边缘世界 RimWorld

边缘世界 RimWorld

Android tiers (Unofficial 1.6 Update)
127 条留言
sroyesguerra 10 月 24 日 上午 1:42 
Can you please fix the skill level when you create androids it always goes to level 1 or 0 for skills
Alu 10 月 23 日 上午 3:52 
the submodder who made that mod if its one i think it is
works on the rewrite so they wont be maintaining a version for this fork and with the forker sayin theres no updates for a while i wouldnt expect anything there ether
nobl3fire89 10 月 23 日 上午 3:19 
gender is a construct meatbag (but I agree the option would be nice, however that was a submod and this is a continuation of the main one so idk man)
FaThEr_ChEmO 10 月 22 日 下午 9:42 
can we revive the female android tiers ??? kinda crappy that my females have to be males... and can we make it so colonists can permanently become androids if their subconsious is transferred and make it so androids consious can be put back into humans of their choice when the humans minds have been wiped??
human vessels??
nobl3fire89 10 月 17 日 下午 7:44 
thanks for continuing a favorite of mine, best to you and yours
Alu 10 月 17 日 上午 5:18 
they in fact
dont for most people
check the earlier pages like right at the start
MiltoNova 10 月 17 日 上午 4:50 
the description is wrong

the modded scenarios do work, i tried em and the robot pawns do spawn
Djtooth 10 月 15 日 下午 6:03 
It seems like the repair kits function as(and are interchangeable with) bandages as they only reduce bleeding and do not repair. You are expected to just change parts of androids or discard them if they get damaged.
The machining table does not detect tiered androids for shredding.
Renix 10 月 11 日 下午 9:23 
@peanutman

those are controlled wirelessly by living pawns with a chip installed into their head and the right computer thingies built on the map
nex 10 月 5 日 上午 2:55 
can you add a option to disable the overload button? i just know one day i'll click it and destroy my pawn by accident.
peanutman 10 月 5 日 上午 2:48 
hey, uh. whats the point of the blank neural androids? were they smth that didnt get finished in the og mod? or do i just not know how to make them normal androids?
PKPenguin  [作者] 10 月 1 日 下午 1:00 
Probably no updates on my end for a while if ever, I picked this up because I wanted to play a colony with it and then I did.
T5s were plenty alive for me.
DTS 10 月 1 日 上午 7:01 
By some reason T5 android is always dead when i arrive to the point
Mismagius 9 月 30 日 下午 11:10 
so umm...you still updating this?
babbit09 9 月 30 日 下午 12:04 
So this is like, the actual Android Tiers mod? Not that Mechanical Humanlike version/successor? Hell yeah man, hope to see this updated more and patch out those bugs.
Mismagius 9 月 27 日 下午 4:55 
just saying, all you have to do to add support for odyssey is add this line of code in statbases of the race
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
ÆFLUX 9 月 24 日 下午 6:45 
managed to track down a small incompatibility with another mod. with "[FSF] Complex Jobs" enabled, androids are unable to mine at deep drills. it throws back a jobgiver exception error and the android pawn just stands there, unable to mine. other human and xenohuman pawns can drill normally.
әnØc 9 月 24 日 上午 5:58 
Having an issue with MircroSchythers not loading into the game.

Error while determining if MicroScyther40823 should have Need Chemical_Alcohol: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EFDF0C3B]

Ran a new game on 1.6 with and without Odyssey, everything else disabled and issue persists either way.

Thanks for keeping this mod alive it's one of my favorites and haven't had any other issues even with a full mod list. Great Job!
plaerjilion_RUS 9 月 23 日 上午 4:42 
I found incompatibility with CE. Some weapon of this mod don't work.(F.e. anti-mech rifle). Need CE patch for this
Parzival_2031 9 月 21 日 下午 12:29 
I have found out that it causes the clash between mods and it is quite unexpected is [lmgginspace] Traducción al español mejorada, a transletion to spanish mod
PKPenguin  [作者] 9 月 17 日 上午 12:12 
Nope
Cactus.jpg 9 月 16 日 下午 10:41 
Is there any chance of you making a standalone SkyMind mod like the one that used to be a thing back in 1.4? It would be pretty Cool, I think.
SomeCasualGuy 9 月 15 日 上午 9:31 
There's red text where it says it has missing things from TX series

also can you also include Android Resurrection Kits?
PKPenguin  [作者] 9 月 13 日 下午 1:26 
Probably a mod conflict, not sure what it would be specifically since my modlist doesn't have that issue. Maybe blacklist them from any facial animation mods? Those tend to make bodies vanish quite a bit
Parzival_2031 9 月 13 日 上午 8:56 
Only a few can be sean, but the others no
Parzival_2031 9 月 13 日 上午 8:51 
@PKPenguin There's a problem with the textures, it seems that all my androids are invisible, or in the case of the T1s they don't have heads, but the enemies are complete, is there a known solution?
PKPenguin  [作者] 9 月 11 日 下午 6:18 
It does still exist, yes.

