Counter-Strike 2

Counter-Strike 2

ze_death_forest
19 条留言
nocallzzz 11 月 27 日 上午 9:08 
大佬是还没更新完吗,怎么地图里什么都没有
Kotya Way 10 月 16 日 下午 12:00 
mapeadores:steamthumbsdown::NorminGreen::steamthumbsdown:
气流  [作者] 10 月 16 日 上午 11:58 
Okay, I will increase my body time limit, but please wait until the end of the competition
Tormacoy 10 月 11 日 上午 9:46 
We had the same problem in Mapeadores with the warm up round. I had to slay humans to end it, otherwise people would delay for the whole 10 minutes of round timer.
Also the map seems to be blocking players from buying the molotovs and incendiary grenades
气流  [作者] 10 月 5 日 下午 11:20 
@Vauff sorry i dont know what happen in glf. It test good in fys, exg, zed and ub. And I deleted the zombie spawn time on map spawn. I'm sorry that something didn't satisfy you, but I believe I've done my best
Kotya Way 9 月 13 日 下午 6:31 
:steamthumbsup:
Vauff 9 月 13 日 上午 10:16 
- A filesize optimization pass should be done, specifically on materials & light-mapped props (particularly foliage) bulking worldnode size, did not get the impression of the 850 MB being justified for the map length & custom content quality
- TP avoidance spot on lvl 4 https://i.imgur.com/kEdfhjw.png
- Humans can edge the back windows of the bus on the first lvl 1/3 defence
Vauff 9 月 13 日 上午 10:16 
We tested this on GFL, you might want to consider widening the defences or something, as currently they're just easy farming of zombies in corners/tight corridors, making the gameplay as zombie pretty awful. We also found some issues:
- Warmup never ended on its own, since map is so big players were just able to delay the entire 10 minutes until round time ran out
- Radar broke and was somehow incorrectly showing all players on top of each other https://i.imgur.com/BFEqdtZ.png
- TP avoidance spot on lvl 2 https://i.imgur.com/9rwhKuS.png
- Map should set a longer mp_roundtime value out of the box, since it needed manual correction for some stages
- Teleport loop here when zombies are shot back into the TP trigger, because TP destination is right in front https://i.imgur.com/pLUDReV.png
气流  [作者] 8 月 25 日 下午 11:44 
ok, i delet spawn time
Tormacoy 8 月 25 日 下午 12:50 
In our server zombies don't teleport back to when they spawn, instead they are frozen in place inside a particle that resembles a portal. This map has a forced spawntime of 20 seconds which makes zombies spawn outside of the bus at the start in level 1 or near the door in level 2 start for example.
气流  [作者] 8 月 25 日 下午 12:18 
I just updated Level 4. Sorry for my poor English—I don't understand what you meant about zombies spawning outside the bus. I've moved the buttons from the top of the bus to underneath it.
Tormacoy 8 月 23 日 上午 10:46 
Spawn time should not be forced, our server uses the in the middle spawn with a custom portal thing and we couldnt get past the bus as zombies kept spawning outside of it. Also people could climb on top of the bus and triggers the buttons there, not sure if it was intended or not
Godly Kid 8 月 20 日 上午 3:27 
好图
满分
ile 8 月 17 日 上午 10:29 
好图
PokieeAkuno 8 月 17 日 上午 2:44 
非常好地图:steamthumbsup:
迷珟MISU 8 月 15 日 上午 7:27 
哈人,玩了这么久ze,从来没这么恐怖过:steamthumbsup:
气流  [作者] 8 月 11 日 上午 11:47 
ok i fix bug,wait
喜多郁代 8 月 11 日 上午 9:30 
materials/error.vmat
kun 8 月 11 日 上午 8:58 
error vmat