冰汽时代2

冰汽时代2

Frostland Reborn
35 条留言
PicpusPaulo 10 月 24 日 上午 4:11 
Hello, thanks for this incredible mod ! I would be happy to help you with a French translation if you would like !
PlayerX 10 月 23 日 上午 9:40 
3. would be great for scouts, 4. does not need to slow it down but maybe there would be another penalties like lower trust, higher discontent etc.
PlayerX 10 月 23 日 上午 9:39 
I would like to write some suggestions for this mod:

1. Instead of 4 fishing villages some should be different and be for example Seal Colonies
2. Some outposts should require prefabs weekly to work
3. Outposts which would be built with prefabs and materials and then they would speed up exploration ( old shipwrecks, caves etc. )
4. More dangerous Frostland ( slavers, raiders, polar bears, cannibals, you name it ) and their own settlements, parts of the map etc. which would slow down Frostland exploration until they are dealt with.
Expensive-Paper-77 10 月 21 日 下午 11:30 
Yeah, I had to sub on ModIO. No idea why Steam hates mods sometimes.
I still find that the mods get disabled after I quit the game, so I end up having to sub again everytime.

Love the additions you made!
antoha.nikulin  [作者] 10 月 21 日 下午 9:34 
If for any reason your having trouble downloading my mod from Steam, I would suggest that you try downloading from ModIO, you can always download the raw file and place in the game's pak folder.
Expensive-Paper-77 10 月 20 日 下午 2:45 
Hello! Any idea why the game would refuse to enable mods?

I enable them in the game menu, accept, the screen goes black and then shows me the main menu. When I check, every mod is disabled. Can't enable them at all. Tried enabling and restarting, verifying the files, resubbing, doing just one mod, but they never show up as enabled. O.O
PlayerX 10 月 19 日 下午 12:11 
I like the update and I am looking forward to more content and more settlements. Keep up the good work.
ParaNautic 10 月 19 日 上午 8:16 
thx for update
K1ll3R 10 月 16 日 上午 5:26 
For other modes I set the game version to 1.3.1 but it wont load the mod, crashes.. is there any way for mods to be reverse compatible?
antoha.nikulin  [作者] 10 月 12 日 上午 8:43 
If you have any questions you can find me on Frostpunk Modding Hub Discord server.
antoha.nikulin  [作者] 10 月 11 日 下午 9:25 
Hey Everyone, the mod is updated for the latest game version, sorry for the wait. If something is still not working be sure to comment.
Wathon 10 月 11 日 下午 1:05 
I vouch for the corrupt data that happens when I have only this mod enabled. The pop-up window says: "Serialization Error: Action needed. Corrupt data found, please verify your installation." I've checked the integrity of files, which is positive, and this happens only with this mod enabled.
Raz Sofer 10 月 7 日 上午 8:53 
I keep having your mod speifically that has a corrupted file or something which is crashing my computer. I made sure to see if its your mod on when it happened
cjh1991 9 月 24 日 下午 5:39 
the mod is not fully compatible with Brave New World,it also changed frostland.if you run with it,there is one white square in map,and you cant use mod's challenge and unlock mod's steam core produce,because BNW adds a new colony,and this colony have the things to unlock steam core produce,but you cant find it.
antoha.nikulin  [作者] 9 月 23 日 下午 8:11 
I will update the mod as soon as frostkit gets an update
76561198006558020 9 月 23 日 上午 10:56 
when will be updated to latest patch?
Azula 9 月 20 日 下午 5:30 
great mod! excited to see what additions may come in the future as well :)
kingswinston 9 月 18 日 下午 2:04 
this mode have russian localization?
dreadxx 9 月 16 日 上午 9:20 
I tried run this mod with Brave New World, somewhat there is one white square on map but not sure...
PlayerX 9 月 15 日 上午 8:07 
Congrats for winning the best Frostland mod. Hopefully you will further improve and expand it, it has so much potential!
Lenodiac 9 月 11 日 上午 11:18 
Hey there! Is it compatible with Brave New World?
打月交师傅 9 月 11 日 上午 9:00 
ENGLISH only? any Chinese?
CryptoSporidium1 9 月 1 日 下午 11:36 
Ran this mod with CDE, and I've gotta say you've completely fixed the frostland for me. I love that I get choices regarding outposts and they aren't less involved resource nodes anymore. You did really great with this!
antoha.nikulin  [作者] 8 月 31 日 下午 11:54 
My mod should work with any mod that doesn't alters Frostland locations. At the moment only English is supported.
PlayerX 8 月 31 日 上午 10:25 
I just wanted to give some feedback. I really like encountering different communities like Creve Neige, Mosshearth and Havens Rest and it is great that instead of supplying our city with one resource it can be two, for example Mosshearth with food and reducing disease. I hope there will be more occupied communities, it is much better than when encountering empty ones. Also it would be cool to find more ruined or thriving generator cities with their unique way of life and which could trade with us.
Overall, this mod is great and I hope you will further improve it but it would be better to see more communities which do not offer resources like coal or materials because there is already a lot of them and can be easily manufactured but ones which raise hope, trust, faster exploration and research or reduce disease, discontent etc.
djozsef07 8 月 31 日 上午 2:12 
Is this working with political overhaul mod?
ulibulier 8 月 29 日 上午 6:31 
any planned other language supports?
Raz Sofer 8 月 28 日 下午 10:25 
This feels what is missing for Frostpunk 2. When will the mod be fully develop in the future?
antoha.nikulin  [作者] 8 月 25 日 下午 5:33 
Possibly I'm still figuring out the engine, but if its something I can do I don't see why not.
Plague Doctor 8 月 23 日 下午 9:43 
The mod looks awesome but I had one question, is there any future plans to add Guard/Scout requirements to forcefully take some future settlement/town/outposts?
PlayerX 8 月 21 日 上午 4:32 
Also it would be great to see several smaller locations like shipwrecks, caves and camps which would serve as small outposts for faster exploration which could not be upgraded. Ruins of other generator cities and settlements would be cool to see too.
PlayerX 8 月 21 日 上午 3:25 
I really like this mod and I hope that it will be further improved and worked on even after modding contest is over. If I were you, I would add more populated settlements which would not give resources but instead reduce discontent, crime, squalor, disease, slow research etc. because there is already a lot of places which can be harvested for resources. It would be more cool to be able to trade with settlements or be able to conquer them with guard squads and scouts and then do with their resources and population as we want ( for example make it a scouts base for faster expansion and exploration or for mining some resources or turning people into servants producing goods, food etc. ). I think that some great locations which should be added are Slavers Bay, Seal Colonies, Tesla Peak and a few more populated settlements with Evolvers, Faithkeepers, Stalwarts and Pilgrims as well as Wanderers, Frostlanders etc.
antoha.nikulin  [作者] 8 月 19 日 上午 12:15 
I have not tested this mod with City Development Effort. Since my mod changes files related to Frostland locations, I believe it may conflict with CDE, as it also alters some sites such as food outposts. However, I may be mistaken.

What I can confirm is that my mod works with the Political Overhaul mod, as I have tested it successfully.
Lenodiac 8 月 15 日 上午 2:56 
Hey there! Is it compatible with City Development Effort - Balance Overhaul mod?
ActionPickle 8 月 14 日 上午 7:43 
Wonder if our mods are compatible? Most likely yes!