边缘世界 RimWorld

边缘世界 RimWorld

164 个评价
Enemy Self Preservation (Continued)
4
   
奖励
收藏
已收藏
取消收藏
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
117.584 KB
8 月 11 日 下午 2:11
1 项改动说明 ( 查看 )

订阅以下载
Enemy Self Preservation (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
976 件物品
描述

Update of Murmurs mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2006638530



[discord.gg]
[github.com]


BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY.

Humanoid enemies are no longer suicidal and will flee from combat when they are in a significant amount of pain.

It is designed to be used with my other mod Faction Raid Cooldown, but can be used standalone.

Also I highly recommend using No One Left Behind as well.


Mechanics
By default the base pain level = 25%, but you can set this to whatever you want in the mod settings menu.

A regular humanoid will flee if their pain exceeds the pain level.
A humanoid with the 'Wimp' trait will flee when they receive any injury.

If over half the raid is fleeing/has fled, the rest of the raid will flee.

Your colonists, animals and mechanoids are not affected.


Compatibility
Uses harmony for maximum compatibility but I've added some stuff to the 'pawn damaged' code so if you run into any weird issues try moving this mod around in your mod load order.


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
29 条留言
Kikas 12 月 7 日 上午 1:37 
@merkurio you can change it in the mod settings, I agree 25% is a bit low for my preference but you can change it
Mlie  [作者] 11 月 22 日 下午 11:00 
@Merkurio The first thing of the original description written in caps was not clear enough apparently
Merkurio 11 月 22 日 下午 2:48 
Yeah, I am disabling this mod today because I first added it thinking it would bring more realism to battles, but instead it exchanges six for half a dozen, EVERYONE flees after getting shot once basically, it's really anti climatic. "Holy crap, a huge raid coming up, everyone get read- Oh nvm, my three turrets alone made all of them flee before they could even get in range (btw, I'm their sworn enemy)
munk 11 月 1 日 上午 11:23 
@TheNamelessOne this is such a good suggestion, and 25% seems like a low threshold
Mlie  [作者] 10 月 19 日 上午 5:47 
@XGGJI1 It uses the vanilla fleeing job, this just triggers it based on more factors than killed raid members
Mlie  [作者] 10 月 11 日 上午 7:48 
@XGGJI1 Please see the Reporting Issues section described above
XGGJI1 10 月 11 日 上午 7:39 
When enemies trigger a flee, they will continue attacking and chase my pawn until the distance between them becomes far enough to disengage—no error is logged. I’m not sure whether this mod was designed for this behavior or if it’s colliding oddly with another mod.
TheNamelessOne 10 月 9 日 下午 3:06 
was going to istall this mod but if it is a GARENTIED chance to flee i am sad :( you should add a oppsional feature to have a percent chance to flee when hiting that point instead of just forcing them to flee, also like @ Vlad Draculea's idea about the tough trait however to baleance it more you could make each person who has fled increase the chance for others to flee, like a team moral thing... just a sugestion. ( holy typo)
Freltzo 10 月 5 日 上午 9:36 
thanks much!
WJSabey 9 月 3 日 上午 3:59 
Can this be made to apply to slaves rebelling too? They get just as suicidal. I just had one try to make a break for it, shot him in the legs a few times, he was limping along bleeding heavily but still kept trying to run away even after it was painfully obvious he wasn't going to make it. It would be nice if at that point they would give up rather than force us to keep shooting them until they are downed.