武装突袭3

武装突袭3

[A3UE] Built-in Radio Supports
26 条留言
gor3Splatter  [作者] 11 月 11 日 下午 3:44 
@Munger Thanks for the feedback. My ego needs that sometimes.

As for the RHS question: that should be fixed by now; I used the base class for vanilla artillery, not the actual base class from which almost any other mod derives their vehicles.

And regarding the transport query: sadly, Bohemia has limited the "transport" support to Helos, exclusively. Looked in the source code and the FSM; both are heavily coded towards helicopters. Maybe use HC for vehicular transports? This, at least, allows you to place waypoints.
Munger 11 月 11 日 上午 8:54 
Fantastic mod. Reminds me a lot of Simplex Support Services but more well integrated into Antistasi with the need to rescue the specialist first etc.

Shame to hear that it may not work with some of the RHS artillery. Perhaps the M252/D30 are missing the 'availableForSupportTypes' config? It may be worth checking the equivalent guns from other factions (for example in 3CB Factions) in case they include it, though I doubt it if they inherit from the base RHS.

One query - can the support functionality be used on ground vehicles or only air? For example could I set up a truck to so that I can use the same ACE menu to ferry my squad around and have it automatically return to base afterwards?
Five Owned 11 月 9 日 上午 8:19 
This work is a godsend. I play mostly singleplayer, but I use a lot of Drongo's Air Ops to manage air support, mobility, and logistics.

Having this mod saves me a lot of time setting them up or saving my assets manually every start/end of the game. It used to be debug + Zeus work, which is a hassle.

Great mini mission to acquire the specialists too, makes having supports feel earned and actually make sense in my headcanon. The specialists move with you when you move bases, and are lost when they get killed in the base.
Saaretalu 11 月 2 日 上午 4:12 
@gor3Splatter Vanilla MK6 mortar works fine but yeah for M252 by RHS it doesn't
gor3Splatter  [作者] 11 月 2 日 上午 1:37 
@Saaretalu So, the M252 by RHS is correctly configured to be used as artillery support. My mod just looks for that config (availableForSupportTypes) and acts accordingly. Can you get vanilla mortars to work? If not, may I kindly redirect you to the Discord [discord.gg] to solve your problem?
Saaretalu 11 月 1 日 下午 5:27 
@gor3Splatter Okay, interesting. When i tried to use support on M252 mortar, D-30 artillery by RHS, then it didn't give me a option to make them as support
gor3Splatter  [作者] 11 月 1 日 上午 9:06 
@Saaretalu No, it's compatible.
Saaretalu 11 月 1 日 上午 3:11 
It isn't RHS compatible yet, am i right?
АзрикДрим 9 月 14 日 上午 6:21 
Listen, you were right about the conflicting mods, as it turns out Achilles (Addon for Zeus) affects your mod, after I removed it I started receiving notifications about support readiness and everything worked, even with some howitzers from RHS
gor3Splatter  [作者] 9 月 13 日 上午 2:47 
@АзрикДрим If that guy in the tent does anything other than stand around and gesticulate wildly, there must be an AI mod messing with it; especially, if you say, he sat down? If you can't live without those sorts of mods for some reason, you can modify the addon settings. Maybe remove the specialist/tent requirements.
АзрикДрим 9 月 12 日 上午 12:38 
I saw warnings that it doesn't work with mods, but here I'm already confused, it's possible that the mortar doesn't work because I spawned it through zeus to check, although to me it even sounds strange
АзрикДрим 9 月 12 日 上午 12:36 
Yes, I reread the entire description, I set up an awning, found a specialist, then set up a mortar from the garage and pressed the pairing button in ace, the bot sat down at it but the support button did not appear in the orders menu and there was not even a notification about adding support
gor3Splatter  [作者] 9 月 11 日 下午 3:23 
@АзрикДрим Did you read the Usage chapter of the description? Built a tent, freed the specialist and so on? If all that, check with vanilla mortars/MLRS; they definitely work. If only those work, tell me what vehicle (mod etc.) you're trying to get working.
АзрикДрим 9 月 11 日 下午 12:58 
Hi, I ran into a problem here, I installed the MK6 mortar and paired it with ace, but there is no support button, you can see that the bot is sitting behind the mortar, but nothing happens next, I tried to do the same with ZAMAK, but there is simply no button in the ace menu (it is possible that it was 3CB), but the fact remains that the mod simply does not work for me
gor3Splatter  [作者] 9 月 8 日 上午 9:32 
@PokyeAnubis Video is attached to description.
PokyeAnubis 9 月 8 日 上午 4:50 
can you make a video to how to use this mod please. thanks btw for creating this mod even though i dont know how to use it yet
gor3Splatter  [作者] 8 月 23 日 下午 12:32 
@stg captainkng The mission retriggers in a time frame of ten to twenty minutes.

@NorYa Rotary wing CAS will stop once their "Search and Destroy" waypoint is satisfied. I.e.: no more valid targets -> RTB. Fixed wing CAS will loiter forever until they get a mission or their fuel is running out. No chance (yet) to command them to abandon their mission and RTB.
NorYa 8 月 23 日 上午 2:25 
How exactly do I get the air vehicles back when I'm done with them?
stg captainkng 8 月 22 日 下午 8:35 
so how does the mission come back if the specialist dies before we save them
gor3Splatter  [作者] 8 月 16 日 上午 1:16 
@H3NT41C0M1C5 Little more context please? Maybe open a bug report in the linked discord (section a3ueunscobra)?
Mole Man 8 月 15 日 下午 6:02 
For some reason it does not work when being added into a server.
NorYa 8 月 14 日 下午 9:12 
Was looking for a mod like this. Thanks for making it!
Luigi the magical dinosaur 8 月 14 日 下午 6:25 
ahh gocha
gor3Splatter  [作者] 8 月 14 日 上午 12:15 
@Luigi It's all Arma 3 built-in logic, so I'm afraid, not from the get go. I'll see if you can talk to the tent guy to maybe ground all planes?
Luigi the magical dinosaur 8 月 13 日 下午 6:27 
is there a way to make the plane come back and land
Luigi the magical dinosaur 8 月 13 日 下午 4:54 
Awesome