Victoria 3

Victoria 3

Subject Gameplay Improved
60 条留言
yuhanw 16 小时以前 
is that possible to buy a subject from AI country?
JohnOnsomi 10 月 29 日 上午 9:36 
!oh wow thank you so much
TryToGitGud  [作者] 10 月 23 日 上午 4:34 
@WuRiver
There's a overlord diplo interaction to reset all subsidies
WuRiver 10 月 19 日 下午 9:59 
May I ask the author, how can I order a vassal to stop subsidizing a certain project? I only know how to order them to provide subsidies, but I don't know how to make them stop following this command.
TryToGitGud  [作者] 10 月 17 日 上午 8:38 
@Zophyr
Fixed the confederation mechanic, even on AI.

@JohnOnsomi
there wasn't a gamerule in the first place, I put one now

@ssn
Sadly Paradox changed something in how company names work, can't even rename the EIC and other country-company.
Zophyr 10 月 14 日 上午 5:09 
can you add an option to make AI unable to confederate subjects? also it makes no sense that i can confederate chinese nations as russia in my opinion
JohnOnsomi 10 月 11 日 上午 3:55 
Hi there, love the mod. unfortunately the option to turn off subject annexation and merging in the setup menu doesn't work.
ssn 10 月 7 日 下午 6:35 
The subject country no longer takes the name of a renamed company after establishing a chartered company, and instead takes the original name of the company no matter what. This feature of the mod was functional before the 1.10 update.

"Confederate Subject" now works on every culture regardless of cultural similarities. I'm certain this is also not expected behavior.
Rapi 9 月 30 日 下午 7:49 
I did some tests and found out that the mod does not give the liberty desire bonus if the Grey's Subject Interaction Suite mod is active
Rapi 9 月 30 日 下午 1:05 
giving construction support to the subject is not giving the liberty support bonus
TryToGitGud  [作者] 9 月 29 日 上午 4:16 
pretty sure it works in 1.10, I used it myself a bunch of times. Did you encounter any issues?
嗷呜呜 9 月 24 日 上午 4:50 
update pls!
TryToGitGud  [作者] 9 月 9 日 上午 8:39 
@ind.jhonatan.tc
you're probably clicking the event without refreshing it, first time (not sure why) it doesn't lock in the country
@Guy Fawkes
Should be completely vanilla on that side, no changes
Guy Fawkes 9 月 6 日 上午 1:03 
does the mod add an option for pupets to contribute convoy to the Boss?
my pupet does this, goes into negative convoys, breaks the contribution (pauses the game, cant turn the pause off) and trys it again just to break it 5 days later
ind.jhonatan.tc 9 月 5 日 下午 5:32 
It's no use to me to transfer a puppet to a company. Am I doing it wrong? It's making me infame, but I don't see any change in the puppet.
Nic 9 月 3 日 上午 11:32 
I absorbed Bolivia and now the 120 construction I was giving them can't be put back. The "timed modifier" is just there forever.
Nic 8 月 26 日 下午 3:56 
Great mod! Things are a bit weird in the Diplomacy>Subjects menu though. Lines of text going into eachother and the 3 options for decreasing Lib Desire have confusing tooltips. And why am I increasing their LD by building military units for them?
喵泥煤 8 月 24 日 上午 11:31 
Why always pop up `subject_action_notification_third_party_desc` message in every day?
TryToGitGud  [作者] 8 月 21 日 下午 2:38 
I answered about Grey's mod in a comment below.
smirkyshadow 8 月 21 日 下午 2:05 
I would also like to know how it interacts with grey subject interactions :D
Zippy 8 月 21 日 上午 12:50 
how does this interact with grey subject interactions? seems to be some crossover but also different features between the two
Phoenix Nebula 8 月 20 日 下午 10:41 
I love the ability to hand over a puppet to a company, but the way of selecting the company you want it very tedious if you have mods that increase the number of companies you can have like I do. Would it be possible to be given a full list of the companies you have established?
TryToGitGud  [作者] 8 月 20 日 下午 2:59 
@Guy Fawkes
As long as it doesn't change the diplomatic gui

