Hearts of Iron IV

Hearts of Iron IV

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Musterkolonie for Kaiserredux (the Colonial Submod)
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82.954 MB
8 月 17 日 上午 2:30
11 月 2 日 上午 10:53
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Musterkolonie for Kaiserredux (the Colonial Submod)

描述
NOTE: YOU MUST PLAY THIS WITH KAISERREDUX. IT IS A SUBMOD, NOT A FORK. PLEASE PLACE THIS SUBMOD AFTER KAISERREDUX IN THE LOAD ORDER.

YOU CAN HAVE THIS SUBMOD ACTIVE EVEN IF YOU DO NOT PLAY AS A RELEVANT COUNTRY OR HAVE OTHER SUBMODS ACTIVE, AS IT IS NOT PARTICULARLY INVASIVE AND ITS FILE STRUCTURE IS SELF-CONTAINED.

A KR PORT WILL COME SOON™ - THANK YOU FOR OVER 9k SUBSCRIBERS!
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"Colonial rule must be contextualized: with regard to internal political development, it was in many respects co-opted into ongoing African processes of change, while in terms of external economy it represented only the latest stage of a system which had been a long time in the making. What came after it – the era of the “post-colony” and the “new” international order – must be understood in terms of what preceded it.

What is certainly clear is that colonial rule was in many ways as African as it was European, and cannot be understood as some great unilateral imposition: Africans shaped their own societies in the age of foreign rule much more effectively than any colonial official or European government could."
- Professor Richard J. Reid, A History of Modern Africa. 1800 to the Present.
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This submod aims to expand the content of the overseas colonies in Kaiserredux, to give flavour to the more ignored areas of the world . Perhaps, if I am lucky, it will make Africa and the tropics feel like less of a void of content, to be ignored by the average player. Perhaps you too can learn to love this underappreciated area of history.

This mod adds over a thousand events to nations old and new, and brings around twenty new focus trees into the game. It is designed to turn Mittelafrika and other overseas colonies from absurdly stable ahistorical monoliths into a collection of fractious nations-in-waiting, seething with nationalist fervour and poised to overthrow their rulers. A number of new tags have been added, not to mention new focus trees, icons, and events.

Musterkolonie, the 'Model Colony' adds content to the following tags:
- Mittelafrika
- Ostasien
- Tunisia
- Uganda
- Kenya
- Sudan
- Ruanda-Urundi
- Zanzibar
- British South Africa Company/Northern Rhodesia (New)
- Congo
- Katanga
- Orientale (New)
- Kasai (New)
- Ubangi-Tschad
- Kamerun/Adamawa Clique
- Nigeria
- Mittelkongo/Kongo Kingdom
- Sudwestafrika
- Nyasaland/Malawi
- Dahomey/Benin
- Elfenbeinküste/Ivory Coast
- Gold Coast/Ghana
- Sierra Leone and Gambia
- Madagaskar
- Portuguese Ultramar (New)
- Portugal
- Djibouti/Deutsch-Westasien
- Spanish Africa (New)
- Ethiopia
- Liberia (new flavour)
- National France (new flavour)
- Rhodesia (new flavour)
- Cyrenaica/Tripolitania/Libya (new flavour)
- Sarawak (KR with minor additions)
- Malaya (KR with minor additions)
- Philippines (KR with minor additions)
- Tekeland
- Darfur, South Sudan, Aussa, Eritrea
- Minor additions to Yemen, Oman, Egypt and several other nations. Many nations will receive relevant flavour events, such as the major countries, Spain, Chinese tags, Papal States, Poland etc.

Compatibility: Works alongside most mods and submods that don't mess with relevant states.

Credits go to the Kaiserredux and Kaiserreich teams, the HoI4 Modding Coop, /vst/ and all those that enjoy modding this game.

Note: If you can't handle the paternalist mindset of 1930's colonial officials you probably should not be playing this mod.
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Unofficial Russian translation/Русская локализация - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3555899005

Unofficial Chinese translation/模范殖民地机翻 - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3556341995
热门讨论 查看全部(3)
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11 月 2 日 上午 3:19
置顶: Bug Reports
IratePirate
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10 月 24 日 上午 11:24
置顶: Suggestions Box
IratePirate
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8 月 22 日 上午 8:36
置顶: Lore and FAQs
IratePirate
82 条留言
Xzoi 11 月 15 日 下午 11:06 
Hello Maoist Muscle Man, thank you for your comment. As an AI language model I cannot understand the term "Muskkolony" re-enter or try again.
Maoist Muscle Man 11 月 12 日 下午 11:25 
I keep reading it as "Muskkolony" and thinking 'Gee, could this be a South Africa rework?'
IratePirate  [作者] 11 月 11 日 下午 12:11 
@latina_gothmommy_callme - Nothing to do with my submod. Verify your game integrity and resubscribe to your mods.
latina_gothmommy_callme 11 月 11 日 下午 12:07 
i cant even launch the game it crashes the min i launch the game
TechnicoF1 11 月 10 日 下午 3:46 
@IratePirate alright if you cant its ok i understand due to it maybe breaking the game if its independent atleast for southafrica due to them having that system were they send people there so its ok.
IratePirate  [作者] 11 月 8 日 上午 10:46 
@TechnicoF1 I wanted to do a load of content for it and have it as a starting nation but its population is just so damn low it was really challenging to do much with it. Botswana/Bechuanaland can revolt in the event of a socialist uprising in South Africa or a Third Boer War
TechnicoF1 11 月 8 日 上午 10:10 
Can you make botswana independent from south africa or would that bug the whole game
Dave From Monopoly 11 月 2 日 上午 8:36 
So the game crashes whenever I pick the mau-mau and then when I just decided to not play as them at start and tag switch to them the divs just delete themselves cuz they have no supply at all could you please fix this?
IratePirate  [作者] 11 月 2 日 上午 3:22 
@gondola - Thanks there are ways to annex Tunis before the conflict but it currently depends on what Tunisia chooses. I think I'll add an event that lets a NFA player decide if they want to send it down that path. I'll try and find a workaround for the NFA focus, but without me needing to completely replace the entire focus tree file.
gondola 10 月 31 日 上午 11:49 
If there's a way to annex Tunis before the 2WK, this is much less of a problem. I haven't finished my playthrough