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Rapporter et oversættelsesproblem
only this and harmony mod on
Not quite, but I'm on it
1. Modify process now safely handles any interruption without side-effects.
2. Installing a module consumes exactly one unit.
3. Fixed erroneous skip of the installation step.
also reporting that the same issue is happening with other weapons not even part of the mod
higher fire rate near useless Firelocks from the Yuran mod, honestly even funnier than the charge lance issue as it's a flintlock rifle
and also all of the guns from the pirates vanilla expansion for the warcaskets have to be forced to shoot something else they'll just run up and melee instead or viciously stare at enemies
it's also seemingly doing that same issue to the mech weapons from mech framework or whatever it's called
every other weapon i have works fine far as i can tell
the primary issue aside from how horrifically broken that is, comes from the fact he has be manually aimed at things to do anything and if he goes to shoot at the practice targets he just sits there mag dumping forever
so it's def a bug, but a funny one
otherwise peak mod
1. is there a research i have to do to unlock it, or to add more? (I dont see any of the unique modules)
2. Is there a way to tell what can go on a weapon before i craft it?