@oooooo
You can queue up battalions for them in their private construction
Guy Fawkes 8 月 20 日 下午 12:24 
is this compatible with mods that add other subject interactions?
oooooo 8 月 19 日 下午 7:30 
Do you command a subject to increase its military power or is it somenthing the AI just does with this mod? I can't find any option to do so in the subject interaction menu.
Spacecruiser 8 月 19 日 上午 1:56 
You won me on the: "for players who wish to LARP" :steamhappy:
Quilaarq 8 月 18 日 下午 9:30 
Tiene un gran potencial, lo empezaré a jugar ahora. Creo que entre las cosas que más hecho en falta en V3 es que la dependencia económica dé tan poco apoyo a mantenerse como súbdito leal, quizá aumentar dicho valor sea una buena adición. Saludos y ¡Gacias por tu trabajo!
TryToGitGud  [作者] 8 月 18 日 上午 8:28 
@gbhbarbosa
There's already a mod that does it pretty well (even if it adds some thing I dont really like) which is: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2954007442&searchtext=less+bordergore
If you use this you kinda have most of the world colonies covered (the mod add option to release Indochina colony, India colony, East Indies colony)
gbhbarbosa 8 月 18 日 上午 3:23 
@TryToGitGud
Thank you, that's great, I would gladly help with localization in spanish and portuguese when I have time.

And another different question, do you plan to add the option to release countries as colonies, like Cuba, the Phillipines and Ceylon?
2227817689 8 月 18 日 上午 2:35 
block
B. Mirry 8 月 17 日 下午 5:07 
I am also getting spam from the subsidy notification
TryToGitGud  [作者] 8 月 17 日 下午 4:55 
@gbhbarbosa
added Turkish, Portugese, French, German, Japanese, Polish, Russian, Spanish as localization (still in english, anybody who wants to localize is welcome)
gbhbarbosa 8 月 17 日 下午 3:46 
Can you make a generic localization for the languages that are not localized yet? Maintaining the text in english but with the folder of other languages? I play in other language, and I do understand english, but it would be easier if you made it, so it wouldn't need to constant remake it every time we got an update
TryToGitGud  [作者] 8 月 17 日 下午 3:26 
Ai should never use it now anyway (should be a player tool)
TryToGitGud  [作者] 8 月 17 日 下午 3:25 
@Zangi
Not sure why that is happening but I made sure that cannot be spammed by AI now (not sure if it's really a mod conflict or whatever, couldn't reproduce the thing)
Heiky 8 月 17 日 下午 3:24 
same problem as Zangi, the spam is very distracting
Zangi 8 月 17 日 下午 2:39 
Huh, so started a new game, getting spammed with reset subsidy 3rd party. (Additional note, using this with RoE, loaded before.)
Rapi 8 月 17 日 上午 7:06 
Thanks
TryToGitGud  [作者] 8 月 17 日 上午 5:24 
@Rapi
Made a reset all subsidies interaction, making a system to cancel a specific subsidie would take a lot of time and might cause lag issue (cuz I would have to add it to the GUI that already makes the game lag a lot)
@Osium
Don't really get what you mean, you mean straight up disabling investment pool? (that would be a lil crippling just pass extraction on them) Regional HQ are pretty bad anyway I tend not to enable them on the companies anyway cause of the way they work (Foreign HQ as I remember only help the owning country, Not sure about the 1.9.8 changes).
V307 8 月 17 日 上午 4:55 
Is there any mod that just allows you to give a puppet to a company ?
I love the mod, but some of the features just feel to janky
펭요미 8 月 17 日 上午 12:13 
Hello! I like your content and would like to translate it into Korean. Would you give me permission to do so?
Osium 8 月 16 日 下午 8:31 
Would it be possible to create an action that purges subjects of regional company HQs and their private investment? Player pays the cost of course.
Rapi 8 月 16 日 下午 12:40 
Is it possible to add the option to force the subject to remove a specific subsidy?
牛奶大魔王 8 月 16 日 上午 10:37 
Greetings! A good mod! I want more Chinese player used it so i have translated it inside V3 Chinese submod mod
Would u make a line in description?

Here is my Chinese localization. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880069248
TryToGitGud  [作者] 8 月 16 日 上午 4:31 
@Aero
AI can use the overlord interactions that give bonuses (so no charter, no transfer), so they use most of them.
Habbening 8 月 15 日 下午 10:53 
does ai use it?
Senkaimon 8 月 15 日 下午 5:13 
Thanks man!
TryToGitGud  [作者] 8 月 15 日 下午 4:54 
@Senkaimon
MB, I guess companies that already existed remained, now I made so that after the country becomes a company they disband the old ones.
Senkaimon 8 月 15 日 上午 10:35 
@TryToGitGud but in my Game the existing Companies a puppet had before being given to my company remain and dont get disbanded