10 月 6 日 下午 10:12 
for the love of god please limit the ♥♥♥♥♥♥♥ text boxes popping up constantly on germany i just counted 14 in 10 seconds
Thank you so much for working on the custom rules! Always looking forward to your updates
Leonightes 10 月 4 日 下午 1:36 
great mod, but it stutters really bad. basically unplayable in MP.
IratePirate  [作者] 9 月 29 日 上午 5:59 
@AUTIST((daniel1337 - If Westasien collapses, one of the options for Djibouti is a revived Russian Sagallo
AUTIST((daniel1337 9 月 29 日 上午 5:08 
can you form colonies in africa as russia? or a country in africa being able to become a puppet of russia?
IratePirate  [作者] 9 月 24 日 上午 1:26 
@ZoroTheBold - yes, Rabearivelo has a path in the bottom left
ZoroTheBold 9 月 24 日 上午 12:28 
@IratePirate Is that actually a tree? When looking at the madagascar trees there is only the usual ones.
IratePirate  [作者] 9 月 24 日 上午 12:28 
@ZoroTheBold - You can play as Africans as Madagascar and revive the Merina Kingdom if you win the revolt against Mittelafrika.

@mop - Thanks.

@ThePhantomBayonet - I've added some but need to add more. They're actually quite annoying to do. Djibouti can join the French (or the Russians for that matter) if you let Westasien collapse by having below 0% stability
ZoroTheBold 9 月 23 日 下午 11:37 
I once again ask like I do on all of these "Expanding Africa in Kaiserredux" mods. Please give Madasgascar a tree that isn't just "What if it was run by a european!" I would love to be able to play as Madagascar ruled by Madagascar, not a random french politican they found. These mods are all doing great work at expanding these countries I just wanna see more African stuff ruled by Africans not Europeans.
mop 9 月 23 日 下午 9:34 
This is great. Patiently awaiting for the Kaiserreich port.
ThePhantomBayonet 9 月 23 日 下午 2:52 
I have a question and that is if you are going to add the custom game rule settings for each new nation? Like for example, if you play as Djibouti can you choose to stay with the germans or side with the french.

Also great mod, 5 stars
LoganIsPooPoo 9 月 21 日 下午 12:09 
mustard colonie
Aristaeus 9 月 20 日 上午 10:14 
@IratePirate Sounds good! I am looking forward to the stuff. You always deliver some great content.
IratePirate  [作者] 9 月 20 日 上午 8:20 
@Aristaeus - Once the dust has settled with the new Spanish content I'll try and find some way to integrate the two together in a way that works, particularly with the new vanilla KX content relating to the Riffians which is very cool. Given much of the Spanish African flavour events is now incorporated into vanilla KX, the only real content missing is the Spanish African focus tree and the SFA tag's closer ties to the new content for the rest of the African continent.
Aristaeus 9 月 19 日 下午 6:27 
Changelog states that Spanish Africa was temporarily removed. What is the plans for it?
IratePirate  [作者] 9 月 14 日 下午 5:17 
Updated for the new much-awaited El Momento de la Verdad update for KX.
M1 + W gaming 9 月 14 日 上午 5:47 
@IratePirate Thank you for responding so quickly and for explaining !
✪ fraxgut 9 月 14 日 上午 12:54 
What about Göringia?
IratePirate  [作者] 9 月 13 日 上午 11:28 
@M1 + W gaming - Ah the events as I wrote them are currently decided by event chains for Portuguese Africa and Germany, but I need to give BSAC the opportunity to basically override the result when under player control so they can play what they want. Thanks for the feedback.
KywiBC 9 月 13 日 上午 11:02 
mustard colony :secretweapon_hoi:
M1 + W gaming 9 月 13 日 上午 9:02 
I quite enjoy the premise you created! However, when playing for the first time as the South Africa Company, I wanted to go for the continued corporate rule.
Then I got the Reichstag investigation, which I failed. Now I'm not entirely sure why did that happen. Is this due to some event options, or the fact I completed the foci to break the agreement with the Lozi?
IratePirate  [作者] 9 月 11 日 下午 3:34 
Added new content, much of it for Libya and associated tags, and fixed, among other bugs, some trigger bugs for German Ostasien making many new events not pop up.
明国来客 9 月 4 日 上午 12:26 
Have you made new path guides for the mod country?Right now I don't know how to finish Congo crises as garanganze
meme.co 9 月 3 日 下午 6:12 
Could you make more content for Brazil? I think the content for the Republic is too little.
Линад Блажкевич 9 月 3 日 上午 4:10 
And the creation of the Reichskommissariat in the rest of Africa and Europe
Линад Блажкевич 9 月 3 日 上午 4:06 
Well, I can suggest that Goering could return to Germany and take revenge on other enemies, like making Goering's TNO a total drug empire and creating living space for growing drugs
IratePirate  [作者] 9 月 3 日 上午 12:11 
@Cathy1237 - Pretty much all the tags have a formable and expansion foci

@Линад Блажкевич - It's basically a meme tag post-collapse. I love it but there are other priorities.

@Incel - I have just checked and I think one was actually broken. But I'll definitely add some more.

@Roadsidebandito - Other people have expressed an interest in more content for SAF so I might get onto that. It's just rather a rabbit hole so I've not read much into it.
Roadsidebandito 9 月 2 日 下午 4:18 
Having now completed several plathroughs as Kenya, Kamerun, and Nigeria, I'm a huge fan of the focus tree design. However I was wondering if there are any plans to update/remaster South Africa as trying to play as them with this mod feels like going back to prehistoric times.
Chetnik 9 月 2 日 上午 8:23 
I think thats a decent mod overall. I havent played many factions but I remember deutsch westafriken having 4 generals and they are not even related to anything that is german. Just generic general for eritria region. There need to be some work on that.
Линад Блажкевич 8 月 30 日 上午 3:40 
Hi developer, I would like to suggest to make a rework of Gering and Gerengeria so that it is more insane, because it has few focuses