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Also the map seems to be blocking players from buying the molotovs and incendiary grenades
- TP avoidance spot on lvl 4 https://i.imgur.com/kEdfhjw.png
- Humans can edge the back windows of the bus on the first lvl 1/3 defence
- Warmup never ended on its own, since map is so big players were just able to delay the entire 10 minutes until round time ran out
- Radar broke and was somehow incorrectly showing all players on top of each other https://i.imgur.com/BFEqdtZ.png
- TP avoidance spot on lvl 2 https://i.imgur.com/9rwhKuS.png
- Map should set a longer mp_roundtime value out of the box, since it needed manual correction for some stages
- Teleport loop here when zombies are shot back into the TP trigger, because TP destination is right in front https://i.imgur.com/pLUDReV.png
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