席德·梅尔的文明VII

席德·梅尔的文明VII

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Random Worlds
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Type: Mod
Mod: Maps
文件大小
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更新日期
288.557 KB
8 月 12 日 下午 2:21
10 月 2 日 上午 11:05
8 项改动说明 ( 查看 )

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Random Worlds

描述
This mod adds a map script generating completely random worlds. It is an extensive rework in comparison to standard map scripts.

Features:
- Random amount, position, size and shape of continents
- Coastline has varying amount of details
- Custom mountain and volcano generation
- Custom biome generation resulting in less predictable gameplay
- Spawn positions typically have as much spacing between them as the map layout allows

Note for multiplayer: When changing parameters, everyone needs to have the same values applied.

If you want to change some part of the map generation, you can use the following tool that I have written (Installer can be found under Releases): https://github.com/MarvinOtt/MapConfiguratorCivilization7

It allows changing many parameters for continents, islands, mountains and much more.
Any changes are quickly shown in the preview.
In the images you can see examples of the tool.
55 条留言
DUK1DUK3  [作者] 10 月 5 日 上午 3:26 
Thanks for the info. Until this bug is fixed, it seems I have to limit the world generation to not have land at world edges. This might take some time to change.
Moomin 10 月 4 日 下午 1:48 
I ran into the same issue as @ppaladin123.
I’m using the latest version compatible with v1.2.5, and it happened during the Modern Era.

From what I’ve seen, there’s a city-state located on a continent that crosses the edge of the map, and the issue seems to occur when units move across that edge.
It doesn’t happen every turn, but it occurred more than 10 times before the Modern Era ended.
DUK1DUK3  [作者] 10 月 2 日 上午 11:16 
The mod is now fixed for game version 1.2.5.

@ppaladin123, i have not encountered your issue, maybe it is fixed in the new version. If it still exists I assume it has something to do with the fact that landmasses can be everywhere. Default maps do not have land at the world edges, but my mod is not limited in this regard. Maybe the game has issues with path finding when land is present at map edges. I will try to investigate the issue but this might take some time.
DUK1DUK3  [作者] 10 月 1 日 下午 1:55 
I am working on a fix for the new update, currently it does not work.
go_utes 10 月 1 日 上午 11:59 
With patch 1.2.5 I cannot get Random Worlds to show up in the list of maps.
Valentine 9 月 30 日 下午 7:34 
So does this apply to all maps in the game or? Im kinda confused how to select this lol
ppaladin123 9 月 29 日 下午 4:59 
This map and only this map gives me serious lag, usually in the modern era. I'll see "ghost" semi-transparent units running across the entire map. usually it'll be half of a unit (e.g. 6 out of 12 soldiers) running across the entire map to the left and the other half of the unit running across the map to the right. They eventually will meet up and "re-form" the unit where it originally was and then it will then go to wherever it was intending normally. After that all the units on the map will move in unison and the turn will finally resolve. It is an extremely weird effect and I have no idea what causes but it can cause turns to take 2-3 minutes to complete.
Crimson Knight 9 月 11 日 上午 11:41 
@DUK1DUK3 thank you.
Barely Competent Jim 9 月 9 日 下午 2:12 
Doing more googling, it seems Ursa Ryan had this same issue a while back, he seems to just be using the mod to add all the wonders.

Next time I will try diasabling that mod and using the configurator to add more instead.... but I yeah I could see it being a came issue.... kinda funny that its always everest
DUK1DUK3  [作者] 9 月 9 日 下午 12:56 
@TheDChero, this script uses the same logic as the default maps so it should work the same.
@Barely Competent Jim, great to hear that you enjoy the mod. I will investigate your issue again but i doubt that i will find something as I use the same code as with the default maps.