边缘世界 RimWorld

边缘世界 RimWorld

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Android tiers (Unofficial 1.6 Update)
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Mod, 1.5, 1.6
文件大小
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更新日期
15.781 MB
8 月 11 日 上午 1:28
8 月 16 日 下午 8:56
2 项改动说明 ( 查看 )

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Android tiers (Unofficial 1.6 Update)

描述
KNOWN ISSUES IN 1.6
  • The custom scenarios added by this mod DO NOT work. Your pawns will not spawn upon landing. Use vanilla scenarios.
  • Odyssey features are NOT implemented. Androids are not space immune.
  • Skymind stuff is buggy with a gravship. Reports in comments are that servers will reset and lose progress and minds stored in the cloud can vanish when the gravship moves.
  • May have some issues with Vanilla Vehicles Expanded (a commenter reported "There is an error where GUI disappears when you arrive in the area carrying a prisoner.")

Update credit
Unofficial 1.6 update of Atlas' Android tiers mod. The original has a much more comprehensive description and pictures/videos of what this mod does, you should check it out and give it awards and stuff.
See the original here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1386412863
Also the 1.5 unofficial update which I based this update off of: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3270639973

Features
Expect bugs and glitches, but should be playable.

- Adds 5 tiers of android along with an android doggo
- 2 new android factions
- Allow to remotely control connected surrogate androids
- Allow to digitize and store your colonists minds in the SkyCloud
- Android specific diseases like rust, hacking (mind viruses) etc.
- Tons of replaceable upgrades / downgrades for androids
- Fully customizable
- More, etc etc

Other changes in this 1.6 version:
- I deleted a mod setting about letting Androids eat. It did not work at all with changes to vanilla in 1.6. By default Androids may eat food to charge their batteries but there are also charges you can plug them into instead. I suggest you set them to a food policy that forbids all food if you never want them to eat.
- This reuses the mod ID from the 1.5 unofficial update, so you'll want to unsubscribe from other versions of this mod.

Back up your saves!!!
Because there have been so many unofficial updates and this mod goes so far back, you may encounter bad bugs that can even crash the game.
I have had a colony go for nearly 20 hours with it with a 200+ modlist, so I'll personally say that this mod generally works, but I can't speak for all potential mod incompatibilities.
You will want backup saves in case you find yourself in a situation where the game crash-loops on you. The last thing I want is to softlock people's saves.
热门讨论 查看全部(4)
2
2
11 月 12 日 下午 6:42
(how to) make androids vacuum resistant (odyssey)
Larson
0
11 月 15 日 上午 8:25
How do you paint them ?
Intox2B
0
11 月 13 日 上午 10:58
KindaSmartDev™ here to help this mods dev with errors
The Space Goose
136 条留言
Copper 11 月 26 日 下午 2:35 
Can the androids have ideologies? Seems like mine can't.
Windows XP 11 月 22 日 下午 6:19 
OOOH a new Android Tiers. I really hope it's balanced like the 1.5 version was. The 1.4 version was anti-fun. Among other things you couldn't stack implants which was the most egregious of all. You used to have to choose between soldier implant, neural highways or basic labor chip instead of all 3. I still have PTSD at how awful of a balance decision that was.
nobl3fire89 11 月 18 日 上午 5:58 
game limitations and the fact that this mod requires you to charge your androids using a bioreactor (via eating) or a battery (via charging them on the power links) I'm sorry you have had a terrible time, I suggest reading the description of the next mod you subscribe to
RobinHood192000 11 月 18 日 上午 3:32 
Why would an android DIE from malnutrition? Surly it would just go dormant or flat battery until charged again? What am I missing here?
Necromancer 11 月 14 日 上午 10:08 
Is the chicken supposed to lack a charging function? And why do the chicken and cow have a person tab?
peanutman 11 月 12 日 下午 2:26 
@penix youre thinking of surrogate androids, blank neural droids are when you take a surrogate and put one of those artificial brains in them, it has a health condition.
chrisque1 10 月 27 日 下午 8:09 
This was my favorite droid mod ever :8bitheart:
Necromancer 10 月 27 日 下午 3:55 
Oh, okay, I should have looked at the error list that was reported here. It's worth noting that the robot doesn't want to eat, meaning the scale doesn't decrease with food. So, technically, it has a vanometric generator.
Necromancer 10 月 27 日 下午 3:52 
I don't know if this is critical, but I've encountered an error. Oh yeah, the "Needs" tab doesn't show up for any creature in the mod. But only after a certain point, I don't know what that's related to.
sroyesguerra 10 月 24 日 上午 1:42 
Can you please fix the skill level when you create androids it always goes to level 1 or 0 for skills