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I’m using the latest version compatible with v1.2.5, and it happened during the Modern Era.
From what I’ve seen, there’s a city-state located on a continent that crosses the edge of the map, and the issue seems to occur when units move across that edge.
It doesn’t happen every turn, but it occurred more than 10 times before the Modern Era ended.
@ppaladin123, i have not encountered your issue, maybe it is fixed in the new version. If it still exists I assume it has something to do with the fact that landmasses can be everywhere. Default maps do not have land at the world edges, but my mod is not limited in this regard. Maybe the game has issues with path finding when land is present at map edges. I will try to investigate the issue but this might take some time.
Next time I will try diasabling that mod and using the configurator to add more instead.... but I yeah I could see it being a came issue.... kinda funny that its always everest
@Barely Competent Jim, great to hear that you enjoy the mod. I will investigate your issue again but i doubt that i will find something as I use the same code as with the default maps.
In both games when the game transitions to the exploration age, Everest is replaced by mountains. In my first game I was playing spain, Everest wasn't settled so I got a settler ready to settle it in the next age only to find it disappeared...I thought I was crazy at first. I finished that game, as far as I can tell no other natural wonders were affected... in that game I half expected to find it again somewhere else.
In the second game, I spawned close to Everest and so settled it early... I've just moved to the next age and again its been replaced by mountains.... none of the other natural wonders I've discovered were affected.
One tile was a Mangrove with Kaolin on it. The Kaolin only showed up on the right half of the hex. When I improved the tile, the right half of the hex sunk while the left hex remained the same.
@Stealcannon as far as i know there currently is no way to have more then 8 players in MP. You can try decreasing the amount of land either in the settings or through the configurator tool. Note that every human player in MP needs to have the same settings before starting a game.
@Renouf With small maps, there are at best 4 homeland players. With this amount of players the script is configured to have a maximum of 2 continents for these players. This results in typically splitting them into 2 + 2 as you described. I will look into maybe forcing the split to be 3 + 1 and if I can add an option to limit the amount of continents.
No other mods enabled, standard map size and haven't used configurator tool, some example seeds:
1195008195
1596069441
1891270492
-1380775354