RimWorld

RimWorld

Enemy Self Preservation (Continued)
25 kommenttia
Mlie  [tekijä] 19.10. klo 5.47 
@XGGJI1 It uses the vanilla fleeing job, this just triggers it based on more factors than killed raid members
Mlie  [tekijä] 11.10. klo 7.48 
@XGGJI1 Please see the Reporting Issues section described above
XGGJI1 11.10. klo 7.39 
When enemies trigger a flee, they will continue attacking and chase my pawn until the distance between them becomes far enough to disengage—no error is logged. I’m not sure whether this mod was designed for this behavior or if it’s colliding oddly with another mod.
TheNamelessOne 9.10. klo 15.06 
was going to istall this mod but if it is a GARENTIED chance to flee i am sad :( you should add a oppsional feature to have a percent chance to flee when hiting that point instead of just forcing them to flee, also like @ Vlad Draculea's idea about the tough trait however to baleance it more you could make each person who has fled increase the chance for others to flee, like a team moral thing... just a sugestion. ( holy typo)
Freltzo 5.10. klo 9.36 
thanks much!
WJSabey 3.9. klo 3.59 
Can this be made to apply to slaves rebelling too? They get just as suicidal. I just had one try to make a break for it, shot him in the legs a few times, he was limping along bleeding heavily but still kept trying to run away even after it was painfully obvious he wasn't going to make it. It would be nice if at that point they would give up rather than force us to keep shooting them until they are downed.
brick 28.8. klo 22.27 
@Vlad Draculea yes. Perhaps only unwaveringly loyal pawns, and then increase the number of those with tougher raids.
Vlad Draculea 19.8. klo 5.17 
also small suggestion but maybe make pawns with certain traits immune to fleeing when others are fleeing?

like for example, someone that has tough trait, and/or deathless, perfect immunity, etc. genes may be more overconfident than most given their superior durability, so unless they themselves have taken too much injury then they wouldn't flee when the rest have
Vlad Draculea 19.8. klo 5.02 
@Enclave~ NWN real fog of war is a really good replacement for now, its also got CE compatibility and even detection by audio
Albedo~ 16.8. klo 17.33 
@WREN_PL It is, at least the original mod was, if this is just a maintained port it should be
Mlie  [tekijä] 16.8. klo 8.35 
@WREN_PL No idea, never used that mod
WREN_PL 16.8. klo 8.30 
Is it compatible with "No one left behind"?
Albedo~ 16.8. klo 0.51 
Now all I need is CAI 5000 then I can resume my painful playthrough
Mlie  [tekijä] 15.8. klo 8.52 
@Nim This was made before anomaly was a thing
Nim 15.8. klo 6.56 
Do dehumanized pawns from Anomaly still run away? I would think they wouldn't be afraid of death.
niko.k.sam 13.8. klo 17.02 
Thanks for your hard work.
The Blind One 13.8. klo 10.19 
Thank you Mlie
A Weak Opponent 13.8. klo 7.15 
You're the GOAT, Mlie
FULL SEND 12.8. klo 18.24 
W mod
plaerjilion_RUS 12.8. klo 3.39 
thanks very much!
Ghostmare 12.8. klo 3.21 
You are lifesaver! Thank you for your work!
Totsnuk 11.8. klo 23.44 
Aaah thats hot
浩O天 11.8. klo 21.39 
It's finally here. It's simply perfect.
d_valroth 11.8. klo 14.42 
The game feels so much better with this mod. No killboxes, just run them off.
Shujian 11.8. klo 14.34 
Awesome!