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As for the RHS question: that should be fixed by now; I used the base class for vanilla artillery, not the actual base class from which almost any other mod derives their vehicles.
And regarding the transport query: sadly, Bohemia has limited the "transport" support to Helos, exclusively. Looked in the source code and the FSM; both are heavily coded towards helicopters. Maybe use HC for vehicular transports? This, at least, allows you to place waypoints.
Shame to hear that it may not work with some of the RHS artillery. Perhaps the M252/D30 are missing the 'availableForSupportTypes' config? It may be worth checking the equivalent guns from other factions (for example in 3CB Factions) in case they include it, though I doubt it if they inherit from the base RHS.
One query - can the support functionality be used on ground vehicles or only air? For example could I set up a truck to so that I can use the same ACE menu to ferry my squad around and have it automatically return to base afterwards?
Having this mod saves me a lot of time setting them up or saving my assets manually every start/end of the game. It used to be debug + Zeus work, which is a hassle.
Great mini mission to acquire the specialists too, makes having supports feel earned and actually make sense in my headcanon. The specialists move with you when you move bases, and are lost when they get killed in the base.