@Tad, absolutely, though I don't have a repo up anywhere. Source code is included with the mod download though. Feel free to add me
Parzival_2031 9 月 11 日 上午 10:18 
Thank you so much for this mod, it's amazing. I actually switched from ABF to your mod. Thanks for keeping this alive. I just have one question: Does the Android Tier 5 event still exist? Is it really hard to get? I haven't gotten it yet.
Tad 9 月 11 日 上午 3:18 
PKPenguin, if you're maintaining this, are you taking PR's / Code suggestions? Would like to help address some of these bugs.
PKPenguin  [作者] 9 月 7 日 下午 4:51 
Probably beyond my experience to change that. I would recommend grabbing the Numbers mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1414302321) and adding a column for the android surgery success chance stat, then manually ordering your android doctors to operate
Attic Goblin 9 月 7 日 下午 3:50 
Operating on androids should be under crafting work types not medical work types. Doctors are NOT robotics engineers and WILL routinely botch surgeries. If you are able to change that, many thanks!
DaLoneGuy 8 月 29 日 上午 12:32 
i am using combat extended dev snapshot (ik it isn't compatible and never was but still writing maybe there's a quick fix) and the androids don't have the option to change fire mode or targeting type only the androids... regular pawns work fine
LuizLexis 8 月 26 日 下午 1:38 
can you make anything that covers the torso also cover the framework? or make the framework some sort of organ, that can only be damaged if the torso also is.
no gear that covers torso covers the framework, even vanilla, and if the framework is destroyed the android dies, making armor almost useless to them
idk if it's intended for some balancing or any sort of thing, but anyways ty
free kill 8 月 25 日 上午 9:31 
nvm I figured out how the skill machines work, but skymind still confused me. when I use it on the android they get a small boost then the effect disappears.
free kill 8 月 25 日 上午 9:06 
is there some guide to how everything works? i'm trying to use the skymind system but I can't figure out what it does. the skill machine doesn't seem to anything and I don't know if I'm doing something wrong or if it just doesn't work.
PKPenguin  [作者] 8 月 25 日 上午 12:23 
You can use this to upload your logs easily if you need to: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2873415404
doctor who? 8 月 24 日 上午 8:11 
Мне кажется Автору обновления стоит сделать гит или подобное место для отправки журнала ошибок. Поскольку, ну.... будем честны, решать баги по сообщениям аля - "У меня чёрный экран в модпаке из 500+ модов, реши. Это точно твой мод!" - Крайне проблематично. А так хоть иногда помощь будет
LuizLexis 8 月 23 日 下午 11:57 
i'm trying to overcome the mourning that this mod gave me, but i can't, those 1.6 and 1.5 versions that are equal to the 1.3 are not letting me, before 1.5 i was almost going over it because that reforged version, sincerely but respectfully, was shit.

sincerely, thank you, you are an angel for me, now it's gonna be possible have 40 androids at late game and still have good tps, i love you man, i hope you win lottery and have all the time to update this mod and fix all bugs and shit.

sry if i got too emotional
Xenox 8 月 22 日 上午 4:20 
I tested some things and scenarios from mod start working when you change start method from standing to arriving by droppod
Deathshot 8 月 20 日 下午 2:11 
does it still have the "Fractal Enhancement" drug and also does it still have that invisibility bug?
ShadowLancer 8 月 20 日 上午 8:18 
Nowhere else to post, so my two bug reports:
1. T5 androids permanently have the "Suppression" slave stat, even when not slaves. Does not affect gameplay.
2. When repainted to repair rust, the "rusted" hediff goes away but the android's cosmetic rusted skin does not go away. Can not change by any means yet tried.
theindieoracle 8 月 20 日 上午 2:06 
why is the android skin literally human?
PKPenguin  [作者] 8 月 19 日 上午 11:59 
I only know English. Any translations present in the mod were from previous versions, I did not make them. Sorry
DeathGun 8 月 19 日 上午 1:11 
Incomplete translation into Russian is in fashion... I'm embarrassed to ask: will it be finished?
Ender 8 月 19 日 上午 1:06 
There is a bug in the mod. One of the colonists has suffered fatal injuries and appears to have 0 seconds left to live, but he is still alive and his injuries are completely healed in an instant. I think it's because of the other mods.
daggong 8 月 18 日 上午 3:43 
When used with vehicle mode, the GUI disappears when you arrive at the base with a prisoner in the vehicle.
menolly68 8 月 18 日 上午 1:31 
I hope that will work. I have love this Mod so mutch.
spartandued 8 月 17 日 下午 8:27 
@Alu, well that's just retarted! Lol. That just means they didn't want to grow the mod itself imo. But if PK is bringing it back, he should be in charge of what goes on with it no?
Alu 8 月 17 日 上午 8:00 
@sparandued
the tiers discord didnt like any idea for nerfing them
i used to be part of it
the mere concept of even fixing the bug that let you get infinite of them in the first year was causing lots of fights and arguements
Dźwiedziu 8 月 17 日 上午 7:37 
@PKPenguin It seems to work with Death Rattle. I'm going to play a bit and see if it's stable, but still thank you for your work :)